
Engage in tactical turn-based combat, manage and upgrade each character, and strive to reclaim harmony in a world on the brink of oblivion. Take on the mantle of leadership as you guide a mercenary squad through perilous landscapes, selecting your comrades from a diverse pool of skilled recruits.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 13 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on a journey alongside once mighty and generous, now the forgotten god, whose energy slowly dissipates from the world. Betrayed by his human apprentice who decided to become a new divine by sacrificing his master, the Divine Spirit initially distrusts humanity until witnessing their bravery in defending against darkness. Before going to the void God is ready to make his last call to save humankind.
Lead a squad of brave adventurers through a war-torn world besieged by darkness. Engage in meticulously crafted turn-based battles across many captivating chapters, where green recruits transform into seasoned warriors.
Challenge your strategic prowess as you navigate through tactical encounters, devising maneuvers, launching assaults, and striving to tip the scales of the conflict in your favor. Witness the transformation of your ragtag group into legendary heroes, forged from humble beginnings into mythical champions.
Invest in the growth of your team, meticulously nurturing their skills and resilience to endure the harrowing trials ahead. Every decision counts as you strive to carve a path of hope amidst a bleak and seemingly insurmountable crisis.
Genres
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fight Life: Vanguard (v1.3.1.) https://steamcommunity.com/sharedfiles/filedetails/?id=3757312175 [b]POSITIVES[/b] + fesselnde Rundentaktik + sehr gute und treibende nordische Soundtracks mit Trommeln und teils mehrstimmigen Gesängen + überraschend viele kleine Dialoge in denen die Geschichte vorangetrieben wird (Vertonung gibt es aber keine) + 5 Grundklassen mit unterschiedlichen aktiven und passiven Fähigkeiten: Arbeiter (Stangenwaffe), Wachmann (Schildträger), Wüstling (Zweihandwaffe), Jäger (Fernkämpfer) und Neophyt (Magiewirker) + je 5 Aufbauklassen pro Grundklasse + Bewegungspunkte, Freie Aktion (Trank trinken oder Schriftrolle nutzen) und Angriffsaktion + Position halten (Gegenangriff), Vollverteidigung (halber Schaden und Erhöhung des Verteidigungswertes) + Wandernde Händler + magische Schriftrollen und Tränke https://steamcommunity.com/sharedfiles/filedetails/?id=3759246386 [b]NEGATIVES[/b] - Pixel-Grafik, hier hätte ich realistischere Grafik bevorzugt auch wenn ich den gewählten Stil grundsätzlich okay finde - Schlachtfeld ist komplett unanimiert und starr (nur die Gruppe und die Gegner sind animiert) - keine interaktiven Objekte auf den Schlachtfeldern mit denen man während der Kämpfe interagieren könnte (z.B. Heuhaufen oder Planwagen anzünden, Fallen, Deckungen, Hebel oder dergleichen) - kein Minderung der Bewegungsreichweite durch speziellen Untergrund (z.B. Sümpfe oder Geröll durch Schwieriges Gelände) - wenig aktive Fähigkeiten - keine Passierschläge, sprich beide Seiten laufen aktuell ungestraft durch die Waffenreichweiten - Gegner können nicht nach Beute durchsucht werden (aber man findet Beute in der sonstigen Umgebung) - nur je drei Slots für magische Gegenstände (die sonstige Ausrüstung ist je nach Klasse nicht veränderbar) - magische Gegenstände fühlen sich nicht einzigartig oder besonders an, sondern leider eher wie Massenware - lineare Kampagne (Karte kann nicht frei bereist werden wie in Battlebrothers) - Charaktere können nicht personalisiert werden und haben auch keine Namen https://steamcommunity.com/sharedfiles/filedetails/?id=3761911907 [b]FAZIT[/b] In Fight Life: Vanguard von Mitte 2026 führt man eine Gruppe aus bis zu 7 Mann komplett linear durch eine mittelalterliche Fantasie-Spielwelt und bekämpft dabei Wölfe, Spinnen, Goblins, Schurken und Untote und diverse Unterarten von all jenen. Die gut gemachten Rundentaktik-Kämpfe sind dabei der Schwerpunkt und auch wirklich knackig auf mittlerem Schwierigkeitsgrad. Jede Bewegung und Aktion will genau überlegt sein, und auch die Reihenfolge wann man mit wem handelt, ist mindestens genauso wichtig. Die Verteidigungsmechanik finde ich sehr gut, denn erst wenn dieser Wert durchschlagen ist, zusätzlich zum Rüstungsschutz, geht’s an die eigentliche Gesundheit. Nach jedem Kampf füllt sich der Verteidigungswert wieder voll auf. Fällt die Gesundheit auf Null, ist man erst Verletzt und dann tot. Hier hätte ich mir noch mehr Details bei den Verletzungen gewünscht, ähnlich wie in Battlebrothers. Was ich auch positiv hervorheben möchte, sind die ständigen kleinen Geschichten, die das Spiel dabei erzählt, etwas das mir bei BB gefehlt hat. Die Pixel-Grafik ist weniger mein Ding, aber der Stil den man dabei gewählt hat, ist okay. Hier hat BB die Nase vorn und auch die Taktikkämpfe sind in Letzterem natürlich ungeschlagen. Auch wenn es Vanguard noch an mehr Inhalten und Details mangelt, macht das Spiel dennoch vieles richtig. Es hat mich aufgrund der Kämpfe und Geschichten, stets gut unterhalten und auch gefordert. Ich vergebe deshalb einen ausbaufähigen Daumen nach oben. Wenn ihr an weiteren Reviews von mir interessiert seid, dann folgt meiner [url=http://store.steampowered.com/curator/10868887-Dark-Chummer%27s-Reviews/?appid=63110]Gruppe[/url].
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese*, Ukrainian*, Polish* +1 more
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good art style, but that's all. No interesting builds, no some unique equipment, managing, just choosing between hardcoded "health or defense". All enemies are the same, artifacts are boring, no effects, no terrain, to flanks/backstabs - just nothing except turn based fight.
First of all the game is so basic with such a small amount of setup that the difference in complete owning to being wiped out is 1 move you made 4 stages before, pretty much. This game is one of those that has an extreamly specific way of doing it and anything else is just generosity allowed by the difficulty setting. If you find fun finding that out, go for it. The damage system is based on nuking out characters with extream focus, and obviously you will encounter a specific enemy that is a HARD counter for your attempt of that. It is not satisfing at all to be of the mercy of the encounter designer in that regard, fearing when will the time come that its your turn to realise THE ENTIRE time you played so far is axed by this one enemy 5 maps in the game. No respec options. Horrible game design in my opinion. The game is too basic and slow for repeated play troughs and memorising encounter setups and counters.
O jogo carece de mecânicas básicas. Entre os pontos negativos: 1. O jogo não tem a mecânica de "zona de controle". Você envia seu tank ou um outro personagem para a linha de frente e o inimigo passa pelo personagem sem nenhum tipo de penalidade. Também não há uma mecânica de "ataque de oportunidade"; 2. Os itens são muito simples. Cada personagem pode equipar 3 itens, porém os itens não alteram de forma substancial o seu poder; 3. Não há grande diferença entre as classes de evolução. O única que apresenta um diferencial é o arqueiro que pode se tornar um "ladino". O jogo tem potencial, mas estaria bem melhor se houvesse a implementação de mecânicas similares as de outros tactics.
流程线性得离谱,玩法就只一路往前走,接连不断打怪,毫无创意,战斗也千篇一律几乎没有变化:攻击、防御、弹反、特技, 并且几乎完全没有探索内容,你只能沿着蜿蜒的地图一路点着前进,打完长得差不多的怪物,开一两个箱子,然后无限循环这套流程
It's not something new or gorgeous, but it's so familiar, like back in good old days! It has its drawbacks, for example, it's impossible to continue exploring the location after completing a level, because you simply won't be transferred to the next one after that. Great atmosphere, easy to learn and epic soundtrack. Love it!
Mobile Gaming Battle Brothers. I paid under $10 for this, and that feels about right.
Bu fiyata göre oyun cidden çok iyi. 8 saatte bitirdim (story'yi aktım) ve aldığıma hiç pişman değilim. Bazı buglar var ama oyun zevkini baltalamıyor, çok kritik değilsin yani. Tek eksik hissettiğim şey daha detaylı bir karakter geliştirmeydi (build kasmaktı), ama bu kadar kısa ve çerezlik bir oyun için herhalde fazlalık olurdu. Genel olarak oyuna puanım yüksek; görsellik harika akıyor, gameplay için aşırı hardcore diyemem ama normal zorlukta bile kayıpsız geçmek için biraz ter dökmeniz gerekiyor (tryhard takılmak şart). Bu deneyim için teşekkürler! 9/10.
自由度太低 很快就沒新意 重覆怪物 只是數量增多 人物死板 連手遊都不如 more like mobile game, too little freedom, repetitive
It feels a bit like battle brothers lite. The game is linear and there's not a lot of replay value, but I still had fun.
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