
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure. Stranded in a ruined land, and armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets.
BECOME A LEGEND
Stories say that a great treasure is hidden somewhere in this land. Perhaps it lies beyond the golden door? Or somewhere deep beneath the earth? Some tales tell of a palace high above the clouds, and of ancient beings with incredible power. What will you find?
REBUILD A SACRED BOOK
During your travels, you’ll reconstruct the game’s Instruction Manual. Page by page, you’ll reveal maps, tips, special techniques, and the deepest of secrets. If you find every last one, maybe something good will happen...
BE COURAGEOUS, LITTLE ONE!
Dive into varied, technical combat. Dodge, block, parry, and strike! Learn how to conquer a wide cast of monsters, big and small — and discover useful new items to help you on your way.
Explore a hostile and intricately-connected world of shady forests, sprawling ruins, and labyrinthine catacombs
Fight mighty bosses deep beneath the earth, high above the clouds, and in places stranger still
Collect the missing manual pages, bursting with hints and original full-color illustrations
Discover hidden treasures to help you on your way
Unearth secret relics, secret techniques, secret puzzles, and… listen, there’s a lot of secrets!
Featuring sound design by Power Up Audio
And an original soundtrack by Lifeformed (Terence Lee and Janice Kwan)
Keep your wits about you and be brave, little fox!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 18.6Kreviews | 91% | — | $11.4M |
| $29.99 | 9.8Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1132 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the most fascinating games I’ve ever played. Discovering how to even play the game is a rewarding loop itself. The puzzle to open the last door blew my mind, it’s incredibly cool when you realize what you have to look for. I won’t give anything away except a tip to make sure to really read the pages you get. They’ve packed so much detail into each one that things might go unnoticed on a first glance. I got stuck a few times only to reexamine some of the pages and realize I missed something. Other than that, art is beautiful, soundtrack is banging, combat is probably the weakest part of the package but still good. Peak indie gaming right here.
As of writing this review TUNIC is in the Humble Bundle Choice. I would not skip over July just to get TUNIC honestly. I have had TUNIC for ages, and it was one of those games that was "on my list to play" (you know, the one that never gets visited but one day you'll play it) once I started playing it, it was hard to put down. It's one of those games where it's a one time playthrough realistically, as the knowledge you get from completing a full playthrough will not make it the same experience the 2nd time around. THAT ISN'T A NECESSARILY A BAD THING. [b] Just cherish the moment as you play the game, try to avoid guides (though there are spoiler free ones). If you get lost just explore, there is no time limit or rush. [/b] As I leave this game completed. I really enjoyed it, but feel bittersweet as I'll never get to experience this game for the first time again. I would add my PC specs but I completed the game on: [h2] AYN THOR MAX via Gamenative (v1.1) 60fps on low quality settings [/h2]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek*, Hungarian* +15 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Наверное вы, как и я, пришли сюда за сложными мета-загадками. Если так, то знайте, что игра очень медленно разгоняется. Первые 10 часов это довольно медленный линейный сосалик с упором на бои. Однако следующие 10 часов все окупают.
Literalmente revivir mi primera experiencia Zelda. El verdadero: no se a donde voy, ni donde estoy, ni como llegare, pero de alguna forma voy a terminar haciendo algo aunque yo no sepa ingles
I sure do love going back to the same river! After finishing Outer Wilds I was not blown away and not in love with the story so the only logical next step was playing another “brainvania” on the market, just to see if I am even able to enjoy this “genre” at all. I decided to try Secret Le- I mean TUNIC because the game looks cute and charming. And would you believe it, it was cute and charming. This is your typical “Zelda-like” at first glance. Isometric view, world design, fights, items, everything screams “The Legend of Fox Kid” (there is even a Triforce equivalent!). The game usually plays like other titles in the same fashion, similar to Death’s Door etc. Sword, shield, some form of magic and tons of enemies to defeat, bosses to murder, items to purchase and upgrades to find. There is, however, one single detail that makes it unique in its “weight category”. The shroud of mystery. You see, the game doesn’t tell you anything. No mechanics, no plot, no clues. Even the language is made up. In order to get it naturally, you have to find pages of the manual showing or telling you (still with this made up language) what you can, should and need to do. It. Is. Fantastic. Adorable. Absolute whimsy. The manual does good job at informing you where you need to go at surface level (for example, what direction you should go, where are statues you can rest at) but if you want to discover everything important by yourself, well, you would spend a lot of time searching through all the pages looking for clues (I was not that patient, but I still have to pay respect, because how do the devs even came up with it, it’s bonkers). You will look at the discovered pages constantly, I love it. But there is also one thing I adore. Amount of hidden passages scattered through the in-game world. I was finding hidden paths even at the end of the game, it’s unreal, the speedrun potential is insane. Some of them are evil, I swear. When it comes to levels, we have a lot to get through. Biomes are quite varied. When a player gets all the upgrades, traversal is a breeze. Going from one end to the other end is a matter of a couple minutes. It feels big enough, but is small enough to not make walking everywhere feel like a chore. OST is good enough as well, fitting to the gameplay and having the charm you’d find in a game like this. Nothing I would listen to outside the game, but really solid nonetheless. Too bad this title has moments I did not enjoy at all. One level has a nasty mechanic that I hated until the end of the game and the item to counter it was too hidden for me to get instantly, so I had to endure all this crap in the entire duration of the level (its effect is painful to the eyes too). The final hour or two also forces us to backtrack to find some things in order to finish the game, and that is not a bother. What I dislike is that it takes away all our upgrades of stats and we must finish a challenging gauntlet of enemy waves basically at “level one”. I did not like it one bit. Thankfully TUNIC has accessibility mode so if that’s too much, making the protagonist immortal is a possibility. It doesn’t affect achievements, either. I enjoyed the 9 hours I spent with Fox Kid. I even did the good ending, it was a real pleasure. I need to say, however, that the game itself is nothing groundbreaking or anything. It is a solid representative of its genre and is carried hard by the unique mechanic. Thankfully, said mechanic is so fresh and charming you can’t help but adore the indie devs for implementing it. We need more games like this. And it turns out I can enjoy “brainvanias” when they're real games and not walking sims on steroids. :^)
塞尔达代餐,但是魂系战斗。定价略高,隔壁PY 25元的价格性价比挺高的。 2.5D视角,喜欢在阴影处藏东西。说明文档像双星物语一样是图画书式的,还需要解锁。 额外的输入按键密码解谜类似FEZ,太隐晦了点,觉得和基础玩法有点割裂感。
Чудова гра, в якій дослідження світу та ваша уважність до деталей грають ключову роль. Купа секретів та потайних проходів. Бойовка схожа на спрощений солс, але вцілому не дуже важка. Вельме рекомендую усім кому подобається зельда та тим хто полюбляє проходити ігри без гайдів, тут ви отримаєте справжнє задоволення.
movement and combat are both terrible. you constantly get stuck on the terrain, you have to press yourself into every nook and cranny because half of them are hidden side areas. your sword is way too short given how much it pushes enemies back and how far your roll goes -- if you roll to avoid an attack, you are never within range to counterattack, and when you do hit something they get pushed back so far your followup hits usually miss. the exploration is okay but the game does a bad job telling you where to go (even with reading the manual pages). overall a bad game.
Tunic is a game I truly want to fall in love with. There are so many enjoyable parts to this game. The exploration feels good. The general combat is great. But I could never recommend this game to someone in good faith. The game is extremely cryptic by design. I understood that the game had its own language and many secrets going into it, but I was not prepared for how obtuse some of the main progression is. I played through the game with with minimal use of guides, but there were a few times that I felt completely lost on where to go and needed help. Using guides is okay! If it were to help you enjoy this game then there's no problem getting some help. It just left me a bit sour after not needing a guide for 90% of the game that the end left me wandering around for an hour because I missed two small details that are very important and not that obvious. The combat for the game is great overall. Despite having a great base, some of the major enemy encounters just feel awful. One of the earlier major bosses I fought was a rather large enemy. Instead of dodging or blocking his attacks and then countering with my own, I found myself running in circles for five minutes to get to where I could hit the boss, just for it to jump away after one or two strikes most of the time. This may be one of my least favorite bosses I've ever fought in any game. I felt like I just didn't interact with the boss at all. The next boss was a floating boss that was much better, but still felt a bit underwhelming. The other bosses were either good or great. Yet there's one other major encounter that isn't a boss that presents an awful issue. At one point if the game, you're out into a weakened state and cut off from the entire overworld except for one path. You finally get to the end of this oath to open the world back up and you're met with an enemy gauntlet. I had ample preparation and ha previously found all the items I needed to take it down after a few attempts. However, if you missed any weapons or are running low on conumables, you're kinda out of luck. There are some enemies to kill and a shop to get consumables from, so you can slowly get some money to buy some consumables to help you. Unfortunately, if you use those consumables and die in the gauntlet, you don't get them back. So now you would have to go back to killing enemies to slowly gain money again to buy more. If you happened to not find some of the weapon upgrades that were hidden in the overworld, those are completely inaccessible to you at this point. Some parts of the gauntlet felt designed around having certain weapons, so missing them with no way to go back to find them outs you at a massive disadvantage. This whole section of the game was rather disappointing. After finally getting through the gauntlet fight, you're now tasked with revisiting all the places you've previously been to collect upgrades you already collected before that the game stripped from you. This seemed a bit tedious but was mostly fine. After all this is done, I finally took down the final boss and got ending 1. I was then presented with an option to go back into the world to find just three more collectibles that I had missed along the way. At this point I severely lacked the motivation to do so, and decided to quit while I was ahead instead of scouring for the few things I missed. I wish I could say that I thought this game was phenomenal and recommend others to dive in and have fun. However the frustrations that the game provided me with make it very hard to do so.
A cute isometric metroidvania game with some souls like aspects. A big thing on exploration, puzzles and discovery! Combat takes abit of a backseat but is quite palatable. A really wonderful game with some vibe-coded music. Has a fantastic randomizer too would recommend!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.4M | 14.7K | 84% | $29.99 | |
| $11.5M | 19.4K | 94% | $9.99 | |
| $11.4M | 28.9K | 94% | $19.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 20K | 92% | $19.99 |