
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.57/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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리뷰는 절대 작성 안하는 성격이지만, 너무 긴 시간 즐긴 게임에 대한 예의를 지키고자 합니다. 소규모 개발사라고 알고 있는데, 확실히 한계는 있어 보입니다. 가장 맘에 안들었던 점은 그래픽이고, 가장 맘에 들었던 점은(이게임의 최고의 강점으로 생각하는) 각 케릭터 빌드 만드는 작업 이었습니다. 다만, 빌드 구성함에 있어 과도한 반복 작업과 특성칸 제한으로 결국 정해진 빌드에서 크게 벗어 나기 힘든건 개선이 필요해 보입니다. 차기작 개발중이라고 하니 기대해 봅니다. 케릭터 빌드 생각하고 짜내는걸 좋아 하신다면 분명히 즐길만한게 많은 게임입니다.
AAA
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TroubleShooter 遊戲大小:8.63 GB,檔案數量:78,140 個檔案,184 個資料夾。 XCOM 2 遊戲大小:74.92 GB,檔案數量:83,780 個檔案,218 個資料夾。 XCOM Chimera-Squad 遊戲大小:15.05 GB,檔案數量:53,638 個檔案,118 個資料夾。 這些遊戲都有共同特徵:遊戲很無聊、檔案數巨量海量無限量。 尤其 TroubleShooter,平均每個檔案容量只有 115 KB,超級路霸等級。 我玩過的遊戲不多,但這數字應該是創紀錄。 這是使用什麼上古程式語言寫的嗎? 光這3個遊戲,就在硬碟上生了 21萬5千多個垃圾檔案。 不刪遊戲對不起硬碟。
Не рекомендую совершенно. В "игре" 42 минуты пробыл, за это время так и не загрузилась первая миссия хотя бы, зависла загрузка на 90%. Ну что ж, хорошо, что игра с самого начала сказала "удали меня и сделай возврат".
用脚填的暴击数值,敌人数量多还占据有利地形,还搞各种连锁攻击,生怕玩家回合太多了是吧
Il gioco sarebbe anche carino ma ha due difetti per me insormontabili: 1) Non si può salvare manualmente. È una cosa che non sopporto nei giochi, perché voglio salvare quando lo dico io e anche perché non voglio vivere nel timore che quell'unico salvataggio si corrompa facendomi perdere tutti i progressi. 2) Testo, testo, testo... se avessi voluto giocare una visual novel avrei comprato una visual novel, non uno strategico a turni. Peccato. Se avesse avuto una funzione di salvataggio manuale avrei continuato.
とにかく読み込みが遅すぎる… 良いPCを使ってるのにこんなに読み込みが遅いゲームは初めて…! 結構な頻度でロードを挟むのでかなりストレスに... ゲームはおもしろいのにそこがストレスで最初の方でやめてしまいました 改善されたらプレイしたいです、、切実にお願いします、、、
Никому не стоит покупать, это кусок дисбалансного мусора. Каждый бос банально перекаченный монстр убивающий вас ваншотом. В игре гринд ради гринда. Не тратьте свое время на этот мусор.
Fuwanovel levels of BLAH BLAH BLAH. And shockingly, the combat is even more boring than the mindless and endless dialogues and cutscenes. To add an unpopular opinion, I think stories are stupid, meaningless, and for the unimaginative. Some "lore" (vomit) is fine, but it's like a seasoning -- use it sparingly, and use it to create one subtle layer of flavour here, and one little nuance of flavour there. For a video game, the meat and potatoes are in the gameplay, and stories are NOT a substitute. If you want a barrage of stories in your game as a developer, please consider if the world of fuwanovels or eroge or otherwise "books in videogame form" already fulfils that need. The combat of this game might've been a lot more fun if it wasn't collecting this much garbage. For players who want "rich lore" in their games (again, vomit), please consider the great wide world of fiction and non-fiction in various print and digital forms. Your demands for MUH BLAH BLAH BLAH, ~origin story~, ~character development~, a beginning, middle, and an end because STORY SO MEANINGFUL ruined not only this game, but many, many others.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $19K | 62 | 81% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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| $4.3M | 6.4K | 88% | $29.99 |
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