
Tyr is a multiplayer tank shooter. Pilot heavy-armored vehicles with unique capabilities and upgrade them as you battle for victory with your team.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best CA #81, worst US #93 · 2 markets collected
About
This is Tyr, a tank shooter where positioning, strategic decision-making, and mastery of unique abilities win.
Tyr features a roster of specialized armored vehicles and pilots. You’ll take control of treaded and hover tanks alike as you angle & position for defense, and rumble and glide across the battlefield.
Each vehicle also offers its own tech tree and ammo & component slots, affording you the ability to upgrade and evolve your ride to suit your playstyle. You may even be able to change up your vehicle’s unique keystone tech to dynamically alter your personal meta.
Each vehicle features a unique power that impacts Tyr’s moment-to-moment play on the battlefield. A tank may have the ability to blink several vehicle lengths forward or back, send out a sonar pulse to spot enemies, or overcharge its engine to ram directly into an opponent and deal massive damage.
In Tyr, you and your opponents will only be visible when within range or while making enough noise. Deciding when to push forward and when to fire from cover could mean the difference between staying hidden and revealing your position to the entire enemy team, so play carefully.
Tyr will test your mental mettle, patience, and teamwork, as deliberate play beats whoever can fire the fastest.
Multiplayer tank shooter - Engage in strategic team battles with heavy-armored vehicles
A roster of heavy armor - Tanks in Tyr each feature a unique armor profile that you can angle and position to deflect enemy shots in the heat of battle
Vehicle customization - Individual tech trees, ammo slots, and component upgrades for each tank
Keystone tech variations - Max level your tank to unlock meta-changing tech
Asymmetric vision - Position yourself correctly, and you’ll see the enemy and spot them for your team, while the enemy can't see you in return
Unique vehicle abilities- Each tank has a distinct ability that makes moment-to-moment play more high-stakes and interesting
Strategy beats twitch reflexes - Run and gun gameplay gets punished by careful positioning and slow, deliberately placed shots to disable enemies
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 726 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a cool and interesting game. I am not someone who typically enjoys online pvp games, but this one drew me in with its unique style and philosophy, and I was not disappointed. The slower pace really adds an element of strategy and depth. Yet the aspect of pure pvp skill is still there as well, because when you do engage with an enemy, especially close up, there is a a lot of room for skill expression and proficient understanding of the specific tank you are using. The best part is that matches tend to play out very differently depending on the composition of your team. I played three matches just now, all of which were completely different from one another. There was an early objective push by light tanks in the first, which I was able to support. A slow paced sniper battle in the next, that I spent a good three minutes hidden in a bush merely observing. And more of a brawl in the third where I lost a completely fair one on one. In all cases, interesting lessons learned! I can sum up how interesting the battles are by noting that I very often stick around and watch the whole match even if I die early. A few criticisms I have, with the understanding that the game is early access: A few genuinely supportive actions don't show up in the match result screen. Healing as medic. Gaining ammo for the team. And most notably, capturing the enemy objective. It's disappointing to feel that you played a strong role on your team, just see yourself down there at the bottom of the match results, simply because you weren't involved in as much direct engagement. Along similar lines, a more comprehensive stats and stat history page would be nice. Things like overall win rate, win rate by tank / map, and so forth. It would help you know which tanks you are strong with, and find your own weaknesses. I also find it strange that the only option for teammates and comms is through discord? I don't have discord. In fact, I kind of hate discord. So does that just mean silent games with randoms teammates forever for me? That's going to to cap my ultimate progression in, and enjoyment of, the game. Overall, I highly recommend this game if it has piqued your curiosity. Can't beat the price of completely free, after all. Give it a go!
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 727 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoyed the playtests and even made a clan with friends. We were extremely excited to play in a group when 8 person teams reopened on release. Unfortunately 8 person teams did not reopen when the game released, so we continue to be stuck shuffling around 3 man teams and having odd guild members out. Only opening the team size limit on weekends is crazy.
i would rather play this and buy the founders pack twice than play one minute more of that slopfest called "bodycam"
WoT slop made in fortnite graphics.
最初期にアンロックできるファントムという戦車にどハマりし、今でも研究を続けたいと思っているが、中戦車や重戦車を触ってみるとプレイスタイルが一変するため、慣れるまでは毎回勝手が違って戸惑う。 このゲームの軽戦車は索敵役に近い。体力が低く、遮蔽のない場所でスポット(発見)されれば集中砲火で一瞬で瀕死・即死まで追い込まれてしまうが、その代わりに発見されにくさに優れており、一方的に敵を見つけやすい性能をしている。だからこそ見つかるか見つからないかの距離まで詰めていく駆け引きが必要になり、スリル満点だ(もしくはアレクトのようにスポット上等で遮蔽を活かしながら近接戦を仕掛けるタイプもいる)。そうして軽戦車が発見した敵を、中戦車のアルバやアークなど遠距離射撃特化の戦車が撃ち抜く、というのが軽戦車の役割ではないかと個人的に考えている。 中戦車にもこうした役割をこなせる戦車はいる(テンペスト、レンジャー)が、その他の戦車(重戦車のモール以外)は、アビリティーはあるものの、現状の車種構成を見ると、機動力のある戦車が7台、足の遅い戦車やあえて芋る(遠距離から動かず待ち構える)戦略が向いている戦車が7台と、ちょうど半々くらいの印象だ。そのため、後者を選ぶとどうしてもスローペースな戦車ゲームという印象を持つ人もいるかもしれない。実際、WoTなど他の戦車ゲームと比較されることもありそうだ(自分自身はWoTをあまりプレイしたことがないので比較は難しいが、調べてみるとWoTの平均試合時間は5〜15分ほどらしく、Tyrの方がむしろ気持ち短いくらいで、試合時間自体が原因ではなさそうだ)。 個人的なおすすめは、スポット状態をスキルで一瞬で剥がせる中戦車のアーク、もしくはこのゲームで唯一味方をヒールできる中戦車のヴァラーでゲームに慣れつつ、慣れてきたら軽戦車で地形やブッシュを駆使し、味方のために敵をスポットして集中砲火を浴びせるプレイを試してみることだ。ハマるとかなり病みつきになる。それにさえ慣れれば、重戦車を使ってもっと大きな盤面で考えられるようになるのかもしれない、と思ったりもしたが、ここから先はまだ自分でも掴みきれていないので、ぜひ自分なりの立ち回りを見つけてみてほしい。 残念ながら、早期アクセス期間中の新興インディー規模ということもあってか、現在は英語でしか遊べない。テックツリーでポイントを割り振り、自分好みの性能に近づけていく際には英文を読む必要があり、これが戦車への理解を深める役に立つ部分もあると感じた一方で、日本語化が進めばもっと日本のユーザーが増えるのでは、とも感じている。 公式は早期アクセス期間中、各地域のプレイヤー数を参考に言語対応を検討していく姿勢を見せている。無理に今すぐ遊ぶ必要はないと思うが、気になった人は少し背伸びをしてこのゲームに触れてみてほしい。
all my teammates are incapable of basic cognition and it's the game's fault.
Thus far, none of my friends haven't been able to jump into this game and have fun, even without prior genre knowledge.
I've been participating in playtests and the community and this game is an amazing entry to the vehicle combat genre. I am happy with the current state of it, and I can't wait to see how it continues to develop! It even runs great on CachyOS!
I'm sorry to say this, but there is no way to comeback once your team goes down 2 to 3 players, on top of that most of the player base never play the objective and always get outplayed. It's fun for casual play and I'll probably play a few games every once in a blue moon. But it's not something I would come back to on a daily basis. The alpha test was a little bit more enjoyable, but this early access 1.0 version is not very fun.
Awesome and simple tank game. Easy progression, no pay to win features, good balanced and fun to play. As a WoT long time player, I definitely recommend it. Its a breath of fresh air
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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