
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.33/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
內容非常豐富...非常......豐富................... 農天賦真的很麻煩,如果取得一次就可以一直用,不用合成有多好,哈哈哈..... 要嘗試各種天賦配法還要農真滴淚
希望下一作能学会做些减法
这么过瘾的战棋好久没遇到过了,居然还是棒子出品,很意外,就不能再出点图
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3]Overview[/h3] Solid game made with love and dedication. My favorite part of the game is the power system, Masteries. It's extremely deep and allows for a huge amount of customization. I'll spend the rest of my review explaining this because it was overwhelming for me at first. [h3]Masteries[/h3] Masteries are little circles that go on a character's mastery board to make them stronger. They cost points to put in, so a character with 10 mastery points can equip two that cost 4, and one that costs 2. Masteries are either common (everyone can equip) or race/class/element specific. This means that characters will have a limited (but still massive) pool of masteries to build from. You can't give Albus (the main character and a wind swordsman) lightning or beast masteries. Masteries range from being simple (hp+, atk+, etc) to complex (new abilities, conditional effects). They're how you give your character counterattack, make their abilities one-shot most enemies, or become an impossible-to-kill tank. This means there can be a lot of min-maxing. I personally am lazy so I go for class-specific mastery sets. [h3]Mastery Sets[/h3] Mastery sets are a particular combination of 4 masteries. Each set provides additional benefits related to the masteries equipped. This means you can chase after mastery sets instead of thinking about each individual mastery. Since a lot of mastery sets have overlap, you can put a bunch of class-specific masteries on, and fill out the rest of your mastery board to complete the sets. For example, your character gets the [b]Revenge[/b] set when you equip [b]Counterattack[/b], [b]Final Blow[/b], [b]Clean Hit[/b], and [b]Close Combatant[/b] on a character. [list] [*][b]Counterattack[/b] lets you melee attack an enemy after being attacked. [*][b]Final Blow[/b] makes you always crit against an enemy with less than 33% health. [*][b]Clean Hit[/b] makes your blunt attacks (generally fists) deal more damage. [*][b]Close Combatant[/b] makes you deal more and take less damage overall. [/list] The [b]Revenge[/b] set makes your counterattack deal more damage. While the other 3 masteries are common masteries, because [b]Clean Hit[/b] is a figher-only mastery, this mastery set can only be activated by fighters. [h3]End of review[/h3] I focused on the mastery system because that's what makes Troubleshooter unique to me. The rest of the game is very solid, however, and definitely not lacking in content.
Gra jest genialna. Jedna z najlepszych i najbardziej rozbudowanych turówek. Świetne postacie i miliony możliwości. Genialne. Polecam najwyższy poziom trudności.
норм
Some story mission are annoying, but otherwise great game.
杀时间的利器,战旗爱好者会喜欢。
内容非常多的战旗,有时间的话我一定玩。
재밌다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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