
“Mercenaries Saga 3: Gray Wolves of War” is a tactical simulation RPG set in a fantasy background. It is the third game of the Mercenaries Saga.
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
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三部曲内容差不多,日本游戏习惯性一个游戏分开做。
[b]TL; DR[/b] [i]Mercenaries Saga 3[/i] is good but some of the time it is simply alright. In general, it is the same as its predecessors, but it has some nice encounters and is likely my favourite out of the Saga Trilogy. [b]Note[/b] No mouse controls, and while the story is its own thing it does features characters and places from previous titles. [h1] Story [/h1] The northern continent was unified, and this seemingly all-powerful imperialist nation set their sight on the south, they conquered, established a puppet regime, and came to be embroiled in a struggle against the local resistance, the Liberation Army. You, and the mercenaries of the Gray Wolves, are employed by the occupiers and do as you are told to maintain their hegemony, even though you know they have little respect for you. I find that this set up is very interesting it could go a lot of ways and can be used to tell a nuanced and very engaging story. However, if you've played other [i]Mercenaries[/i] games you will know that their plots are typically simple and on the straightforward side, it is disappointing. I keep finding myself wishing that these games would interrogate their premises more but as always that does not happen. I find it strange how throughout the story no one really questions the legitimacy of the warmongering monarchy that has killed countless people and occupied the south. Well, mostly, thank you Yvon and Celeste, your words of high treason bring me comfort, and joy. You have done a great service to me, and if not for your commander you could have saved the world, it is a shame that he cannot see the wisdom of your plans. With that said I found myself caring more about the fantastical side of this story than in the others, it is somewhat hinted at, at several points and as I played it felt more interesting than the McGuffins of the two previous titles, but it is still used in the same sort of way as in the previous games. What I do really like is that we get to see some returning characters, even if the ones that return are never fighting alongside you in any encounters. It is simply nice to see them up and about, and not lazing around with their fame. However, I find it disappointing that there is only the single route and that the only options we get are choosing between optional party members and their associated missions. Yes, these two choices offer more replayability than [i]Order of the Silver Eagle[/i] but that game did have two endings, while [i]Gray Wolves of War[/i] only has the one. [h1] Presentation [/h1] Could you guess that it looks the same as the rest of the Mercenaries Saga games? Throughout my playthrough I did not notice any revamped sprites, but I did appreciate the very small selection of new models. One late boss in particular has a nice design though it is somewhat simple on account of the art style, I still managed to find it somewhat unsettling. Rest assured that the issues with being blinded by the game whenever someone crits or e.g. changes classes remains, and that it is still an annoyance. I really do not like my screen turning white especially when it's late at night. For the other titles I have called the soundtracks nice but unengaging and not very interesting, this is not exactly a diversion from that, but the final boss theme stands out as the one song that I increased my volume on. In my opinion it is the most interesting, showing the frantic situation you're in with the odds stacked against you, it is the best song in a game that otherwise, just barely, had the best soundtrack of its trilogy. [h1] Gameplay [/h1] Combat is the same sort of turn-based tactics and strategy RPG stuff as before, you equip stuff, create magic items use height and flanking and generally kill your enemies before they kill you. While I do think that the scenarios are simple I would also say that level of quality is higher than the earlier titles, that is to say completely functional but not anything special, I also think that they are more interesting in [i]Gray Wolves of War[/i] and that there is an effort on display to try different things. Sometimes your party has predetermined positions while you're surrounded, you fight numerous bosses sometimes several at once, and there are many time limits to change the pace. I did not struggle per se, but it did offer a greater diversity of situations and some slight challenge which kept me more engaged than I might have been otherwise. [i]Gray Wolves of War[/i] manages to keep missions from feeling superfluous but yes, a small amount of them feels a bit repetitive, such as the boss rush near the end. They should probably have removed one Chapter or two and moved its boss to a different one. However, I do think there are some missed opportunities, at one point you are narratively protecting a group of civilians, but we never actually see this in gameplay. I dare suggest that some defence section or, yes, even an escort map could have been a good idea. This would have offered a type of challenge that the series have never tried before, but which is common in different titles. I also wish they had been more willing to choose my party for me, which was something they did in [i]Order of the Silver Eagle[/i], it was a good way to highlight the different skillsets of different characters, both mechanically, and writing wise, and it incentivized you to use everyone, no need for that in [i]Gray Wolves of War[/i], so I stuck with roughly the same party throughout. As for standalone scenarios, they are an improvement over [i]Order of the Silver Eagle[/i], most of them are repurposed campaign maps but with a different set of enemies, however, a few are levels from cutscenes that you never actually got to fight on. This is good and gives you some reason to play the free-battles but grinding is not too necessary if you diligently collect secret items, chests and steal from bosses. You can always buy some equipment with puzzle-pieces if you really need to.
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Hours played at review time, across 26 reviews with recorded playtime.
佣兵传说系列第三作《战场灰狼》,通过前作的设计就可以推测出本作就是关于灰狼佣兵团的故事,而背景又是和无情战场相关,注定要面临一次次残酷而艰难的斗争。 本作的角色数量相比前作又增加了不少,改变之处也不仅如此,虽然数量增加了,却并不是因此而丰富了剧情走向的数量,不如说,本作又从多结局转变为了单结局,人物数量的提升只是给予了玩家更多队伍编辑选择的可能性,在玩法上有所提高,相对应的在剧情上进行了压缩,人物又变成了仅仅是可选择的带有设定的棋子,彼此间更加的独立,人物塑造与主线间的关联也因为可替换的缘故显得不那么紧密。不过角色的增多必然带来更多体验和可玩性,所以也不能全盘否认这种尝试。 不知是否算是一种与时俱进,毕竟这种传统战旗的受众似乎还算是少数,而且本作始终一如既往的风格到底还是显得有些朴实无华,所以本作的难度更加亲民,指引和技能都更加好用,玩法上还是保持了一贯的水准,地图的高低差、人物朝向、仇恨值等等设定都是可以利用的元素,总的来说,就是熟悉的味道。 第三作也在创新的基础上保证了基本的游戏体验,对于不断改进自身的佣兵传说系列,还有诸多后续作品值得期待。
传统日式回合战棋,风格很像FFA。 几乎每个角色都有能力填补回合轮空。 比如牧师有盾牌不攻击的回合可以举盾防御。剑士攻击距离短,但是可以投掷石块。盗贼可以直接大范围探查附近有无埋藏宝藏。 被攻击会有自动反击,以提高战斗节奏。 整体把战棋元素的精髓理解的很透。有很多高级武器,并且有些特殊武器甚至是角色转职必备物品。 佣兵传说系列目前一共出了3部。 默认有多套键盘键位。使用手柄体验更佳。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
在《佣兵传说3 战场灰狼》中,制作组继续在剧情上做文章,这次咱们扮演的是某种意义上的反派,就还是让人眼前一亮的。当然咱们还是得从设定说起,弗雷尔王国以和平名义侵占了基利亚罗斯,疯狂从地下资源中获取财富。这样的行为当然也引发了反抗,所谓的“基利亚罗斯解放阵线”就这么建立了,而与之相对的,王国也雇佣了佣兵们来压制。咱们的主角马尔带领着佣兵小队也参与了行动,嗯他们很凑巧的和阵线大部队错开,算是天运了吧。不过他们还是决定执行总部的命令,前去救援那些被抓走的妇女儿童。两方到底哪方是绝对正义的好像也不太好说,只能说人们都是有自己的立场,也都是基于此而活动的吧。阵线那边的指挥官艾克斯会是整个剧情中非常关键的人物,制作组也花了不少笔墨来塑造他的性格,想必还是能给玩家们留下非常深刻印象的。建议感兴趣的同学不妨直接购买捆绑包,游戏本身就不贵,再加上额外10%的折扣就更划算了。另外也可以关注下ESQUADRA的其他策略作品,包括佣兵系列的4、5、6代作品也是很值得体验的。
[h1]《佣兵传说3 战场灰狼》简评[/h1] [h1]前言[/h1] 战棋的魅力不言而喻,永不过时!作为佣兵传说系列第三部,本作将再次让大家回味战棋经典,佣兵团集结,羁绊永不灭!故事套路依旧以救世为主,这次,玩家将以弱小灰狗佣兵团地视角书写着属于他们的传奇。 [h1]游戏内容及体验[/h1] 游戏以章节式推进,玩家在战前可以进行各种准备,如商店购置装备道具以提升人物属性和做好补给工作;对人物进行转职及运用点数解锁人物技能;整理每个角色的装备栏……所能做的事情非常多,但都是为了更好地应对下一场战斗,毕竟小小佣兵团要想发挥大功用,实力定要令人眼前一亮,这一点也在剧情中得以体现,基本上就是因为是一超强即战力才受到认同。 这里也提一下本作最有代表性的转职及技能养成玩法,玩家通过升级能够实现兵种的初、中、高级的进阶,皆需要道具和金钱的消耗,每一个级别都有着不同的兵种供以选择,每一个根据设定的职业,都有着独特的一套招数,而玩家的技能点数有限,在所有职业共同使用,取舍搭配就非常重要了。除此之外,基本上每个技能都可升级提高威力,使得本就不多的技能点更要斟酌使用,适合自己的才是最好的,谨记贪多嚼不烂这个道理! 战斗上玩家以剧情战和自由任务为主,前者围绕剧情行进,后者类似于刷级,第一次可以得到诱人奖励候接下来就是拿来练级乐,这一点上制作组非常贴心打不过的话刷就完事了,每个任务基本上就是纯粹的战斗,没有任何逃跑火坚持一定回合,这都是在剧情战中得以体现,其中任务的解锁也与剧情进度息息相关。 除此之外,剧情关才是本作的难点所在,各种BOSS与大量小怪是最大的阻碍。回合制下玩家要在一定规模的棋盘下规划好每一位人物地行动,毕竟敌方人多我方虽少但皆精英,利用好每个人地优势集火击破对手即可,期间需要注意的主要是经验的分配如让需要的人补刀或者是升级后状态会回满等等,战场多变敌人也不笨,玩家本着战士在前,后排奶妈和射手规避发威的原则基本上在中低难度没有任何问题,高难度建议有一番研究再尝试,,如果有余力的话可以开启各种宝箱获得珍物来不断加强自身,战局多变玩家要自行把握分寸。 [h1]总结[/h1] 整体而言,战棋作为时代瑰宝于本作再次重现魅力,剧情故事大主题不变下整体节奏却是跌宕起伏,不显突兀,战棋玩法与历代大差不差,如若喜欢,值得一试。 [quote]关注「 [url=https://store.steampowered.com/curator/44066492//]来者不拒鉴游组」 [/url] [/quote] [u][b] 做最真实的评测,用心为玩家推荐 [/b][/u]
[h1]承上启下之作,不愁后继无优良作品![/h1] 《佣兵传说3 战场灰狼》是《佣兵传说》系列的第三部,游戏秉承了前俩部的优秀游戏系统机制,让我们体验经典的回合制战棋玩法。这次的故事大陆又双叒叕动荡起来了,只是这次的动乱变成了南方和北方的王国,这个大陆可真是不让人省心!当然,这次我们带领的佣兵团又变成了籍籍无名之辈:“灰狼佣兵队”,这也是一个连名字一听就知道不是很强的队伍!但我们就需要跟随这个队伍一路征战,解谜大陆动乱之谜,以此把“灰狼佣兵队”的名号铭刻于大陆的历史篇章里! 游戏的剧情依然这么的朴实无华没错,不过制作组似乎也意识到这样不好,所以也做出了改变,游戏从前俩作的多结局剧情变成了单结局剧情,然后把游戏过程中之前的剧情选项改变结局变成了变更队友进出队,这虽然让我们在队友选择上多出了更多的纠结,但同时也对多周目攻略游戏失去太大兴趣。剑是好剑,但双刃,伤人还是伤己?全在怎么玩怎么看了! 游戏的战斗机制和前几作没有改变,经典的回合制战斗也撑得起这种不改变的原因。依然有着角色养成系统、转职系统、仇恨系统、地形影响系统等等,这些机制都让我们的战斗和游戏过程不会枯燥,乃至于剧情如何都有点无所谓了有没有? 当然,一个优秀的战棋游戏必然是美术画面、剧情、音乐和战斗机制都必须要好的,本作战斗机制和美术画面都堪称优秀,音乐就是普遍的日式风格,剧情方面虽说单结局多少有点单调,但整体搭配起来还算过得去,在前俩作的加持下,本作也成为不可不入手的系列作品之一了,不然,我们怎么更好的了解后续作品的完整世界观呢! [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
《佣兵传说》系列的第三作,本作的初版同样于14年登陆IOS和Android平台。游戏于17年在3DS平台推出重置版,不过次年三部曲和外传就被打包到了NS平台,并推出了合集版。在近几年《佣兵传说》的衍生作品先后推出了PC版,本作也在5年后与其他正传作品一同登陆PC,并且每一作都有官方中文。 [h1] 游戏剧情 [/h1] 南北两侧的大陆被大海相隔,北方大陆的大部分领土被弗雷尔王国占据,而南方大陆基利亚罗斯的各个部落却因为资源问题相比征伐。在平定北方后,弗雷尔王国试图夺取南方的资源,并在基利亚罗斯建立了傀儡政府。为了反抗弗雷尔王国和傀儡政府,南方出现了大量起义军,为了平叛王国也开始招募佣兵作战。于是众多为了金钱、荣誉和声望而来的佣兵聚集起来,组成了名为克罗尼卡的部队,其中也包含了马里昂为首的灰狼佣兵团。 [h1] 主要玩法 [/h1] 本作依然维持了前两作的核心玩法,传统的战斗机制,以及丰富的养成与收集元素。各类转职选择和装备组合依然是本作的核心策略要素,不过相比起前两作,本作在地图方面的设计更加用心。除了为地图增添了更多地势元素外,行动时也增添了许多特殊操作,并在地图上新加入了读书台。玩家可以通过调查读书台获得各种提示,其中也包含了许多机制触发的小技巧,不仅让战棋玩法更加多样化,体验上也十分人性化。 [h1] 游戏体验 [/h1] 尽管正传系列的剧本独立性很高,但是本作可以说是几乎没什么联系了,毕竟主视角也转移到了弗雷尔王国。不过还是会有少量前作人物客串,当然并不会对玩家理解剧情产生影响。本作最大的变化在于剧本发展上,从前两作的多结局改为了单结局,不过交互元素依然存在。前作中的选项会决定情节发展,并影响最终结局,而本作则是会改变入队情况,对战斗之前的编队产生影响。然而即使改为了单结局,一周目依然无法体验到游戏的全部内容,因此本作依旧有不少多周目元素。 [h1] 结语 [/h1] 《佣兵传说》系列目前正传的最后一作,相比起前两作而言加入了不少新元素,并且剧本的独立性也更高。在前作优化平衡性后,本作对关卡的设计做出了更多改变,游戏性方面的表现也更好。 [quote]欢迎关注鉴赏家: [url=store.steampowered.com/curator/37196866/] 稻荷窝 [/url] 只写我们喜欢的游戏 欢迎加入Steam组: [url=https://steamcommunity.com/groups/daohewo] 稻荷的小窝 [/url] 来一起感受游戏的乐趣 喜欢这篇评论,也是可以顺手点个赞哟[/quote]
《佣兵传说3:战场灰狼》,经典战棋系列“佣兵传说”的第三作,也是前三部曲的终结,后续作品在继承系列特点的前提下有了较大改变。三代继承了风格、系统和策略性,在剧情设计上又有提高,比上一代更加跌宕曲折。不同于一二代,三代只有单一结局。 [h1]新尝试[/h1] 三代的舞台来到了南部大陆,基利亚罗斯国内各部落争斗不断,国家贫弱交集,北大陆强国弗雷尔趁虚而入,以“维和部队”的名义挥师入驻、攫取资源(我要点名一个拥有联合国总部的国家),并从本土抽调平民,开始了实质性的殖民活动。 百姓被欺凌镇压,攘夷义士揭竿而起,「基利亚罗斯解放阵线」开始规模性组织武装暴动。作为应对,弗雷尔王国招聘了大量佣兵,组成了王国外部军团殖民地连队「克罗尼亚」,而灰狼佣兵团正是其中弱小的一支。 [h1]玩法[/h1] 本作的玩法与前两代一脉相承,但明显为了玩家体验作出了诸多平衡。首先,地图中添加了带有提示性质的读书台,可以耗费行动查阅,得到一些操作提示,我也是借此得知原地罚站可以积蓄跳跃力、跳上悬崖。其次是盗贼的初始搜寻等级提高,地图里藏东西也是本作的传家宝了,这代盗贼初始探测范围超大,轻轻松松找遍全图。第三是关卡设计更加有趣,开局的悬崖关考验布阵自不必说,后面的魔物遭遇战也非常需要玩家的急智决断,刺激好玩。 [h1]总结[/h1] 风格简洁,BD成熟,战术博弈,三代与前代灵魂一脉相承,又为玩家性做出了颇多调整。更加有趣的情节设计、一波三折的新故事和丰满有趣的队友设定都让人欲罢不能。作为三部曲的收官之作,本作素质极高,丝毫不跌前辈面子,期待外传性质的第四作。 [quote] 执笔勾墨色,挥毫著文章;阳春布德泽,璞玉生光辉 欢迎关注[url=https://store.steampowered.com/curator/44174077/]吟遊诗人的手札[/url],书游戏特色,写游戏魅力 [/quote]
Bardzo miło spędzony czas, gra trzyma poziom poprzednich odsłon. Jak lubisz poprzednie gry ta też przypadnie do gustu. Jedyny minus to to że nie ma alternatywnej historii niestety 2 miała ten sam minus ale mimo to gra się przyjemnie. Gorąco polecam.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18K | 45 | 56% | $13.99 | |
| $11.3K | 37 | 70% | $10.49 | |
| $7K | 41 | 88% | $8.39 | |
| $6.4K | 26 | 100% | $8.39 | |
| $39.2K | 87 | 77% | $9.99 | |
| $94.8K | 579 | 75% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.4K | 73 | 74% | $6.99 | |
| $6.4K | 94 | 94% | $3.87 | |
| $6.4K | 133 | 39% | $2.99 | |
| $6.4K | 65 | 71% | $6.99 | |
| $6.4K | 485 | 91% | $0.99 | |
| $6.4K | 72 | 79% | $4.99 |