
《TrymenT—献给渴望改变的你—》是由2016年被誉为业界年度黑马,并荣获了萌系游戏大赏剧本金奖的作品《Re;LieF~致亲爱的你~》的原班人马所打造的共享世界观与游戏角色,并以群像剧视角重新演绎的全新作品。本作拥有令人一见倾心的顶级场景绘画,以及拥有余音绕梁般魔力的优秀配乐。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
六年了、OmegA还是没消息 rask自23年底就没动静了、主创在还债处于失踪状态 生死不明 那就是死了,jpg
This novel is quite different from Re:LieF in terms of art and storytelling style. I love its unique art style and the clean UI. The storytelling is a bit verbose but still enjoyable overall. The non-linear narration, with its frequent jumps between past and present, left me feeling a bit confused at times. Ayame’s route was my favorite. Still, the story leaves a few questions hanging. So, when's OmegA coming out?
ayame very nice , reminds me of kato megumi
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 献给渴望改变的你 [/h1] 首先,游戏这部作品之前必须玩前作《献给亲爱的你》,其次这部作品主要是为了填前作的坑(但又挖了许多坑),可以当作一部前传或外传,同时作为一部全年龄向作品,这部作品的恋爱情节几乎没有。 和前作一样,文笔和画面都非常的唯美,非常有文学色彩(但是读着就很费劲)的一部悬疑作品。但可能是由于还有以后可能会推出的《OmegA篇》的原因,所以该篇《AlphA篇》中有大量未填的坑,因此可能很多玩家二刷之后仍然有许多不理解的地方,因为这就是官方未填的坑。 该作采用双线并行,在这里我把前作主角团设为A线,本作主角团设为B线,然后在这里简单说明一下一些注意事项,方便大家游玩的时候更容易理解故事。游玩的时候一定要注意游戏里面出现的月份和日期,这是读懂故事的关键。A线可以理解为前作的米莉亚线,时间线是相同的,发生在2037年。B线则是发生在2036年,也就是TrymenT计划第一次实施的时候。 然后该作的人物立绘特别雄壮,看起来特别魁梧,腰胸都画的特别夸张,感觉每个人都是弓腰驼背的。 而且,人物特别多,还没有对话框,没有人物名字显示,只有对话的内容,要靠玩家自己辨别是谁在说话,特别容易昏。 Ps:通关后鉴赏里面有几张图是小彩蛋
剧本依然很不错,充满了人与人之间的真情,不过在叙事上真的有点混乱。AB双线的叙事,前半经常跳来跳去。A线算是填了一部分前作的坑,B线有一对百合互相治愈,还有一个疑似处于多角恋爱的男角色。然后本作又在给阿尔法小姐挖坑,我只想和白毛老婆过平静生活啊喂
对比前作脚本有所进步,走群像至少比把三个女主的线断在中途要好。虽然谜语人依旧严重,但本作好歹填了一些前作的坑。不过又挖了新坑就是了。美术与音乐依旧高水准,但不知道是不是角色太多的原因,立绘水平下降严重。老实说本作不是十分值得推荐,但毕竟价格不贵,还是可以入手的。最后催一下omega篇
这部作品试图描绘一群对现实感到迷茫、对未来感到不安,却又渴望寻找某种突破的人们,通过他们的经历去讨论“改变自己”这一命题。对于视觉小说来说,这样的主题并不算新鲜,但它确实拥有足够的发挥空间。青春、迷茫、自我否定、寻找人生方向,这些元素本来就很容易触动玩家。然而实际体验下来,这部作品最大的问题并不是它没有想表达的东西,而是它太过执着于表达“想表达什么”,却忘记了一个优秀故事最重要的是让玩家真正感受到这些东西。 《TrymenT》不断让角色谈论自己的过去、自己的伤痛、自己的迷茫,也不断强调人为什么需要改变,为什么不能停留在原地。但大量台词给人的感觉并不是角色自然流露出来的情感,而更像是作者借角色之口发表观点。角色不像是在经历人生,而是在替作品阐述主题。 视觉小说最核心的魅力在于人物,而《TrymenT》在人物塑造方面恰恰存在明显不足。很多时候,角色更像是一份写满关键词的人物档案:某个人代表过去的遗憾,某个人代表对于未来的恐惧,某个人代表无法接受自己的弱点。可是当他们真正站在剧情中行动时,却缺少足够鲜明的个性和令人印象深刻的瞬间。 另外,游戏对于“改变”这一主题的处理也显得过于理想化。作品一直试图告诉玩家,人应该勇敢面对过去,接受现在的自己,并寻找新的道路。但真正令人感动的成长故事,从来不是一句“我想通了”就能完成的。成长应该伴随着失败、挣扎、痛苦和选择,应该让角色付出某种代价,然后在经历之后产生真正的变化。然而《TrymenT》中的改变很多时候更像是一种思想上的顿悟,角色经历了一些交流和心理建设后,就完成了自我突破。这样的处理方式虽然符合青春故事的浪漫色彩,却削弱了成长本身的重量。玩家看到的是结果,却没有真正经历过程。 从制作层面来看,《TrymenT》的完成度其实并不差。画面表现、音乐氛围以及整体包装都能看出制作组投入了一定精力。它并不是一部粗制滥造的作品,也不是没有优点。但问题在于,视觉小说最终还是需要依靠故事和人物留住玩家。当外在表现无法掩盖文本本身的问题时,优秀的立绘和音乐也只能成为表面的加分项。 总的来说,《TrymenT ―献给渴望改变的你― AlphA篇》是一部拥有明确主题,却没有完全驾驭主题的作品。它有想法,也有野心,但最终呈现出来的更多是一种自我感动式的表达。
Despite not being a fan of fragmental narrative, I do like the story execution. The soundtracks were incredible and the art style was rather good but honestly, I love the prequel’s art style a bit more. The story is incomplete so be prepared to be confused. I do hope that the developer will try to complete the “Omega” part since the prequel was one of stories that I love the most.
cg和配乐质量还是很顶的,但是必须看过前作才能看得懂。本篇采用了群像和双线的叙事方法,但是群像没有到位的同时主角塑造也不够充分,双线的节奏更是诡异至极。最后说个人不太能理解的两点,AlphA篇但是主角却给到了米莉亚;以及新主角团这边本意是讲两个女主间的互相救赎,你非要往里塞个男角色构成三角关系是何意啊。 虽然点了推荐但是不推荐,艺术充分占比有点重。
Art: Perfect Music: Good Design: Good Story: Good If you can read japanese, this game will be best.
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Players by region
Where this game's players are, estimated from review languages.
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