
Twilight Wars is a tactical dungeon crawler set in a neon-drenched cyberpunk future. Corporations rule the world. Rebuild a shattered spy agency, assemble a team of elite operatives, and wage a covert war to reclaim the world from the shadows.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Twilight Wars is a turn-based dungeon crawler set in a rich and atmospheric cyberpunk world where megacorporations have become the new superpowers, waging covert wars over data, tech, and influence. As the balance of power tips further into chaos, you’re tasked with reviving a long-dormant secret organization dedicated to fighting back. Assemble a team of elite specialists, rebuild your hidden base, and take the fight to those who believe they can rule unchecked. Welcome to the shadowy battlegrounds of the mid-21st century.
After a devastating surprise attack by unknown enemies, the Anonymous Arbitration Agency (Triple-A) lies in ruins. Once a powerful espionage group designed to keep corporate tyranny in check, it's now reduced to two survivors: Shi, the agency’s sentient AI, and you. With the world descending into corporate-fueled anarchy, your mission is clear—rebuild the Agency, uncover the conspiracy behind its fall, and take revenge on those who tried to erase it. Every decision you make, every operative you send into the field, brings you one step closer to restoring balance—or losing it forever.
Twilight Wars blends tactical dungeon crawling with deep strategic planning. Lead hand-picked squads of uniquely skilled agents on high-stakes missions—rescue hostages, sabotage facilities, eliminate high-value targets—all while managing their mental state and physical health. Turn-based combat challenges you to adapt to each mission’s unique conditions, while your base evolves into a hub of recovery, training, and technology. Build relationships, face moral dilemmas, and shape your legacy in a gritty, neon-lit world filled with secrets, choices, and a surprisingly cozy cat.

Tactical Espionage Combat: Action-packed dungeon crawling with turn-based combat set in a high-stakes cyberpunk world. Features a fresh twist on “permadeath” where agents can fall—but not always forever.
Assemble the Unlikely: Recruit a team of charismatic operatives with unique skills, clashing personalities, and complex motivations. Balancing their strengths—and their conflicts—is key to survival.
Mission-Critical Decisions: Each mission is a new challenge. Rescue hostages, split squads, battle elite bosses, and customize your approach based on the mission's demands and agent specializations.
Build the Base, Rebuild the Legacy: Reconstruct your underground HQ with high-tech modules for healing, training, research, and agent revival. Plus, a cozy cat companion to keep spirits high.
Morality in the Machine: Shape the story through your choices and your evolving relationship with Shi, the Agency’s AI. Navigate moral dilemmas that lead to multiple narrative endings.
Cozy Cyberpunk Aesthetic: A unique visual and musical style that fuses gritty neon dystopia with a surprisingly warm, lived-in vibe—welcome to the world of "cozy cyberpunk".

Narrative In Games 2021 HSBI | Winner for "Franchise Ready" + "The Best Scenario"
Wanna Join Game Dev 2020 HSBI | Winner for "Best Art"
Unreal Engine DEV Contest 2020 | Winner for "Choice of Belka Games"
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Recomendado 100%. El juego es de estilo Darkest Dungeon, lo digo para que te hagas una idea, no porque sea un clon. Este no te castiga tanto como Darkest, aquí la cuestión es encajar bien los agentes unos con otros para que logres equipos eficientes. El juego te pondrá cierta traba porque cada uno tiene su ideología y puede ser incompatible con los demás, sin embargo tampoco es un problema insalvable. Los combates son rápidos y amenos, te vas desplazando por un mapa de instancias, a veces lineal, a veces con múltiples opciones y vas teniendo encuentros. No es un juego especialmente largo, pero tampoco corto, equilibrado como para no aburrir antes de acabarlo. La historia es interesante, pero tampoco esperes una obra maestra. Como nota final yo lo he jugado en español traducido por IA, ellos ya advierten de que ha sido así y dejan claro que puede haber errores, yo calificaría la traducción de un 85 sobre 100. Y antes de que nadie diga nada de IAs, en un estudio pequeño yo admito esta opción. Podría haber jugado en ingles, pero me hago viejo y cómodo. Lo dicho, merece la pena comprarlo y jugarlo.
游戏的剧情精彩,内容丰富,而且游戏整体非常具有挑战性,越玩越上头,让人爱不释手!!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, Italian, German, Spanish - Spain, Turkish, Japanese, Korean, Simplified Chinese, Traditional Chinese, Indonesian +1 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Больше всего мне не нравится в играх - это др*чить раз за разом, пытаясь пройти опостылевший уровень. Когда со второго-третьего раза удается - нормально. Когда ты десять раз лучшей командой *тсасываешь у босса - ну извините. Ищите др*черов в другом месте. Я не мазохист. В общем, с балансом навыка "Уклонение" перебор. По нескольку раундов не наносить никакого урона по одной цели, которая отлечивается быстрее, чем получает урон - это уныло и нервно. Интереса не добавляет, наоборот, раздражает. Один бой из-за таких противников-читеров можно переигрывать с десяток раз. И это на классическом режиме. Какой там режим выживания - в игре сплошной рандом, это просто извращение. Персонажи и стиль - пять баллов. юмор - на высоте. Баланс отдельных моментов - извините, не завезли. Очень трудно получать от игры удовольствие.
интересно повозиться пока, дальше видно будет
有很浓厚的赛博风格回合制游戏,游戏刚开局资金相对于比较紧缺,到游戏中后期就很好了,游戏还是挺上头的!
制作者你的算法逻辑有问题啊,为何减少命中跟闪避不叠加,都减少百分百了,为何还会命中,是搞笑是吧,然后你跟我说先攻的逻辑算法是怎么判断的?我先攻是8的选手可以排到最后,3的可以排到最新,你跟我说你这先攻数值有什么作用,虽然我知道你喜欢打游戏,但是能不能回学校好好学习一下数学逻辑啊?
I had another 6 hrs w/this game on another PC. it's interesting & I like most of the design choices, but the difficulty makes it hard to recommend. it's just not all that fun. if you must, get it at a steep discount & play it on easy.
Почему кровотечение и яд длиться бесконечно,а не на 3 хода.!? За то горение на 3 хода всего )) Ну а так пока интересно и нравится и надо еще 1го босса победить...
運ゲーな割合が多いが、前半は面白い 後半は敵が回避ばっかりになるので、無駄に時間がかかりストレス大 今のところAI翻訳(品質を上げていくらしい) 初見殺しのギミックがすこしあり やり直しにつながる事項 ・銃・防具のステータスUPは、3種のうち1つだけ選べる ・メンバを解雇すると、キャラ専用ミッションができなくなる ・屋上の猫がアイテムくれる
The combat system is terrible. 100% hit chance and enemy 0 dodge still miss.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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