
Twilight Wars is a tactical dungeon crawler set in a neon-drenched cyberpunk future. Corporations rule the world. Rebuild a shattered spy agency, assemble a team of elite operatives, and wage a covert war to reclaim the world from the shadows.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Twilight Wars is a turn-based dungeon crawler set in a rich and atmospheric cyberpunk world where megacorporations have become the new superpowers, waging covert wars over data, tech, and influence. As the balance of power tips further into chaos, you’re tasked with reviving a long-dormant secret organization dedicated to fighting back. Assemble a team of elite specialists, rebuild your hidden base, and take the fight to those who believe they can rule unchecked. Welcome to the shadowy battlegrounds of the mid-21st century.
After a devastating surprise attack by unknown enemies, the Anonymous Arbitration Agency (Triple-A) lies in ruins. Once a powerful espionage group designed to keep corporate tyranny in check, it's now reduced to two survivors: Shi, the agency’s sentient AI, and you. With the world descending into corporate-fueled anarchy, your mission is clear—rebuild the Agency, uncover the conspiracy behind its fall, and take revenge on those who tried to erase it. Every decision you make, every operative you send into the field, brings you one step closer to restoring balance—or losing it forever.
Twilight Wars blends tactical dungeon crawling with deep strategic planning. Lead hand-picked squads of uniquely skilled agents on high-stakes missions—rescue hostages, sabotage facilities, eliminate high-value targets—all while managing their mental state and physical health. Turn-based combat challenges you to adapt to each mission’s unique conditions, while your base evolves into a hub of recovery, training, and technology. Build relationships, face moral dilemmas, and shape your legacy in a gritty, neon-lit world filled with secrets, choices, and a surprisingly cozy cat.

Tactical Espionage Combat: Action-packed dungeon crawling with turn-based combat set in a high-stakes cyberpunk world. Features a fresh twist on “permadeath” where agents can fall—but not always forever.
Assemble the Unlikely: Recruit a team of charismatic operatives with unique skills, clashing personalities, and complex motivations. Balancing their strengths—and their conflicts—is key to survival.
Mission-Critical Decisions: Each mission is a new challenge. Rescue hostages, split squads, battle elite bosses, and customize your approach based on the mission's demands and agent specializations.
Build the Base, Rebuild the Legacy: Reconstruct your underground HQ with high-tech modules for healing, training, research, and agent revival. Plus, a cozy cat companion to keep spirits high.
Morality in the Machine: Shape the story through your choices and your evolving relationship with Shi, the Agency’s AI. Navigate moral dilemmas that lead to multiple narrative endings.
Cozy Cyberpunk Aesthetic: A unique visual and musical style that fuses gritty neon dystopia with a surprisingly warm, lived-in vibe—welcome to the world of "cozy cyberpunk".

Narrative In Games 2021 HSBI | Winner for "Franchise Ready" + "The Best Scenario"
Wanna Join Game Dev 2020 HSBI | Winner for "Best Art"
Unreal Engine DEV Contest 2020 | Winner for "Choice of Belka Games"
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
打那个鼠王,各种崩溃?无限重复打一半 玩的真糟心 👎
Господа, вы серьезно? Пройти три главы на классике, чтобы зайти на тупую побочку с монахом, которая свела финансы в минус - и без предложения переиграть тупо грохнуть прогресс и начинай сначала? Все хорошие впечатления убиты одним махом...
психотипы заебывают !
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, Italian, German, Spanish - Spain, Turkish, Japanese, Korean, Simplified Chinese, Traditional Chinese, Indonesian +1 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很喜欢回合制策略类型的游戏,游戏有很多可圈可点的地方,基地建设、小队组建,还有与特工的交流对话,都让我能够沉浸其中
作为一名典狱长,组建自己的小队,第一天干完活就要加工资,加工资?不存在的,直接解雇。整体上内容挺多的,玩起来还不错
一点不随机,每次开局都一样
⭐ Twilight Wars Puedes encontrar el análisis completo de este juego y muchos otros en mi canal de YouTube: https://www.youtube.com/@KousoGames 📖 Datos Generales Twilight Wars es un dungeon crawler táctico ambientado en un futuro dominado por el espionaje corporativo, la tecnología y los conflictos encubiertos. En el juego tomas el control de una agencia secreta en ruinas, con la misión de reconstruirla y llevar a cabo operaciones de infiltración, sabotaje, rescate y más. El núcleo del juego gira en torno a misiones tácticas por turnos, donde la composición del escuadrón y la gestión del estado emocional de los agentes son clave. A esto se suma una gestión de base sólida, con posibilidades de expansión y personalización. Cada agente tiene su propia clase, habilidades y equipo, y la base permite combinaciones bastante variadas que dan lugar a equipos únicos adaptados a diferentes estilos de juego. No es un sistema tan profundo como el de Darkest Dungeon, pero consigue ofrecer una experiencia táctica satisfactoria en un contexto más moderno y futurista. ✍️ Opinión personal Twilight Wars es un juego entretenido, especialmente si te gustan las experiencias de combate táctico con gestión de recursos y narrativa encubierta. La posibilidad de contratar distintos agentes y montar escuadrones con habilidades complementarias es uno de sus puntos fuertes. No resulta excesivamente complejo, lo cual también lo hace más accesible para quienes no buscan una experiencia tan exigente. Aun así, con el tiempo se vuelve algo repetitivo. La variedad de misiones no es muy amplia, y el desarrollo de habilidades de los personajes resulta limitado. Las opciones de progresión se sienten algo estancadas y podrían beneficiarse de una mayor profundidad o personalización. Además, algunas mecánicas —como el estado psicológico de los agentes o la dificultad de ciertas misiones— pueden llegar a ser frustrantes si no se gestiona todo con cuidado, y en algunos casos no terminan de estar bien equilibradas. ✅ Conclusión Twilight Wars ofrece una propuesta táctica interesante, con buenas ideas y una ambientación atractiva. No llega a tener la complejidad de otros títulos del género, pero cumple al ofrecer una experiencia sólida y entretenida. Ideal para quienes busquen un juego con decisiones estratégicas y combates por turnos en un universo futurista, aunque con margen de mejora en variedad de contenido y desarrollo de habilidades. Puedes ver el análisis completo y muchos más en mi canal de YouTube: https://www.youtube.com/@KousoGames
赛博朋克画风的暗黑地牢类游戏,角色养成方面比较重要,每个人物都有各自的想法,玩起来还是挺有趣的
关卡只能跟着剧情走,不是暗黑地牢那种可以选关刷经济的,玩起来毫无爽感,正向反馈不多。总结:路边一陀,不如重玩暗黑地牢。
Difficulty ramps up WAY too fast. I was already losing people on the rank 1 missions and after 1.5 hours into the game it was sending me into rank 2 ops. Hell, I haven't even gotten used to the game, the combat and overall mechanics. I haven't even built another room in the base except for the one the tutorial forces you to build. Normally in this type of game, you would expect a bunch of missions to choose from.... maybe 3-6. Some standard stuff to let you learn the game. Nope. You are shoehorned into 1 or 2 pre-made ops that you have no choice but to do. Art is cool, music is cool. But to be already ramping up the difficulty to the next rank after only an hour of play and about 4 missions....no.
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Players by region
Where this game's players are, estimated from review languages.
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