
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure. Stranded in a ruined land, and armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets.
BECOME A LEGEND
Stories say that a great treasure is hidden somewhere in this land. Perhaps it lies beyond the golden door? Or somewhere deep beneath the earth? Some tales tell of a palace high above the clouds, and of ancient beings with incredible power. What will you find?
REBUILD A SACRED BOOK
During your travels, you’ll reconstruct the game’s Instruction Manual. Page by page, you’ll reveal maps, tips, special techniques, and the deepest of secrets. If you find every last one, maybe something good will happen...
BE COURAGEOUS, LITTLE ONE!
Dive into varied, technical combat. Dodge, block, parry, and strike! Learn how to conquer a wide cast of monsters, big and small — and discover useful new items to help you on your way.
Explore a hostile and intricately-connected world of shady forests, sprawling ruins, and labyrinthine catacombs
Fight mighty bosses deep beneath the earth, high above the clouds, and in places stranger still
Collect the missing manual pages, bursting with hints and original full-color illustrations
Discover hidden treasures to help you on your way
Unearth secret relics, secret techniques, secret puzzles, and… listen, there’s a lot of secrets!
Featuring sound design by Power Up Audio
And an original soundtrack by Lifeformed (Terence Lee and Janice Kwan)
Keep your wits about you and be brave, little fox!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 18.6Kreviews | 91% | — | $11.4M |
| $29.99 | 9.8Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1145 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] TL;dr: I highly recommend Tunic if you meet the below criteria. If you like puzzles and can muster through the souls combat (or turn it off in the Accessibility settings) this game is for you! [/h1] Tunic is a very unique experience that combines Soulslike combat, the Zelda franchise's exploration, and some deviously cryptic puzzles. It could be said that discovering everything in the game is in itself a puzzle. From the moment you begin, you know nothing about the world other than the fact that there are monsters that can end you in a few hits. You come across text on a sign that is in no language you've ever seen before, and suddenly you feel like a kid who can't read playing A Link To The Past for the first time. You come across a white square on the ground. A prompt that you can't read appears. You select one of two options and it appears to be a page from the game's manual and you realize you've just found the first major breadcrumb that finally tells you something about what you're meant to do in this world. For the first time in years, decades even, the game makes you actually use your brain. There is no AAA tutorial. You have to figure out everything. So generally knowing how the game begins, you have to decide the following question: [h2] Should you play Tunic? Is it right for you? [/h2] [h3] Well, do you like puzzles? [/h3] No matter how cryptic and perplexing, are you drawn to thinking about it for hours and hours? Are you willing to make some drawings and take notes? Do you like theorizing about trying new things when you can play the game again? Do you like thinking about a game's lore and how it relates to everything you are doing? Being a Zelda fan, having played the Witness last year, and having grown up with SNES and N64 games that also don't tell you anything, I felt like Tunic's puzzles were a natural step up, and they exceeded my expectations for puzzles in a video game in every way. I tried so hard to figure everything out, but I eventually did have to look a few things up. Maybe you can best me and solve everything on your own! Some of the puzzling at the very end is still keeping me thinking about what it all means... [h3] Do you like Soulslike combat systems? [/h3] How many games with boss battles have you beaten? Have you ever played a Metroidvania to the end? Do you dread boss battles and get really stressed trying combat encounters over and over? Fortunately, there is an accessibility option that makes combat easier and yet another option that nullifies it completely. Since the game doesn't tell you anything, you also discover your moveset and what items help you. You will say often "Oh I can DO THAT?!" I popped an achievement randomly pushing buttons during combat and spent a lot of the game figuring out how to trigger it again. And consumables are included in this experimentation. They really do help, but you have to be willing not to hoard them like the filthy packrat you are. I decided when I bought this that I would try to go as long as I could without turning the combat accessibility options on, and I just kept pushing further and further into the game slowly taking down the bosses. Knowing the combat was tough going in actually made me match my expectations better than coming across some a-hole boss in an otherwise easy game. With this mindset, I made it to the end without using the assists, but the final boss was tougher than any boss I've ever faced as a Souls newbie. It's certainly not for everyone, but if you manage to tough it out to the very end, you do feel very accomplished. It's very much a question of how much of a "gamer" you are. Can you watch for specific animations/frames, use audio cues, and press the right buttons in time all the while avoiding getting tilted? Use the accessibility options if this ever gets to be too much for you. There's absolutely no shame in how you decide to play your game. [h3] Do you have time to commit to playing this game to the end without other games taking too much time away from this? [/h3] Since you're using your brain so much, you'll really forget things quickly if you take too long of a break. Taking notes really is a great idea for this game. [h3] Do you like completing games 100%? [/h3] You have to play rather far in to get to the puzzles. It's not at all like The Witness in that regard, but nearing the end you'll have more and more of a completed game manual and a head full of questions... All in all, this is an unforgettable game I can never play for the first time again. It's a true masterpiece!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek*, Hungarian* +15 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神中神,9.8/10.0
I don't hate this game, but I also don't get the hype for it. It's a Metroidvania in isometric 3d with Dark Soul level fights. The 3d is frustrating given how many things are completely hidden and you just have to go blind. You keep dying because the controls are clunky. There's also a meta puzzle-solving system that starts fun and quickly becomes absurdly obtuse. Overall, I wouldn't really recommend this game for casual players, especially the true ending puzzles.
The combat is a bit wonky, and all the bossfights are more frustrating than fun. But that's okay, the puzzles are straight up 11/10, and make up for every shortcoming this game might have.
Best indie game I've ever played, no notes.
furry zelda dark souls
eu compartilhei minha sabedoria e atravessei o caminho dourado que jogo bom
Brilliant game. While the early enemies are very simplistic, later on you get regular enemies, minibosses, and bosses that are quite a challenge to fight despite the combat being quite simplistic. The real draw is all puzzles. Figuring them out yourself is very rewarding. The first ending is quite surprising, while the second one is nice, but not really anything amazing. Its very much a journey before destination kind of game.
知识锁啊真是一种神奇的游戏类型,你的机能开局就给的差不多了,全看玩家来怎么应用 游戏是好游戏,但是最终还是假结局通关,真结局的解密太多是真打不动了
hard to say anything without really spoiling, but it's a gem didn't look at the videos, didn't watch anything, and got rewarded very much so for it beautiful
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $11.4M | 14.7K | 84% | $29.99 | |
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