
In a world of steampunk and magic you take the role of Gladia, a monster huntress set on a quest to find a cure to the disease that is spreading across Tripudia. Trulon combines adventure RPG elements with a unique card combat system.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 94reviews | 64% | — | $52.1K |
| $19.99 | 83ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有成就 没中文 能+1 《特鲁隆:暗影引擎》 通过体验《特鲁隆》系列的首部作品,进入一个融合蒸汽朋克与魔法的世界。这款冒险角色扮演游戏改编自获奖作家杰克·科克(Jak Koke)的一部新小说,他以畅销的《暗影狂奔》三部曲以及《龙之心传奇》而闻名。 游戏特色在于独特的卡牌战斗系统,它将传统的牌组管理与随机元素相结合,通过50多张卡牌以一种简单易上手的方式直观地激活战术。这使得无论是角色扮演游戏的资深玩家还是新手玩家,都能迅速适应。 揭开一个阴险阴谋的层层迷雾,并结识许多性格丰富多样的角色。在迷人的格拉迪娅(Gladia)的带领下,你将操控四个能力各异的角色。他们组队在特鲁隆宇宙中展开冒险,此时一种神秘的疾病已在特里普迪亚(Tripudia)和梅隆(Maelon)王国蔓延。他们运用魔法战术,努力在与因魔法变异的敌人以及令人兴奋的蒸汽朋克机器的激烈战斗中存活下来。 为了让你在游戏之外也能欣赏到游戏中富有氛围的音乐,游戏的原声音乐将提供免费下载。 **特色** - 原著《特鲁隆》小说的首个衍生故事 - 美丽的场景设定,融合了蒸汽朋克与日式角色扮演游戏(JRPG)风格 - 独特的卡牌战斗系统,蕴含深度策略 - 使用超过50张独特的卡牌与敌人战斗 - 四个独特的可操控角色,各有独特的优势和游戏风格 - 可与一百多个性格丰富多样的非玩家角色(NPC)互动 - 解开具有挑战性的谜题 - 游戏包内包含完整的原声音乐以及两首额外曲目 早在2007年,游戏世界的首批草图就已出现,之后游戏设计师约翰·利尔巴卡(Johan Lillbacka)与杰克·科克取得联系,邀请他创作一部设定在特鲁隆宇宙的小说。那部名为《暗影齿轮》(‘Shadow Gears’)的小说也将于2016年出版。在确定了这个宇宙背景之后,约翰为他的游戏创作了不同角色的故事。他一直热爱科幻和奇幻题材,所以最终呈现出了一个美丽的场景设定,融合了蒸汽朋克与日式角色扮演游戏风格,还有以魔法能量驱动的奇妙机器。
Вполне годная игра. Этакая экшен-рпг по типа jrpg, но на карточной основе. Приятная графика и музыка. Есть сюжет и он достаточно интересный. Управление не сложное, и сама игра тоже, по сути, только в паре мест могут возникнуть трудности. Проходится примерно за 10-11 часов. Все ачивки получить не просто.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Finnish, Russian
| $19.99 |
| 81ratings |
| 66% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Страшненькая и очень короткая пошаговая казуалочка. Мог бы посоветовать перед сном, но она для этого слишком дорогая.
710р без скидки... Я за 50 покупал, и за эти деньги это кал. 2 часа кое как продержался и снес
Ist ein tolles SPiel mal was anderes
Recht nett das Spiel. Hat nur einpaar Bugs. Für den Euro das es mich gekostet hat, soweit OK. Neutrale Bewertung gib es ja hier nicht.
Графика - симпатичная. Боевая система - душная. Игра хоть и линейная (что ни разу не минус), но пару раз всё равно застревал, пришлось искать прохождение. ★★☆☆☆ (2/5) - Потраченного времени жаль.
Für 2 Euro im Sale geschossen, in gemütlichem Tempo am zocken. Bis jetzt ganz nett, keine besonders anspruchsvolle Story, aber das Kampfsystem ist nett gemacht. Die Grafik ist - eigen, passt aber zum allgemeinen Flair, wirkt also in sich stimmig. Auch die (zumindest partiell vorhandene) Controllerunterstützung verdient Pluspunkte, vor allem, weil man im Controllermodus die (irgendwann eher langatmigen) Kampfanimationen wegklicken kann. Kaufempfehlung? Ein klares Jein. Laut älteren Reviews hat das Spiel viele Bugs, auch wenn ich bislang verschont geblieben bin. Für 2 Euro im Sale würde ich sagen, kann man mal rein gucken. Ich würde auf Neutral stellen, wenn es gehen würde...
Encontré este producto con un descuentazo del 80% que me animó a probarlo, ya que su aspecto visual y que lo desarrollara Kyy Games no enganchaba. Lo primero de todo es decir que el juego comienza desde abajo, muy flojo y va escalando nota poco a poco hasta salvarse por los pelos. Muchos aspectos están entre regular y mal, pero no tanto como para desesperarte. Respecto a su aspecto gráfico, parece que esté hecho con un programa tipo RPG maker o algo así, aunque realmente no es cutre, está bien hecho y sorprende que el aspecto visual pase a ser tolerable y hasta bonito. La jugabilidad es tediosa, tiene pequeños bugs y tropieza mucho el escenario con tu movimiento, he tenido algún crasheo y me corrompió una partida. No es muy grave, se podía solucionar con algún parche pero Kyy Games destaca por sacar juegos con potencial y dejarlos abandonados. No destaca en nada, la música es normalita, la historia lineal, la variedad de misiones o enemigos ni fu ni fa, es corto, no apetece rejugarlo mucho para terminar todos los logros, que por cierto, hay 1 en concreto que está mal explicado. Está en un perfecto inglés pero es fácil de entender y a penas es molesto el idioma para jugarlo. La historia es sencilla y nada del otro mundo, es que no puedo decir que sea malo en nada pero bueno tampoco. Todo es un poco por debajo de una calidad mínima, el juego parece hecho por alguien novel que realiza su primer desarrollo. ¿Entonces por qué se salva? Porque es divertido, tiene una jugabilidad brutal que te obliga a planificar las peleas y la idea del combate y las cartas es muy buena. Este aspecto, que al final es el más importante del juego, le da estrategia y vidilla. La gran variedad de cartas que hay, de efectos, de roles entre personajes y lo divertidos y originales que son los encuentros, le dan un toque táctico y de dificultad muy buenos. Podría haber más zonas, más variedad de enemigos, más libertad de juego, mejorar aspectos del combate, mejorar bugs como que si clicas rápido al empezar una batalla te lanzas una carta encima tuya, aunque sea de daño, pero bueno, te acostumbras. En definitiva, es un juego sencillo, hecho con cariño y buenas ideas, pero terminado rápido y muy mejorable. Para sorpresa mía es divertido y está bien llevado el aspecto de rol y el combate, cosa que tapa la mediocridad de todos los demás aspectos. No es malo pero se salva por los pelos con un APROBADO siempre que tenga una rebaja muy fuerte. Creo que podría merecer la pena para pasar unas horas entretenido.
Trulon: The Shadow Engine is a modest yet ambitious attempt by Kyy Games to merge classic RPG storytelling with a unique tactical card-based battle system. It places players in the role of Gladia, a young monster hunter drawn into a conflict that intertwines fantasy, mystery, and steampunk technology. From its very first scenes, the game introduces a world that feels both familiar and distinctive—a setting where arcane energy and mechanical contraptions coexist uneasily, hinting at a civilization caught between nature and machinery. The visual style immediately reflects this duality, with vibrant hand-drawn backdrops and softly colored environments that evoke the spirit of 16-bit era adventure games, while presenting a tone that feels modern in its crispness and accessibility. The narrative, though straightforward, provides a comfortable framework for exploration and adventure. Gladia’s quest begins with the emergence of a strange disease spreading through her homeland, a mysterious plague that hints at something deeper than mere infection. The writing captures an old-fashioned charm reminiscent of traditional Japanese RPGs, with archetypal characters and simple dialogue that carry emotional sincerity. While the story avoids complex moral dilemmas or sweeping political intrigue, its pacing and tone make it easy to follow and pleasant to experience. It unfolds like a well-worn fairy tale told through the lens of steampunk—predictable yet cozy, moving from one discovery to another with a sense of purpose rather than grandeur. At the heart of Trulon lies its distinct combat system, which uses collectible cards known as “Tactics” instead of standard RPG commands. Each turn, players draw a random selection of cards, using them to trigger attacks, buffs, or magic-like effects. Some are specific to individual characters, while others are shared among the party, forcing players to balance risk and reward as they adapt to an unpredictable flow of battle. This system succeeds in injecting freshness into turn-based combat, giving each encounter a slight edge of tension as players wait to see what the next draw will bring. At its best, it rewards careful planning and moment-to-moment decision-making rather than repetitive grinding. The feeling of pulling off a well-timed combo or recovering from a desperate situation by drawing the perfect card offers genuine satisfaction that traditional menu-based combat rarely achieves. Yet this same system introduces one of the game’s biggest weaknesses. The reliance on randomness can make encounters feel inconsistent, veering between exhilarating and tedious depending on luck. Some fights stretch longer than necessary, not because they are strategically demanding but because the wrong cards appear at the wrong time. The battle animations, though charmingly animated, can become repetitive after many hours, and the lack of a fast-forward or skip option amplifies fatigue during extended play sessions. While the game offers a reasonable level of challenge, the balance occasionally falters, leading to frustration when difficulty spikes aren’t supported by meaningful tactical depth. Still, for those who appreciate experimentation within the turn-based genre, the system’s ambition deserves credit—it’s a bold attempt to break routine. Exploration and progression are kept simple and accessible, matching the game’s overall design philosophy. Players traverse small maps, visit towns, interact with NPCs, and engage in scripted encounters. There is no sprawling open world or extensive side questing; rather, the structure resembles a linear adventure, guiding players through a carefully arranged sequence of events. This limited scope works in the game’s favor when it focuses on storytelling and atmosphere but also reveals its low-budget constraints. While there are occasional puzzles and hidden treasures, the sense of discovery is light, and most progression relies on moving from one battle to the next. The soundtrack, while understated, enhances the game’s charm with mellow melodies that complement both tranquil exploration and tense combat. From a technical perspective, Trulon is stable and functional, though not without rough edges. The interface and control scheme betray its mobile origins—certain menus feel clunky on PC, and input responses can be sluggish. Visually, the art direction does much of the heavy lifting, using colorful and painterly environments to compensate for limited animation and detail. The absence of voice acting or cinematic presentation places greater emphasis on text and music to convey mood, and while this minimalist approach suits the game’s nostalgic tone, it may feel sparse to players used to modern RPG polish. Despite these shortcomings, the game runs smoothly on most systems and rarely suffers from major technical issues once patched. Ultimately, Trulon: The Shadow Engine is a modest, heartfelt creation—a game that aspires to evoke the wonder of classic role-playing adventures while adding its own inventive twist. It succeeds more in spirit than execution, offering a short but sincere experience filled with imagination, colorful art, and experimental mechanics. It may not satisfy players seeking the depth of larger RPGs or the strategic refinement of dedicated card-battlers, but for those open to a smaller, story-driven journey with a distinctive combat system, it provides a memorable diversion. Trulon stands as a reminder of what small studios can achieve with creativity and passion, even when limited by scope and resources—a charming, uneven, but unmistakably earnest adventure that resonates with fans of handcrafted indie storytelling. Rating: 6/10
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Players by region
Where this game's players are, estimated from review languages.
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