
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure. Stranded in a ruined land, and armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets.
BECOME A LEGEND
Stories say that a great treasure is hidden somewhere in this land. Perhaps it lies beyond the golden door? Or somewhere deep beneath the earth? Some tales tell of a palace high above the clouds, and of ancient beings with incredible power. What will you find?
REBUILD A SACRED BOOK
During your travels, you’ll reconstruct the game’s Instruction Manual. Page by page, you’ll reveal maps, tips, special techniques, and the deepest of secrets. If you find every last one, maybe something good will happen...
BE COURAGEOUS, LITTLE ONE!
Dive into varied, technical combat. Dodge, block, parry, and strike! Learn how to conquer a wide cast of monsters, big and small — and discover useful new items to help you on your way.
Explore a hostile and intricately-connected world of shady forests, sprawling ruins, and labyrinthine catacombs
Fight mighty bosses deep beneath the earth, high above the clouds, and in places stranger still
Collect the missing manual pages, bursting with hints and original full-color illustrations
Discover hidden treasures to help you on your way
Unearth secret relics, secret techniques, secret puzzles, and… listen, there’s a lot of secrets!
Featuring sound design by Power Up Audio
And an original soundtrack by Lifeformed (Terence Lee and Janice Kwan)
Keep your wits about you and be brave, little fox!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 16.7Kreviews | 91% | — | $11.4M |
| $29.99 | 9.8Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1145 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly, I'm really impressed, and I think it offers a unique experience. I've never seen such great level design, lore and puzzles all packed into one cute indie game before. I knew when the game was released that I'd love it, and now that I've played it, I'm so glad I waited, because otherwise I wouldn't have been able to appreciate other games as much. Tunic is in a league of its own - a pure masterclass in game development. There are so many fun things to do, and so much to discover just by reading the manual. It's a great concept that has been executed really well. It's so much fun when you discover something in the manual and suddenly realise, "I could do that from the very beginning!?". Chef's kiss. This is especially true with the fast travel and that damned holy cross thing. Side note: there's a weird little thing with some religious subtext in this game (which is just my interpretation - I'm not a religious person). It's a minor spoiler out of context, but you can always just pray and wield the cross, which I find interesting.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.4M | 14.7K | 84% | $29.99 | |
| $11.4M | 21.3K | 90% | $19.99 | |
| $11.5M | 46.4K | 94% | $9.99 | |
| $11.5M | 19.4K | 94% | $9.99 | |
| $11.5M | 28.4K | 95% | $19.99 | |
| $11.5M | 25K | 95% | $19.99 |
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek*, Hungarian* +15 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a much more than a simple "Zelda Clone". It's awesome in his own way. For a non native english speaker, it's like being a kid again trying to discover and understand a game in english, only knowing a few words. The sensation of discovering and learning is amazing! Totally worth playing!
English Version (french below) : It's a very unique game. It's very 2D Zelda inspired, and the art direction is very nice, but I'm honestly not sure whether or not this game was for me or not. I didn't really click with it to be completely honest. Could have been the wrong time honestly, but I do recognize its quality. It's definitely a game you should take your time for, really pause to think about what you know and what you've seen. It's not Outer Wilds, but in the same way, the experience is mostly learning about the game progressively. I just didn't particularly found the gameplay or the environments that engaging and I found the music good but not anything crazy It's a great game, try it out and unlike me, don't rush, take your time with it Version Française : C'est un jeu très unique. Très inspiré des vieux jeux Zelda 2D, la DA est sympa mais honnêtement je ne suis pas sur que ce jeu soit fait pour moi. Je n'ai pas vraiment "cliqué" avec le jeu. Peut être que ce n'était juste pas le bon moment, mais ça ne m'empêche pas de reconnaitre les qualités du jeu. Il faut clairement prendre son temps, se poser pour reflechir à ce qu'on sait et ce qu'on a vu jusqu'à présent. Ce n'est pas Outer Wilds, mais de la même façon, le plus gros de l'expérience est le fait de comprendre le jeu au fur et à mesure. Personnellement, je n'ai pas trouvé le gameplay ou les environnements tant fous que ça et j'ai trouvé la musique bien mais rien de fou non plus. Bref, c'est un très bon jeu, essayez et ne faites pas comme moi, prenez votre temps et ne vous precepitez pas
10/10 Do yourself a favor, go in blind. Don't look up answers. Everything about this game is the highest of quality and artistic expression.
I loved the design of this game. I loved the exploration. I loved learning for myself how to play the game. I loved finding the secrets. And I loved that there are secrets within secrets. This game repeatedly had me feeling like I learned something new, making me want to race back to earlier areas to solve puzzles I overlooked. I never felt like retracing my steps through the world was a waste of time, and I found myself doing that a lot! Tunic tells you practically nothing about how to play, letting you figure out the mechanics as you go. In-game manual pages reminiscent of physical game manuals from 20 years ago are hidden throughout the world as collectibles. However, since these manuals are written in an invented language, deciphering them is like solving another puzzle! These pages hint at how to play the game, helping you to discover some more of the mechanics at the appropriate time. The manual also contains and points to many secrets. The map holds hidden secrets aplenty. This game has two layers of puzzles: the obvious puzzle that you need to solve to progress, and the hidden puzzles in which the world itself is a puzzle. As for world design, I was amazed at how well the developers integrated hidden pathways into the map. They are perfectly concealed when viewed from the start of an area, but after finishing exploring, they have an obvious opening from the opposite side to create a shortcut back to where the area began. Combat in this game is pretty bland. All enemies except bosses require you to simply hit them until they die, dodging or using your shield as appropriate. You can use consumable bombs or magic items to switch it up, but the combat never feels fluid or rewarding. Boss fights are far more difficult. No other combat prepares players for the boss fights. I rarely died anywhere else, but I died repeatedly on every boss. It’s as if you’re lulled into a false sense of superiority against the basic enemies only to discover you are nothing against the bosses. It wasn't until I got to the final boss that I discovered settings to reduce combat difficulty. You can make yourself invulnerable, give yourself more stamina, and/or make enemy hits hurt less. I enabled the last option on the final boss. This game would be a perfect 10/10 for me if not for the combat.
謎解きのかたまりです。 最初は何気なく進んでいたのに、後から徐々に「すべて」が効いてくる。 特に最終局面の謎は本当に難易度も構造も伏線もものすごいことになってる。こんなことある? プレイしながらずっと「こんなことある?」って言ってた。 味わってほしいです。ネタバレを読むのはもったいないので、どうしても詰まったときに! 結構、見落としやすい通路とかもあるので、そういう詰まり方をしちゃったときは読んでもいいと思います。 他のゲームなら隠し通路、隠し部屋、裏ワザとされるようなものがゴリゴリの正規ルートです。 アクションはそこそこ難易度が高い。ダークソウルに近いシステム。 最初から無敵モードにしてOKです。戦闘がメインのゲームではないと感じます。 むしろ敵との遭遇は謎解きの邪魔になってしまうので……戻されるのめんどいし…… アクションしたい!って人はたぶんダークソウルやると思うし……
Real fun game, hella charming.
A gem of a game. The game design is really unique. The 'aha' moments are really satisfying and they progress the game in a wonderful way. This game is hard, and I unashamedly used the no fail mode, understanding this is not the intended way to play. Regardless, I still enjoyed the game from start to finish, and this accessibility option was probably the difference between finishing the game and putting it down. Good experience on steam deck. Not locked 60, but stays there most of the time. Highly recommend.
I'm going to take my responsibility for not reading the negative reviews before purchasing. This was so highly rated in so many places, I guess I just didnt think to read them. If I had read the negative reviews two things would have stood out for me. 1. The number of players who finished the game (or many hours of gameplay) despite not recommending it. 2. The references to Soulslike. 3. I wouldn't have thought it mattered, but the references to the gaming be cryptic. I can't stand games that you repeat the same thing over and over, unless there is a reasonable save mechanic close by. Add the combat being overly repetitive and tough, it pushed me into frustration rather than fun. The final straw was everything is cryptic in the pages of the manual you find. There's no real map and no waypoints, which equals more time wasted and frustration. If you have the patience for Soulslikes, please ignore my comments, but for those of us who don't enjoy frustrating games, don't bother.
This game is a Zelda-like with admirable exploration and satisfying combat. However, there is more to this game than meets the eye. I came into this game as a palate cleanse as I played Fallout: New Vegas prior. This became more than a palate cleanse and transformed into a truly memorable title. This is a game that is absolutely essential to avoid all spoilers for as there are many pleasant gameplay surprises.
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