
Grab your friends, hone your blades, and set off for an epic procedurally generated adventure in Trove! Battle the Shadow in realms filled with dungeons and items created by your fellow players. Whether hunting treasure or building realms of your own, it’s never been this good to be square!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About








Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 92.8Kreviews | 80% | — | $0 |
| Free | 197.5Kratings | 81% | — | not modelled |
Engagement
Reviews
Themes across 376 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
開不起來糞game
awsm
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.3M | 30.7K | 78% | $24.99 | |
| $198.4K | 593 | 58% | $9.74 | |
| — | 0 | — | — | |
| $0 | 0 | 27% | Free | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |
Genres
Stats
Languages: English*, French, German, Portuguese - Brazil, Spanish - Spain, Simplified Chinese*languages with full audio support
| Free | 7.8Kratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 377 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
;_;
Like hypixel, You spend years of your life on nothing and in the end its a waste, if you enjoy your life stay clear; Even if you don't like it don't fall for this games false fun!
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TL;DR: A delightfully simple (easy to jump into and understand!), voxel MMO with an incredibly fun core loop that keeps you hooked, though it sadly feels like it's been left on autopilot/maintenance mode for a long time now. Review: I genuinely love Trove. The core concept and overall gameplay loop are just pure fun. It isn't trying to be an overly complex MMO with dozens of overwhelming systems; it's straightforward, easy to grasp, and super satisfying. Equipment here, gems there, bigger numbers make brain happy. Sure, it can get grindy, but because the foundation is so accessible and low-stress, it easily keeps your head above water without feeling like a second job. However, after putting over 300 hours into it I've struggled to come back. It really feels like the game has slipped into maintenance mode and isn't being meaningfully or passionately developed anymore, which is a massive shame for a game with this much charm. Verdict: As stated in the TL;DR, it's a great, simple MMO loop that's fantastic for casual grinding while it lasts! Just go in knowing that the peak era of active, deep development seems to be in the past. That said, for a brand-new player, there is easily enough content here to have a blast with!
Создатели закрыли доступ к игре людям из РФ :))
tres bon jeux
Juego muerto lleno de transacciones.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.