
Turnip Mountain is a physics-based climbing adventure in which you control each hand independently using two mice or two analogue sticks. Grab, swing and launch yourself to the summit your own way.
Modeled estimate, not a reported figure. How we estimate →
Turnip Mountain is a physics-based climbing adventure built around a unique control system: each hand is controlled independently.
Play with two mice, one for each hand, to enjoy a natural and satisfying climbing experience - or use a gamepad to control each arm with a different analogue stick. Master your momentum as you grip walls, swing from ropes, launch yourself across gaps and discover your own route to the summit. Every move depends on your skill, making every successful climb its own reward.
A truly unique control system:
Play with two mice at once, with each mouse controlling one hand independently, or use a gamepad with dual-stick controls.
Physics-based climbing:
Grab, swing, push and build momentum to overcome obstacles and reach new heights.
Local co-op mode:
Share the challenge with a friend, with each player controlling just one arm. Use two controllers or 1 controller and a mouse - you choose!
Multiple paths to the summit:
Experiment with different routes, discover shortcuts and find your own way up the mountain for greater replayability.
Unlock cosmetic items:
Collect colour palettes to completely change the visual appearance of your climber. Or collect coins to don some fancy headwear!
Bop to the top with a pitch-perfect soundtrack by IsabelleChiming!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49 | 95reviews | 98% | — | $25.4K |
| $10.49 | 7ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Turnip mountain is a tightly designed experience with polished level design and mechanics. The movement is very physical and flinging yourself to the right spot is immensely satisfying. Unlike other climbing games with unusual movement styles, this one does not curate frustration, instead taking the snappy die and retry format of titles like Celeste and The End is Nigh. Ultimately, you'll find yourself getting comfortable with the controls fairly quickly. Not just getting past the initial hurdle, but actively thriving with your new coordination. In fact, once the game is completed, you'll get access to time trials. That's where you'll realize just how much you've learned and how much you can get out of the movement. As you can expect each level introduces new mechanics and they all work incredibly well. From bombs that create new climbable surfaces to slippery ice walls, the game loves to challenge the way you think about traversal. If you like the way platformers like NSMB or Shovel Knight do it, you'll find the same design philosophies here. There's also branching pathways within levels, good for replayability and also adding depth to the aforementioned time trials. But enough about gameplay. The presentation is stellar, with a stand-out artstyle. So much is conveyed with such simple visuals. It's lovely, tight pixel art, just how I like it. The limited colour palette can be swapped out in a way reminiscent of titles like Teabat! or Downwell. These colour palettes present as collectables, which are another incentive to seek out challenging routes, and give you the welcome option of a mood change. The music is by the talented IsabelleChiming and brings a ton of energy to the game. It really gets you pumped up to get through each challenge, and colours the whole game the shade of adventure. I imagine a version of this game with a more stereotypical chiptuney soundtrack and I really don't think that game would have left as big an impression on me. (In fact, IsabelleChiming's unique instrumentation and catchy melodies are part of what got me hooked from the game's trailer) I have not tried the 2 player coop mode (although I will inevitably drag my girlfriend into it at some point), but I imagine there is a very fun and unique experience to be had there as well. Overall I could not recommend this game more. If you simply want a good short game that's full of charm: this is it, this is the one. It's well worth the price. Have a fun climb!
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Languages: Japanese, English, French, Italian, Spanish - Spain, Simplified Chinese
| $10.49 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Turnip Mountain is a totally delightful climbing game, with a beautifully simple pixel artstyle and a super fun soundtrack to wrap it up. The character moves super intuitively (for me on controller at least!), and coming from a background of someone who actually ENJOYED Getting Over It, I'm appreciating the skill based mastery you can exhibit with this turnip. I love how the mechanics develop throughout the game in progressively unexpected ways, but the core climbing skill you build throughout keeps everything manageable even when it starts getting really crazy in the later levels; And I never found myself slowing down for long to learn something new! I haven't quite finished it yet (one more level) but I'm hoping theres some extra challenging segments for me to get into, theres also the speedrunning aspect which I might give a go!
I have had an absolute blast playing this! I cannot wait to get back to it. Such a cool game with solid mechanics. Every time I was like "wow this game is cool!" Something even cooler happened
[h1]控制双手,奋力向前——《Turnip Mountain》[/h1] 游玩了《Turnip Mountain》,最大的感觉又像是回到了《班尼福迪》带你去闯关。 那种手足无措的感觉仿佛又回来了! 在游戏中,你将扮演一个不断向上攀岩的人物。 你能做的就是控制他的两只手,通过操纵两只手臂不断向上攀岩。 面对不同的关卡:有的失手就会滑落,有的充满链条,还有的需要你奋力一跃。 你要做的就是成功通关,收取金币。 游戏给我最大的难度是操作手柄不断控制双手。 这种操作和真正操纵两只手真的是两码事,感觉会觉得非常陌生与困难, 经常操作完,我还要思考半天天左手动完动右手,还是右手动完动左手,怎么往上爬,怎么往左爬,甚至怎么跳跃。 虽说不易,但游戏中各种层出不穷的困难让整个游戏充满乐趣。 作为一款玩法独特、十分有趣的攀登类游戏,我觉得《Turnip Mountain》还是不错的。值得喜欢这类玩法的玩家一试! 但是友情提示:游戏只支持手柄操作,所有的按键都会无效,一定要带着手柄游玩。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
有中文,有成就,有云存档。 体积精巧不到100MB。 未标注必须手柄,且PS5手柄无效。 官方标识支持PS5手柄有误,至少我这里不行。
Baby kangaroos as soon as they're born:
Goob sounds, Goob climb. Total hand workout. Gotta Turnip.
[h1]萝卜山![/h1] 故事其实挺简单的,从前在一个孤独的山上,煮着一个萝卜,萝卜说:我喜欢看看,我最喜欢的星星,可是有一天,突然摔下去了,嘣嘣嘣嘣,一下子滚到最底下,就开始了艰难的爬山之旅。 不过键鼠不太好操作,推荐使用手柄来游玩,不然键鼠玩的操作手感太 ♥♥♥♥ 了,指引太差了,新手引导不佳,它主要是以手柄的介绍形式,所以推荐用手柄来游玩,另外,本地化不太好,开头的字体太丑了,混在下面看不太清楚,以及成就的介绍没有中文,是英文。 本作是以攀爬解谜著称的,操控一只白色、两只手臂的小人抓住墙壁攀至山顶,不断的进行抓取, 向上攀爬,在路上捡点装饰品,而且在尽可能的时间看会更多的道路来缩短时间,还是很考验操作的,两只手交替操作攀登跳跃,但是如果失败的话,一下没抓住,还是很容易气笑的,不断的复盘,挑战自己,直至熟练地攀登高峰! [quote]关注鉴赏组:[url= https://store.steampowered.com/curator/46104036]鸢尾花[/url] ←"未绽鸢尾存期许,直言游戏长短得失" 加入鉴赏组:[url=https://steamcommunity.com/groups/45531088]鸢尾花[/url]←“以未至鸢尾之名,秉本心品评游戏” 开始鸢尾捎书,盼所有作品皆圆满![/quote]
lovely artstyle, great music and a swell movement feel.
A really cute, albeit short, precision-physics game with great visuals & sound. There are mechanics that made me smile and some really clever puzzle elements that I wish were explored just a bit more. The music is catchy and is competently written, but by the end I certainly had my fill of the "AEUIO" vocal patch lead that's used in every song. All the chiptune and retro elements of this game compliment the experience nicely and don't act as a nostalgia crutch. My one "wish" for this game was, rather than the menu-based map screen (or maybe in addition to it), there could have been interactive screens transitioning from one stratum to the next where you need to use the turnip's controls. I also wasn't hugely into the 3D in-game assets - the game really shines as a 2D experience and it felt a bit corny to see 3D models squashed down to the pixel grid. These are nitpicks - overall, I recommend it - more than fairly priced at a cup-and-a-half of US coffee. Really nice game that stayed on my mind for days.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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