
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
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Every market we collect.
Discounts
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Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.2/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 869 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun tactical SRPG with an in-depth build crafting system. The systems are a bit obtuse at first, but it's really rewarding once you figure out a strong build for each character. One thing that I really liked in the story missions was unique in this genre - there are missions in which you control one of the enemy factions for a time before your team shows up, which can give you a chance to learn their abilities as well as learn about their perspective/motivations. It also adds replayability to the missions to try the other branching paths. They're generally inconsequential to the overall narrative, but I enjoy them nonetheless.
很有趣的作品,它是我玩的第一款战旗游戏,让我体会到了战旗游戏的魅力!游戏体量挺大的,很耐玩,角色们很有个性,养成系统自由度高,能感受到制作组的用心和热爱~ 美中不足的地方是一些剧情翻译有些机翻的感觉,给我一种在看电影的感觉,别有一番韵味……(?) 总之很高兴能玩到这个游戏,我很喜欢它!^o^)/ ❤ 希望之后能玩到新作或者dlc
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 872 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well, this is the Strategy RPG that has it all. If you think of anything an srpg should have, this one probably has it. [list] [*]Swords, kung-fu, grenades, magic spells, sniper rifles? Yes we have it. Robots, hackers, dinosaurs, dragons? We also have them. [*]Building and customizing your own robot? Yep. [*]Taming animals? ✔ [*]Setting traps? ✔ [*]Customizing every single active and passive ability of your characters? ✔ [*]Massive battlefields with a ton of enemies? ✔ [*]Squad bondmates? ✔ [*]Huge game with in-depth story full of intrigue? ✔ [*]Side missions? ✔ [*]Multiple difficulty settings? ✔ [*]Guest units? ✔ [*]PvP? ✔ [*]Story with branching decisions? Not really but you get different rewards depending on your choices. [*]Character fatigue after missions? Well, there was an attempt... [/list] This is definitely the underdog of srpgs. It has so much content and few people know of it. My only recommendation would be to adjust the turn speeds in the options so they go faster because in some missions you have to fight through a battlefield with 50 enemies and it drags on a bit.
재미있게 했습니다. 후반부로 갈수록 동료들이 합류하는데, 일부 캐릭터는 너무 오래걸리네요. 딱 봐도 동료처럼 생겨서 합류할 줄 알았는데, 너무 질질끌어요. 차라리 등장을 잠깐 시켰다가 중간에는 아예 시키지 말아야죠. 계속 나오는데도 합류를 안해서 동료가 아닌가 했어요. 그리고 대체 범죄자들 배경스토리에 왜이렇게 길게 투자를 하는거죠? 세탁기 돌릴것도 아니면서 얘네는 범죄자지만 사정이 있습니다. 어쩌라는건지 모르겠네요. 과거에 사연이 있으면 테러 해도 된다는 것도 아니고 어차피 썰릴 얘들인데, 간략하게 풀어주면 되는데, 플레이어블 캐릭터들 이상으로 분량을 투자해주네요. 카리스마 악역도 아니고 실눈 악역도 아니고 배경비슷한 엑스트라 악역들일뿐입니다. 만약 악역에 플레이어가 애정을 가지길 원했으면 실패했고, 그게 아니면 그냥 분량늘리기입니다.
장점 - 제작사의 운영이 정상적이고 양심적임. 신뢰가 감 [제일 중요] - 가격 대비 플레이 타임 보장됨 - 캐릭터 육성에서 특히 재미를 느꼈음. 캐릭터 특성을 조합하다보면 시간이 삭제되기도 했습니다. 단점 - 스토리 진행이 별로 없음. 플레이 타임 자체는 긴데 별로 한 건 없는 기분이 듬. 후속작을 염두에 둔 내용이 대부분인 것 같았습니다. 일부 시나리오에서는 지겨움을 느꼈음. - 캐릭터를 꾸밀 수 있는 기능이 별로 없음. 의상이 좀 더 다양했으면 좋았을듯 - 게임 초반 난이도가 조금 있는 편. 적응 과정에서 스트레스 많이 받을지도 ... 결론 - 몇몇 단점을 극복하면 정말 재밌는 게임입니다. SRPG 좋아하신다면 강력 추천. 다만 이 장르가 취향이 아니라면 비추천
기계가 나오기 전까지는 재밌음 기계가 나온 시점부터 뇌절하더니 흔한 개발자들의 기싸움이 시작됨 누가봐도 잘못된 설계인데 장문으로 답글을 달 시간은 있지만 수치 몇 개 수정할 시간은 절대 없나봄
It is an okay game, I would recommend to try it. But no comparison to x-com: no tension, no tactics, no entering buildings, no breakable surroundings, if you keep your team members together here, you will just blow away anything including bosses on hard during extremely hard missions. Characters cannot loose their lives here, you can just loose the mission...that makes it irrelevant.
[h1][b]🎮 Reseña de TROUBLESHOOTER: Abandoned Children[/b][/h1] [h2]Resumen del Juego[/h2] TROUBLESHOOTER: Abandoned Children es ese RPG táctico por turnos que llega con cara de “indie humilde” y termina comportándose como el jefe final de tu tiempo libre. Controlas un grupo (sí, de esos donde te encariñas con uno y el juego se encarga de castigarte por ello) en combates estratégicos con vibra anime/2D, mucha planificación y un enfoque claro en progresión, builds y peleas metódicas. La primera impresión: “Qué bonito, qué colorido, qué atmosférico… seguro es relajado”. Ajá. Luego te das cuenta de que esto es estrategia por turnos con colmillo, donde cada turno importa y el juego te mira a los ojos y te dice: “¿Viniste en modo Casual? Qué tierno”. Por suerte trae dificultad ajustable y varias opciones de accesibilidad (subtítulos, tamaño de texto, controles de volumen, sin eventos rápidos), porque lo que no te exige con la IA te lo exige con decisiones. En resumen: un RPG táctico con protagonista femenina, enfoque de guerra/escuadrón, y un montón de contenido para quien disfruta optimizar. Si te gusta pensar, calcular y sentirte culpable por un movimiento mal hecho, este juego es tu terapia… o tu sentencia. [h2][b]Lo que te Recluta / Lo que te Deja en “Estado Alterado”[/b][/h2] Lo Bueno: ✅ 🧠 Combate táctico por turnos muy enfocado en estrategia real: posicionamiento, turnos y decisiones con peso. ✅ 📚 Contenido para rato: 263 logros… sí, el juego básicamente te está retando a firmar un contrato de permanencia. ✅ 🎛️ Accesibilidad y opciones: dificultad ajustable, subtítulos, texto ajustable, sin eventos rápidos, controles de volumen personalizados. ✅ ☁️ Steam Cloud + Préstamo familiar: te deja continuar donde sea y compartir la “bendición” con alguien que te caiga mal. ✅ 🎴 Cromos y logros: el combo perfecto para el que juega y para el que “colecciona dopamina” en Steam. Lo No Tan Bueno: ❌ 🎮 Compatibilidad parcial con mando: o sea, funciona… pero con ese “pero” que te hace volver al teclado/ratón con resignación. ❌ 🧩 Demasiadas ganas de ser profundo: si vienes por “Casual”, te va a dar risa… y luego te va a dar sueño si no amas min-maxear. ❌ 🧾 263 logros pueden sentirse como lista de tareas: excelente para completionists, agotador para gente con vida (dicen que existen). ❌ 👥 Comunidad activa baja (111 jugadores): no afecta al single player, pero sí al “ruido” de comunidad, guías frescas y conversación constante. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]9[/td][td]Tácticas por turnos adictivas: un turno mal y te acuerdas toda la semana.[/td][/tr] [tr][td]Dificultad / IA[/td][td]8[/td][td]Exigente y ajustable: te deja elegir cómo sufrir.[/td][/tr] [tr][td]Contenido[/td][td]9[/td][td]Entre progreso y 263 logros, esto es una relación seria.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]2D/anime colorido y cumplidor: no presume, pero funciona.[/td][/tr] [tr][td]Historia[/td][td]8[/td][td]Buena trama y tono de escuadrón: te atrapa más de lo que esperas.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Atmosférico y con identidad: se siente “mundo” y no solo mapas.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Efectos sólidos; no te ciegan, pero sí venden el impacto.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Acompaña bien: correcta, funcional y sin robarse el show.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]Cumplen, pero no es el gancho principal del paquete.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Protagonista femenina y roles de grupo; bien, pero sin presumir variedad enorme.[/td][/tr] [tr][td]Rendimiento[/td][td]8[/td][td]Experiencia estable típica de 2D táctico; no debería darte guerra.[/td][/tr] [tr][td]Rejugabilidad[/td][td]8[/td][td]Estrategia + builds + logros: siempre hay otra forma de optimizar.[/td][/tr] [tr][td][b]Total Puntuaciones (Excelente)[/b][/td][td][b]7.8[/b][/td][td]Táctico robusto, largo y exigente: casi imprescindible si amas el género.[/td][/tr] [/table] [h2]Conclusión (Excelente)[/h2] TROUBLESHOOTER: Abandoned Children es el típico juego que te dice “soy indie” y luego te avienta un sistema táctico serio, contenido abundante y una progresión que te engancha como si estuvieras armando el escuadrón definitivo para pagar impuestos… pero con espadas, poderes y drama. Es divertido, sí, pero a su manera: la diversión de pensar, planear y ganar por mérito (o perder por terco). Lo controversial: no es para todos, y no debería fingir que lo es. El que entra buscando algo “tranqui” por los géneros, puede rebotar cuando vea que el juego quiere compromiso, paciencia y neuronas. Y aun así, con solo 111 jugadores activos, el juego sigue sosteniéndose por lo que importa en single player: contenido, táctica y una campaña que te empuja a seguir. Con 9153 recomendaciones totales, está claro que la comunidad que lo jugó lo defendió con uñas y builds rotas. Si te gustan los RPG tácticos por turnos, aquí hay calidad real. Si no, bueno… siempre puedes volver a apretar un botón para “ganar” en otros lados. [h3]Recomendación de Compra (Recomendado)[/h3] Puntuación Total: 7.8/10 Número de jugadores activos al momento de hacer esta review: 111 Descuento máximo registrado: -70% Veredicto: [i]Recomendado: si te gusta la táctica dura y la progresión profunda, te va a absorber; si buscas algo “Casual”, te va a educar a la fuerza.[/i] Si eres fan de estrategia por turnos y RPG táctico con enfoque en escuadrón, cómpralo cuando estés listo para invertir tiempo y cabeza. Si lo tuyo es jugar “para desconectarte”, este juego no te desconecta: te recluta.
玩了一段时间,放弃了。原因很简单,玩着累。一般来说,玩游戏,应该是随着游戏进度逐渐解锁新事物,让人感到越来越兴奋,但是这个游戏的主线,只会做着做着越来越疲惫。这游戏估计很多人一开始玩几个剧情就不玩了,看成就就能体现问题。第一幕大概是40%,而装配有5个额外技能的成就,仅有21%左右。我今天过了困难以上“紫红街”拯救全部警力的成就,很惊讶,居然只有3.4%,这说明很多入手的玩家连这一幕都没有玩到(当然也有不玩困难以上难度的玩家,但也能反映一定的问题)。 我本人玩游戏不懂什么概念的时候,就会去搜攻略。但是这游戏别说攻略,视频都没有多少。我只找到了几个相关的游戏群,翻找群文件自己理解。如果一个游戏连攻略都没多少人做,估计有可能是真的做不下去(有意思的是,一个单机游戏居然连风灵月影都不愿意给它做修改)。我每次靠着自己的理解搭配技能,信心满满地去开新一幕主线剧情,打得依旧十分吃力。我每次过一遍剧情战斗,收获的不是游戏带来的喜悦和成就感,而是一种解脱的感觉。一次长流程的战斗随随便便一个小时起步,中间免不了有失误还要返回检查点,或者是漏掉了哪里的小怪。。。。 每次过剧情之后,我都要安抚自己的情绪,去刷视频。这种感觉就像是结束了一天的工作一样,我觉得,这并不是一个优秀的游戏给人所带来的感受。战旗游戏,同向对比Xcom2、战场兄弟、陷阵之志,这里面随便哪个我都能玩着忘记时间,忘记吃饭,但是,纷争终结者,我玩的时候只会想着剧情终于要结束了,我要解脱了。 看过公告,现在制作组已经在忙着开发第二部了,本作估计也就这样了,不说太多,希望第二部能弥补一些缺点吧,希望第二部更好。 《纷争终结者》它是一个好游戏,但不是一个优秀的游戏,它可能更需要的是特定游戏玩法的受众群体,至少,它现在的架构不适合大多数人。同时希望第二部更好。
■キャラクターについて イラストが好みド真ん中だったため、 キャラの顔が良すぎるなと思いながらずっとプレイしてました。 アップで見る3Dモデルはご愛敬 韓国語ボイスも新鮮で良かったです。 ■日本語訳に関して プレイに支障はほとんどありませんが、 独特な言い回しが多く、日本語として意訳しきれていない部分が多いため、 ストーリーに違和感を感じる事が多々ありました。 ■シナリオについて ストーリーについてあまりまとまりがあるとは言えず、 世界観が理解しきれないまま話が進み、 え、そこ深堀りしないの?といった部分が多い一方、突然敵側の内部事情の話が始まったり、 広げた風呂敷が畳まれないまま終わるので消化不良感が否めませんでした。 ■ビルドシステムについて ここが本作の目玉。 ジョブ、スキル構成によって同じキャラでもガラっと戦闘スタイルが変わったり、 シナジーにより飛んでもないダメージが出る組み合わせがあったりして、 構成を考えるのが悩ましく、楽しかったです。 不満点もありますが、のめり込める要素が多い非常に魅力的な作品でした
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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