
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.33/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好游戏,本身其实对战棋类游戏毫无兴趣,纯看打折了才买的,很早之前也玩过XCOM没玩下去,可能也是太早之前心态还比较浮躁的原因,但这此玩这游戏真是睁眼闭眼都在玩的程度,做梦都梦到在刷天赋,一开始看到这些系统特别是天赋真是眼前一黑,我玩crpg的都觉得头大,只不过其实翻译有一部分问题,把很多简单的说明给复杂化了,本质还是很好上手的系统,天赋真是相当有意思且有深度,可玩性很强的 另一方面,不过有关卡实在有些拖时间,我玩的困难难度,主要一次两次还好,控制防卫军实在太繁琐了,很多时候自动指令又比较蠢容易一个人跑到人堆里昏厥被围殴到死,加上敌人比较多的情况,有些压倒性困难的关卡一次就接近一小时,这还是不算翻车的情况,当然这其中肯定有个人的技术原因,但还是希望节奏能快一些 还有就是素材复用的问题,只不过不能抛开制作组规模和预算说问题,毕竟不是像bethesda Larian这样的老东西,但很多地方的美术资源,不论是场景还是人物立绘或者敌人建模还是几乎没变化,要么就是换皮,这一点其实无可厚非,只不过还是希望2代可以有一些正儿八经的稍微设计一下的比较正式的boss战,剧情里很多时候那些Boss都没一个比较正式的战斗,而且形象也比较雷同,这一点其实还是可以改进到的 剧情方面其实还是有些薄弱和幼稚的,日韩的游戏世界观都有的通病,就像陶德说的例子一样,美式和日式rpg世界观的最大区别就是日式会构筑一个宏大迷人的世界观,但它缺乏可信度,更多的对具体的人进行展开,而美式往往会更注重世界和小人物进行描绘,不仅仅是同伴,更让整个世界观更近真实可信,这句话适用于TS,对于勺子教和几个帮派的剧情描绘实在有一些单薄和无趣了,直到第三章白虎组绑架平民杀人质的时候,我才发觉这游戏的帮派斗争原来还会杀人的,因为前面的剧情都在对伙伴进行描写,推进也比较生硬,感觉勺子教和帮派纯属过家家一样没有什么实感,而且挖的坑太多也没有填补,很多设定戛然而止,地区被局限在风之墙,很多区域都没什么记忆点,一些系统例如公司等级也纯属摆设,希望续作改进这个问题 音乐还是相当不错的,在点唱机自定义bgm还是相当好的一点 有些角色没能入队还是比较遗憾的,不过无伤大雅,看了下续作开发日志,像crpg给术语名词在页面做解释这一点是对的,但是ui太bg3了,还是稍微改一下,哪怕是配色,实在是雷同而且缺少自己的特色,而仅从我个人的层面是希望续作能多一些自定义和经营元素的,因为这一作的公司系统其实是有相当大的扩展和玩法延申空间的,比较可惜,这一点上还是取决于续作的主题和结构,希望把一代没做的一些系统在二代补完吧 综合来说还是非常推荐,8.7/10
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Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
7시간 리뷰 - 그냥 재미있음 억까가 있기는한대 (크리한방에 풀피 유닛 죽고 끝나버림;) 그냥 게임 자체가 재미있고 스토리가 흥미로움
Amazing game with tons of content for a super cheap price. Loved it. Be aware, that it can become quite complicated to setup a good mastery board/build. But that also means a ton of options and oppurtunities.
It's fine, I guess ? ... Wait ! No, it's not: At some point in a game's difficulty curve, it throws so much <expletive> at you it wraps on itself and becomes Unfun™. For this title, it happends around the last story mission. That would be fine, if not for the fact that between the post-game content and the two DLCs, that's roughly the halfway point of the total playtime. After that, the difficulty spikes, the game's overreliance on certain masteries set, its insistance on obscuring its own rules from the player (when it's not outright lying about them), and its insistance on fielding mainly (or exclusively) ranged enemies versus your own melee-centric team pretty much garantee you won't clear a new mission on your first try. By this point, the question is not wether you'll face B.S. you're not prepared for (that's pretty much a garantee), but what particular flavor of B.S. But beyond that, yeah, "It's fine, I guess." It's an original take on the X-Com "two action points a turn" formula that doesn't shy from making you face real hordes of enemies (100+ [strike]kills[/strike] arrests in a single mission is nothing unheard of). Unfortunately, beyond the immediate context for the battles, its story is told in a very confusing way: it heavily employs out-of-order flashbacks, so you may need to wait 'till the very end to piece everything together. Despite being frustrating (and more !) at time, it's still a recommend from me, but [i]Caveat emptor[/i], as they said. [u]edit after the devs' answer:[/u] First and foremost, I can't fault you for trying. For all the flaw I pointed out above, the downloadable content certainly tried to do new things within the confines of the game's system and that's always welcome in my eyes. Seconly, I might have sounded harsher than I intended in this review, and I must clarify that comes form a place of frustration: I'm slowly creeping on six hundred hours of playtime, so obviously this game "clicked" with me. Big time. It's just that sometimes, the tedious overtakes the fun. Finally, kudos for answering a random guy's review on a five year old game.
Хорошая игра, приятный ценник, дерьмовая локализация. Очень понравился геймплей, буквально хсом, только с персонажами, а не болванчиками разных мастей. Игра конечно максимально недружелюбна к игроку, со старта на тебя вываливают миллион каких-то непонятных механик, куча текста с пояснениями по каждому пердежу, при чем это ещё на старте кампании начинается с выбором режима, мне зачем это всё с нулевой? Интерфейс неудобный, местами перегруженный, самое главное - НЕТ НОРМАЛЬНОЙ ПОДДЕРЖКИ ГЕЙМПАДА, самое простое действие в пытку превращается. И всё это с переводом через нейросеть, который даже сам себе противоречит. То мы стражи, то мы траблшутеры, то вообще на английском написано. И вся эта залупа не отбивает желание играть, а это уже говорит о чём-то. Пока наиграл не так много, будем посмотреть
[h1] 战棋与养成融合 [/h1] [h2] 亮点 [/h2] 战棋框架:采用掩体、高低差、反应射击等经典机制,含格挡、暴击、闪避多层计算。 天赋组合:每个角色共有2个转职可选,BD玩法各不相同,800+天赋自由搭配,特定组合激活额外效果,BD自由度远超同类游戏。 主支线任务及其庞大,大概100h+。 [h2] 缺陷 [/h2] 需刷装备词条、角色好感、地区治安度、宠物素材等,高难加挑战模式下一局任务常耗时1小时+。 在我刚打到中期时,选择困难加挑战加高风险高收益,对面的近战小怪就已经达到超越100%的格挡率,数值失衡。 总体来说以天赋深度+海量内容重塑了类XCOM战棋的天花板,其Build自由度和美术诚意足以让玩家忽视建模粗糙与翻译瑕疵。然而,重复刷关的疲惫感与虎头蛇尾的叙事仍是硬伤。 战棋爱好者必玩,其余慎入。
人设精美,战斗和培养机制令人沉迷。 画面有点贫穷,战斗略显拖沓。
遊戲本身不錯, 優點缺點也很明顯的遊戲. 遊戲元素很多,戰略性滿高,難度也有多種選,不怕過不了關,喜歡挑戰可以選很變態難度. 但就是元素太多,遊戲主要偏培育方向. 所以要農的東西也就非常多,加上不能SL大法. 本身已經要去農材料,不能SL大法, 要農的材料跟金錢就更更更更多了. 一場本身時間還算長的戰棋,還要農農農農素材,中後期的重覆感超重,不喜歡農的話,感覺會打大折扣。 喜歡培肓跟戰頗,有折扣時購入是個好選擇.
类似xcom的机制 ,但是加入了天赋,让可玩性大大加强,而且量大管饱,战棋爱好者狂喜。 就是这个剧情一言难尽,结尾收束太快,很多剧情后续都来不及交代,有些可惜。 而且这个模型精度属实不太行,梦回20年前。
过于冷门导致攻略太少,本体开最低难度打完了,但dlc根本打不过,技能和天赋虽然内容很多但是又肝又杂,不过我是第一次接触这种类型的游戏确实有点玩不明白,总体还说这个游戏还是对得起它的价格的(指打折后)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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