
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.5/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
刷 组BD 回合制战棋 好玩 8.5/10
终于全成就了,也明白为什么都说dlc差了,主要难度在于dlc2,狙击手,清道夫,游击兵这三大量扎堆出现完全没办法下手,而且狙击手为什么有冲击续命,打别人一下这组合打好几下。毁灭轮最后一关强度拉满,没看攻略自己摸索的情况下回档多次才打赢,不知道为什么他们免疫破甲,除了高攻的队员其他打不动。
It's a great superhero tactics game. Mastery sets are a good way to power up characters and give them distinct boosts. The auto-battle is also competent and can be relied on for easier missions.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Base game: Is a solid 8/10 character building is amazing, there is so many build option and ways to tackle situations. the story is amazing and kept me interested, My biggest con of the base game is probably some of the character writing, mainly Sion. I love Sion he was my carry for most of the game, but at about chapter 2-3 he started complaining nonstop in every conversation. The side missions were in the online hub area which i didnt realize till quite far into the game, which ment i had to replay alottttt of levels over and over again which was a little tedios (though this ones one me for not visiting it more often) Black witch and white lion: This dlc was amazing solid 9/10, the story was fun and gave you a deep look into two characters you saw throughout the whole game but didnt get to talk too much. The diffiuclty spiked and made it so i had to actually start thinking more about defence masterys. People hit harder but it was fair and I often just needed a new way of thinking to clear harder areas. Crimson Crow: 5/10 The story again was amazing and really indepth, BUT the difficulty spike was insane. Up untill now even if i lost a level i could retry and felt confidient I could beat it simply with better tactics. That was untill the last 4 missions on this dlc. One of them had snipers galore in areas you couldnt even climb up to because the ai would sit on the ladder spot so you couldnt use it and just snipe at you. Ontop of that every single one of the snipers and basic units were running 15 different kinds of responsive attacks that silenced you which made half of your team utterly usless for 5 turns. Clear the debuffs? too bad that leaves 14 more responsive attacks. Kill the enemy before they can? They have COVER MOVE WHICH MAKES THEM BLOODY IMPOSSIBLE TO HIT EVEN WITH 100% HIT CHANCE, oh and they responsive shot you if you do kill them. The mission after that is somehow 1000000000X worse, you only get one unit, and have to fight two bosses ALONE. Half the time the first boss just walks up and oneshots before you even get a turn. If you do somehow manage to rng not dying turn one, good luck hitting the dude as his dodge is insane. Manage to kill him, second boss spawns put you in a three turn stun while he one shots you or just hits you 3 turns in a row killing you while you cant do anything. I looked up how to even begin to beat this mission, only to be told its possible with base masteries the character comes with, by abusing stuns. Fun fact every proble i listed above was with the base mastery set she came with. All in all i finally beat this dumpster fire of a mission by getting lucky as hell and having the enemys do nothing for their turns for some reason. All and all this dlc was fun and the story was great, every other mission felt challenging but doable. These two missions ruined alot of this dlc for me however, i understand this is a me issue and haha get good, but they felt extremly unfair not even because i was playing wrong or didnt build well, simply a poor mission design. FInal thoughts and rating: 7/10 i cant reccomend this game enough, probably one of the best bang for your buck in terms of length and fun. The crimson crow left a sour taste in my mouth but didnt ruin the game and the story of both dlc was still well worth purchasing both.
牛马大学生,盗版转正,盗版玩了200小时,打到螃蟹那儿就没玩了,第一次玩一个游戏玩这么久,值得补票。而且正版有创意工坊的mod,前期刷天赋也快很多,我玩盗版的时候大部分时间都在刷天赋、抓宠物、带宠物练级,而且没找啥攻略,导致进度很慢,现在吉赛尔马上入队了,又能从小火花呐故立开始练级了,每次最爽的时候就是抓个宠物,带它练级、给它搭配天赋,然后看着它变得比主力队员还nb,真的爽。
很有意思的SRPG,以天赋搭配配装为基础的角色养成很对我胃口,喜欢研究角色养成就会好玩,难度分级丰富,只要自己不为难自己就不存在卡关。 其他的优缺点别的玩家说的差不多了,就简单说一下我个人看重的优缺点,首先就是角色养成,希望第二部可以在第一部的基础上扩大天赋池和装备的作用,接着是剧情,虽然形式基本上是PPT过场,但是叙事意外的细腻,台词简练,同时把一部分伏笔和细节放在CG图中,我个人非常喜欢,用较低的成本实现了不错的叙事体验,第二部请一定要延续这种优点。 缺点我认为最主要的就是“刷”,希望第二部能够适当降低各种养成资源,天赋的获取难度。 最后是我个人的一点私心,本体剧情加上两部dlc看下来,公司里除了老板基本都有后续安排,一方面我很期待在第二部里见到第一部的老员工作为npc登场,另一方面我希望制作组不要把老板单独抛下,虽然太工作狂了但是老板人真的很好,他的个人故事也是讲的最少的,第二部换主角团肯定就没啥戏份了,但还是希望不要让老板完全没戏份。
剧情人设都不错,可惜数值太抽象了。
the translation is a little funky at parts but apart from that this game is great. Have not finished it yet, and missions get quite long towards the mid/endgame
Trouble Shooter was a game I randomly found on Steam, and it looked cool to me. I saw the developer responds to every review, so I gave it a shot, and I fell in love with this game's lore. My only real complaint is that there is no lore index when you learn lore about something. I know it's not much, I know you can re-watch cutscenes and stuff, but a little index for the lore stuff you learn as you play the game would be cool like for example the reason behind why the robots of doom and despair were made which is some crazy lore by the way I am really looking forward to the next game and the lore it brings
好评,期待新作。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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