
In this platform game you embody ":" ready to travel through the History of typography, from it's origin to today! Overcome obstacles, escape your enemies and collect asterisks, but beware not to fall down! Will you come out of this journey unscathed?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 1.7Kreviews | 79% | — | $201.4K |
| $7.99 | 3.5Kratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Less a real game, as the game is quite short and easy to master and more a education way of offering knowledge. I had fun learning something new, i did know alot but not all of it. Even some conclusions came into my mind like where the word Kopie or copy cames from and how it started once. But in generall if you want a game and not learn about typing and its history and fonts you can easily pass this game.
Plays perfectly well on Steam Deck. Pretentious people talk about "games as art." Or "games as education." This game right here is "games as slow jazz." A 2D platformer right down to its core, the amount of enjoyment one gets from this game will 100% come down to how much you vibe with its central theming - the history of print and typography. As a platformer the game is adequate. It doesn't do anything special as a platformer, and the challenge is reasonable, but not going to keep you busy for days on end. It is in the visuals where the game shines, with an original presentation and gorgeous graphic design. Me? I dig it. But you're also probably not wrong if you look at think, "that isn't for me."
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
J'ai rarement joué à un jeu aussi buggé! La sauvegarde se souvient de ta collection de découvertes, mais pas du lieu où tu t'es arrêté!Ca fait reprendre le chemin au tout début. Le tutoriAl (oui, il y a aussi des traductions approximatives...Dans un jeu qui explique l'Histoire des langues),ça propose au début d'utiliser un joystick et la SOURIS? Aucun jeu ne demande de combiner ces périphériques! Ca marche aussi au clavier, mais il faut non seulement deviner quelles touches correspondent au contrôle mais il faut aussi passer le clavier en QWERTY. Pas intuitif quand le jeu s'affiche en français quand tu le lances! Il y a aussi changer le focus de fenêtre qui...Eteint la musique. Et pour changer la source audio il faut redémarrer le jeu. Franchement, j'ai été tellement soûlée de tomber sur autant de problèmes en peu de temps que j'ai même pas envie de continuer la partie.
WHY THE HELL WOULD YOU MAKE SUCH AN ANNOYING GAME. WHY DO WE HAVE TO CONTROL ***TWO*** CHARACTERS WITH SOME INSANELY AWKWARD PHYSICS. as much as i enjoy the history of typography and typography itself i absolutely despise how some of the levels are designed i just feel like you dont have to put the most ♥♥♥♥♥♥♥ annoying levels ever at the end of the game because it makes everyone hate the whole thing afterwards no matter how charming it was at the beginning. im gonna lose my ♥♥♥♥♥♥♥ mind trying to complete the secret level
You know when a little more salt ruins the recipe? Let's first talk about the good and then what is bad. Don't get me wrong, this game is so creative that it made me buy it twice (both bugged versions btw, first played on ios). The game is very nice aesthetically - I mean, before "Pixel" level. All so beautifully made, I really never imagined how rich the soul of a font could be! Type:rider made letters to be so charismatic without being even a word... They make our path, they interact with us, they play with us! Clarendon level is one of the funniest I've played - rail track reminded me Donkey Kong. All soundtracks, sound fx's, backgrounds and level designs... the game is nice! About the mechanics? Well, playing this game is like driving a car with the weight of a train. You'll hard press the button and these circles won't like to get out of their place... until they do, and you fell like Sonic; then you die and you fell like Limbo, betrayed by level design :) Now, the bad... This beautiful game struggles to keep balance. It's like there's a person making it fun from the beginning till Helvetica level; then the studio fired that person to hand the project over to a sadistic person to finish the last two levels: Pixel and the 'secret' one, Comic Sans. Sorry devs, you couldn't make me smile in the end... I was just sorry. Pixel level is so boring that it makes you wonder if it was a good idea to enter the game. In this level, letters become just something present, nothing else. As I mentioned, unnecessarily a little more salt to the game and it became something it should not be meant to. Thankfully they didn't create an achievement directly related to this level. So I had a choice to make: do good for devs or do good for steam mates? Well, here's my advice: if you're really interested in the game, go look for a good gameplay video and be safe.
this is a simple platformer that is about the history of typefaces. if you are the sort of person who would be interested in learning some of the basics of that history while occasionally jumping about, this game is for you. delightful and odd.
ОЦЕНКА: 3 / 5 Забавный познавательный пазл-платформер с откровенно идиотским секретным уровнем после титров, смазавшим более-менее положительное впечатление.
Es más que todo un juego educativo. Sí estudiaste diseño gráfico tal vez te parezca un poco gracioso.
Le jeu n'est pas mauvais, je vais d'ailleurs sûrement le finir. La note découle de l'obligation d'avoir Facebook ou Twitter pour valider un 100%. Bouh Nul Remboursez.
This game is so unique and fun in the best way! Yes you're learning but it's also entertaining with a new surprise at every corner. Get it!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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