
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.57/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常棒的类xcom又不太xcom的战棋. 更rpg一点, 天赋组合非常有乐趣. 剧情和演出看得出很用心.
I've spent 90hrs in this game. And I loved it so much. Persona meets XCOM sorta vibes. That also breaks out some pokemon mechanics 50hrs into the game. There is a LOT here. And if you are willing to engage with all the menus and mechanics and sub systems in this game. You'll have a rollicking good time. And I'm leaving a positive review because I want the devs to make more. But I can't really recommend this to many people. It's so niche. And even for me, I want a LOT more out of the characters and writting. It is very shallow in that aspect, and when you are sinking many hours into a game that is propelled by the narrative and characters. It means you can get 90hrs in... and not see credits (such as myself). The gameplay loop is a lot of fun. But it does eventually get repetitive. I feel like the more I talk about this game, the worse off it comes across. But my first statement still stands. 90hrs, and I don't regret a second. I want more... I just want it better. I guess I'm greedy like that.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6M | 11.7K | 94% | $19.99 | |
| $5.6M | 11.7K | 83% | $19.99 | |
| $5.5M | 15.6K | 90% | $9.99 | |
| $5.5M | 4.8K | 55% | $59.99 | |
| $5.5M | 28.2K | 96% | $9.99 | |
| $5.5M | 3.4K | 83% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19K | 62 | 81% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.3M | 6.4K | 88% | $29.99 |
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
目前没有什么值得吐槽的地方 属于很正统的SRPG。。。据说后面很肝。。
不知道为啥每次启动都好慢,不知道是steam的问题还是游戏的问题,好烦恼呀
先说不好的地方:剧情云里雾里挖了一堆坑没讲清楚,各种插叙倒叙很乱。 再说好的地方:关卡很多,人物有转职有天赋组合,有材料收集,有装备强化,还有抓宠物,拼无人机。合起来量特别大,特别肝。 建议网上找个全天赋的保肝初始号再玩。
I can't get past the tutorial the dialogue is so slow, and then when i went and skipped it the game decided to baby me anyways so i still basically only know the combat and you know what? it's fine but it's so.. basic and the camera.. every.. moveset makes the camera SPEED across the world; it's getting on my nerves i know this is xcom tactical but for the love of gaming would someone tell me why this plays like a cheap mobile game Was really hoping for a persona jrpg-like visual novel and discovery mixed with the tactical strategy of fighting but it's just.. so hard to want to play
This is easily one of my favorite games. I love tactical games (XCOM is another one of my favorites), but this one nails it in such a different but fun way! There are over 600+ masteries (i.e. skills) to choose from, and you come mix and match them in any way you want. It may sound daunting, but they've aced the progression to make it very manageable. For one, it's limited by class. For another, you don't have access to them all at once, but rather you unlock as you finish more missions and defeat more enemies. The one that helps the most is that you can combine specific masteries into a mastery set for a combo effect, so it really influences/guides you on what to build. If I had one bad thing to say about it, the story is kinda hard to follow. One example is that from story mission to story mission, enemies you've fought and arrested are somehow back on the streets. There are some logical/plot jumps that you probably have to make in the background that aren't explicitly shown, so that's one thing to take note of. But I would still rate this game 10/10. The combat is addicting, building the perfect character is loads of fun, and the story—while confusing at times—is still engaging and meaningful. Really some awesome developers. I'm really looking forward to their next game!
생각보다 훨씬 재미있는 국산 SRPG였다. 가격대를 고려하면 당연히 추천이지만, 다소 부족한 컨텐츠를 채우기 위한 일부 노가다성이라던가, 비가시적인 특성 중첩으로 강해지는 부분에서 성장 체감이 다소 약하게 느껴지는 것이 조금 아쉬웠다. 호불호가 갈리는 다소 손발이 오그라드는 대사도 감점 요소라면 감점 요소일 수 있다. 여러 아쉬운 점이 있음에도 분명한 수작이고, 단점들을 발전시킨 채 추가적인 자본과 인력을 바탕으로 만들어질 후속작이 굉장히 기대된다. 260430 수정 미션 다 깼는데 어이없게 풀피 한 방 나서 패배해서 아무 생각없이 스페이스바 눌렀다가 체크포인트로 못 돌아가고 처음부터 다시해야 했다. 내 잘못이지만 뭔가 억울하고 슬픔
good
장점 - SRPG 장르 중에서 꽤나 열정과 재미를 찾을 수 있는 게임 - 디스토피아적 스토리와 적 캐릭터 서사까지 켜켜이 쌓아주는 레이어 - 캐릭터에게 애정을 담게 되는 몰입도 - SRPG 특성상 공격 성공 퍼센트로 희비가 갈리는 재미 단점 - 후반으로 갈수록 한 맵당 걸리는 시간이 오래 걸림 - DLC에서 급격히 오르는 난이도(쫌생이처럼 플레이하면 꺨 수 있음) - 스토리에 몰입하다 보면 뒷마무리를 제대로 내지 않은 듯한 느낌을 받음(짱구를 열심히 굴려가며 유추하게 만듦. 보니까 차기작을 염두하여 스토리에 빈 칸이 있는 듯함) - 아쉬운 인물 생김새(그래도 하다 보면 정 듦) - 후반엔 좀 졸림 결론 - 다시 하라고 하면 쉽지 않겠지만 미련 없이 천천히 우려 먹었음 - 끝까지 안 깨더라도 찍먹할 마음으로 해도 괜찮음(초반에 좀 재미있음) - 차기작 나오면 할 예정 - 10점 만점에 7.7점
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
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