
Tyler: Model 005 is a 3D action-platformer and exploration game set in the 1950s where you customize and control a spunky miniature robot named Tyler. Many years after powering down, Tyler is accidentally powered on during a thunderstorm and must discover what has happened to his creator and home.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 82reviews | 63% | — | $17.3K |
| $9.99 | 258ratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Нет
The game felt promising and I was actually excited to try this game out. I played it for a while but the clunky controls turned me off. What seems like the simplest platforming challenge turns into few hours of going back and foward and kills the overall fun.
güzel kurgu hikaye yapmışlarda oynanış vasat sıkıyor hemen sevemedim
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The reason I quit playing the game is because they've made double tapping direction keys to make a dodge, this has caused me to roll off edges by accident many times, then I have to climb up and try again. It gets really annoying after a while, I can't understand why they don't have it on some other button, like shift or anything but double tap. Other than that, it seemed to be an ok game that could potentially keep me entertained for a few more hours, because it can fun to find stuff, pull levers, push buttons and get things working but I can't tell people to buy this. The idea is good, maybe if they had time to polish a bit more, and fixed controls, I would play more. I don't like giving thumbs down on games like this, because to me it seems like those who made it did care about the game, I just wish someone had told them a couple of things before launch that could easily changed the game for the better.
I was hoping to see a glimpse of something like 'Unravel', but the game is pretty much unplayable/no fun in its current state. Confusing camera, bad/boring combat mechanics, climbing is much more difficult than it should be, the spiders kinda look dull, weird and annoying faux RT reflections, voice acting is not great, it's often not clear what you need to accomplish or do, no puzzles that require some thinking,... I can't imagine that someone would actually like this game enough to keep playing and finish it.
Уютное и атмосферное приключение крошечного робота в огромном доме из 1950-х
我是谁,我在哪,我要干什么?
non vale neanche i 79 centesimi dell'offerta speciale a -90%. non compratelo, prendetevi un caffè al bar invece, lo gusterete più a lungo, meglio e senza bestemmie
No.
нет
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21K | 242 | 82% | $4.99 | |
| $1.1K | 3 | 67% | $13.99 | |
| $953 | 38 | 74% | $0.69 | |
| — | 0 | — | — | |
| $0 | 0 | — | $4.99 | |
| $0 | 50 | 96% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.3K | 82 | 49% | $9.99 | |
| $17.3K | 55 | 82% | $11.99 | |
| $17.3K | 142 | 95% | $4.99 | |
| $17.3K | 147 | 76% | $7.99 | |
| $17.3K | 183 | 50% | $4.99 | |
| $17.3K | 306 | 97% | $1.99 |