
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.57/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
-
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
是我在steam上玩过最好玩的一款战旗游戏,一度让我沉迷其中甚至愿意三刷。 特别突出的是其相当丰富和有深度的天赋搭配,以及通过自己的战术和指挥战胜强敌获得新天赋和装备的成就感。 同时很重要的一点是游戏不是一味地让你战斗,而是试图通过对每个队友群像式地生动刻画来塑造鲜明的人物形象,很细致地展现了宏观时代背景下不同人物遭受的困境和抗争。你会看到主角作为队长面对队伍产生分歧的考量,过程中逐渐成长;英雄艾琳;不可或缺的伙伴席翁等等,在这一点上游戏做得真的很棒。当然还是存在一些小瑕疵,在部分剧情节奏上比较乱,会感到一定的割裂。有些地方交代得很模糊,尤其是那些掌权者们说的话真的很难懂。如果能将剧情再打磨好,把不同阵容的对抗与纷争再清晰细致地展现出来,游戏会变得更好。 最后,我还想说的是,天赋栏的数量能不能再扩充一些,实在是希望能根据职业搭建出更好的天赋配套,或者在创意工坊中能提供这一方面的修改方式,满足许多玩家想感受更多不同天赋组合的效果。 祝开发商越做越好,新游戏好评如潮!
戰鬥養成不錯,劇情稍差
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6M | 11.7K | 94% | $19.99 | |
| $5.6M | 11.7K | 83% | $19.99 | |
| $5.5M | 15.6K | 90% | $9.99 | |
| $5.5M | 4.8K | 55% | $59.99 | |
| $5.5M | 28.2K | 96% | $9.99 | |
| $5.5M | 3.4K | 83% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19K | 62 | 81% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.3M | 6.4K | 88% | $29.99 |
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game has decently fun combat but the devs are way too ambitious. there is too much grinding, too much dialogue, too many systems, too much story. this would be way better if they just scaled every single thing back to something that they could pull off perfectly. as it stands i'd give it a 6.5 out of 10. i am gonna keep playing for a while but i already know i'm not going to complete the game. definitely won't check out a sequel.
steam上少数能玩的下去的战旗游戏,唯一不爽的是非要搞个在线模式,和离线一模一样的内容,玩家也没啥互动,搞个拍卖行玩家之间卖点材料装备这些还有点用,要不就是鸡肋,毛用没有。
What if you made a tactics RPG about anime bounty hunters with superpowers in a sci-fi near-future with cyberpunk-ish elements but not fully committed to the grittiness of that sub-genre because of the anime aethetic? Whether you'll like this game depends on if you answer that question with "that sounds awesome" or "that sounds lame." Me? I always enjoy a change of pace when playing a game in the genres I enjoy, and this game's tone is so distinctly different from every strategy/tactics game I've played the last couple of years, that I actually found it refreshing.
神!
Excelente interpretación del combate por turnos e historia muy interesante
Great game! There are so many options to optimize your 'toons' (characters) and gameplay. It's full of small details that make the game even better. In many aspects, it's even better than X-Com.
it's good, it gets a bit tedious in the end but overall it's a fun XCOM-like with a superhero twist
바닐라로 즐길만큼 즐겼고 오랜만에 생각나서 직접 모딩하면서 즐겨보려는데 조금만 건드려도 '특성 슬롯 치트 감지됨' 나오면서 데미지1씩만 박히고 롤백해도 세이브파일이 이미 오염되버렸는지 해결이 안되네요 이런 개같은 치트방지가 있다는걸 알았으면 좀더 조심스럽게 모딩 했을텐데
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.