
Tyler: Model 005 is a 3D action-platformer and exploration game set in the 1950s where you customize and control a spunky miniature robot named Tyler. Many years after powering down, Tyler is accidentally powered on during a thunderstorm and must discover what has happened to his creator and home.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 82reviews | 63% | — | $17.3K |
| $9.99 | 258ratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was hoping to see a glimpse of something like 'Unravel', but the game is pretty much unplayable/no fun in its current state. Confusing camera, bad/boring combat mechanics, climbing is much more difficult than it should be, the spiders kinda look dull, weird and annoying faux RT reflections, voice acting is not great, it's often not clear what you need to accomplish or do, no puzzles that require some thinking,... I can't imagine that someone would actually like this game enough to keep playing and finish it.
I would rahter give a rating between thumbs up and down, because the game has some serious flaws. However I have to admit that I had fun throughout my playthrough. I left feedback in the feedback thread so maybe in the future my complaints would be fixed :)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.3K | 82 | 49% | $9.99 | |
| $17.3K | 55 | 82% | $11.99 | |
| $17.3K | 142 | 95% | $4.99 | |
| $17.3K | 147 | 76% | $7.99 | |
| $17.3K | 183 | 50% | $4.99 | |
| $17.3K | 306 | 97% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21K | 242 | 82% | $4.99 | |
| $1.1K | 3 | 67% | $13.99 | |
| $953 | 38 | 74% | $0.69 | |
| — | 0 | — | — | |
| $0 | 0 | — | $4.99 | |
| $0 | 50 | 96% | Free |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
的确这款游戏如同评论区所说,昏暗。不得不说游戏的引导做的有点烂,所以我开始也像无头苍蝇乱转,后面慢慢摸索才逐渐了解玩法,解密并不算难,难的是需要每个角落都走遍,所以玩它需要耐心。(建议把探索两个等级点满,很容易找到你要的所有饰品,全成就的助手👍) 下面我来说说游戏的设定吧,一个需要光来充电的泰勒005型号机器人,意味着你得与场景互动,寻找煤油灯,或者萤火虫的光,来获得电池充能,时间随着你的升级而提升。👆 再者这是一款解密类游戏,你需要寻找道具完成目标任务,比如钥匙打开房间的门,可以探寻各个角落和书架获得装饰品,各个装饰品都是套装一部分,而不同套装给的特效和特性不一样,有力量提升,有视觉变得线条(VR套装)等等,不过大多都为装饰品。 键位方面,C键是拔出武器,F键是场景互动(长按变成亮光,可以用来照明,但会加剧电量消耗),R键是抓取东西,你可以意念抛东西,按住R移动鼠标即可(我很喜欢按住R不放跳到位置上在放到高处借位置),初始关卡有教学。 游戏在剧情方面的介绍很少,如简介突然被激活的05号机器人,它想弄明白制作者去哪了,发生了什么,从而引发了一些的事件,最后结局这个成就我只能说制作组很皮。(有穿越属性) 综上喜欢解密的有耐心的可以玩一玩,并不是太难,就是场景设置和优化做的不太行。 提一嘴非史低入KEY,不过玩着还行,原价也不亏吧。
啥B玩意儿
鼓励性好评吧,在包货里推荐入库。we need chinese. 202505,steam,steam掉卡掉物抵扣,它处自定义包入的本体约3元。 爱人如己,目前就这,看以后追评。
Tyler: Model 005 is one of those games that immediately stands out because of its premise rather than its mechanics. Developed by Reversed Interactive and published by Maximum Games, it tells the story of a small household robot that awakens decades after being left dormant in an old home. With his creator nowhere to be found, Tyler sets out to uncover what happened while navigating a world that has become enormous from his miniature perspective. The game leans heavily into a sense of curiosity and nostalgia, presenting a journey that feels equal parts children's adventure tale and mystery set within the forgotten corners of a family residence. The title makes excellent use of its scale. Everyday objects become massive landmarks, turning kitchen counters into towering obstacles and forgotten storage spaces into sprawling environments. This concept gives the game a distinct identity, as players spend much of their time exploring oversized rooms filled with hidden pathways, collectibles, and environmental details that reveal fragments of the house's history. The setting itself carries a retro aesthetic inspired by mid-20th-century design, helping establish an atmosphere that is both warm and unsettling. The feeling of traversing an abandoned home from the viewpoint of a tiny machine remains consistently engaging throughout the adventure. Gameplay combines exploration, light platforming, combat, and puzzle-solving. Tyler's journey takes him through a variety of locations where he must activate mechanisms, avoid hazards, and interact with objects that would seem insignificant to a normal person. One of the game's more interesting ideas is Tyler's reliance on light as a source of energy. Remaining in darkness for too long puts him at risk, adding an extra layer of tension while encouraging players to seek illuminated areas and think carefully about their movements. Although the mechanic helps reinforce the game's themes, it occasionally feels underdeveloped and could have benefited from more creative applications later in the campaign. Combat provides Tyler with several tools to defend himself against oversized threats such as insects and rodents. Players can unlock and utilize different weapons, including melee options and throwable explosives, while cosmetic upgrades allow for a surprising degree of customization. Dressing Tyler in amusing accessories and uncovering hidden items adds an extra incentive for exploration, especially for players who enjoy chasing collectibles and fully completing games. The inclusion of numerous secrets scattered throughout the house gives the adventure additional replay value, rewarding curiosity at nearly every turn. Visually, Tyler: Model 005 succeeds in creating a believable miniature world. Environmental details are impressive, with dusty surfaces, aging furniture, and dynamic lighting helping sell the illusion that Tyler is exploring a place that has remained untouched for years. The soundtrack complements these visuals nicely, balancing moments of mystery with quieter emotional beats. Unfortunately, the technical side of the experience does not always maintain the same level of quality. Character animations can feel rigid, and the controls occasionally struggle during precision platforming segments. Combat encounters also become repetitive over time due to a lack of enemy variety, making some sections feel more drawn out than necessary. Despite its shortcomings, Tyler: Model 005 remains an admirable project driven by imagination. It may not possess the polish of larger 3D platformers, but it compensates with personality and a memorable premise. The game's heartfelt narrative, creative use of scale, and atmospheric world design make it an easy recommendation for players who appreciate smaller adventures with a strong sense of charm. While its mechanics can sometimes feel rough around the edges, the experience leaves a lasting impression and demonstrates the potential of its central concept. Rating: 6/10
Теплая, ламповая игра. Оставила самые положительные впечатления. Но и ругательств вызвала столько же - прежде всего по причине того, что у робота не самая лучшая управляемость. Несчетное количество раз промахивался, попадал не туда, не допрыгивал, не цеплялся. Перемоткой времени пользовался пару раз, когда прыгнул и промахнулся. Про то, что у робота за спиной меч и его можно достать, вспомнил только в комнате с пылесосом)) Собственно, он только для этого и оказался мне необходим, все остальное время осы и пауки неплохо бились кулаками.
コントローラーとキーボードでどう操作するのかが不明。 どのキーを押せばどうなるのかがわからないのでキー設定もできない。
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Controls are broken. You can't attack with controller so I used Steam Input to change the trigger to mouse click so I could attack but then that somehow breaks the A button so you can no longer climb. Sure I could mess with Steam Input more to correct this game's mistakes and get it to work but nah, it's already offended me lol
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.