
Tricky Madness is an upcoming arcade snowboarding game with a focus on speed and big air inspired by classics like SSX and 1080. Race down the mountain, explore secret areas, catch big air and perform Wicked tricks.
Modeled estimate, not a reported figure. How we estimate →
About
Tricky Madness is an upcoming arcade snowboarding game with a focus on speed and big air inspired by classics like SSX and 1080.

Build up boost levels by scoring points while from tricks and grinding. Upon landing, unleash a powerful boost for a limited time based on the level you've built. Frequent tricking is the key to enhancing your speed for a thrilling ride!

Build up your Freaky meter with spins, flips, grabs, and grinds then perform Wicked Tricks and Wicked Grinds to really score big.
The Superman, The Worm, and The Butt Slide Grind are some of the many Wicked Tricks you can unleash as you style on the slopes.

Chain tricks together to score more points based on the number of tricks you performed in a combo. Extra points earned form combos are held in a separate counter and are cashed in when you stop the combo or completely lost if you wipeout, manage this risk-reward element is key to mastering the game.

8 handcrafted levels each with their own hidden surprises and unique experiences
A dedicated campaign mode set on an open-world mountain with secrets and collectibles.
8 fully voiced characters with their own backstory, personality and visual style.
A voiced in-game DJ commentator hyping you up your moves.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm here for tricky. Please pick up the arcade snowboard torch and run with it! We need big beats, deep snow, boost buttons. Bright white blue flashing boost stream graphics awesome unlocks and shadow races with mates. Grab this game, it's cheaper than a burger and it'll help push a forgotten genre of entertainment back into the mainstream. Excited to see where Tricky Madness ends up.
it's promising but feels very much like a rough, pretty bland carbon copy of ssx in this state. probably needs a lot more time for the dev to work on it
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Languages: English**languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent foundation. Now give us MORE PLEASE!
Can you guys actually release some kind of game anytime soon? bought this many months ago and STILL YET i cant play anything other than a single event.....how hard can it be to get the campaign or multiplayer working??? This game was such a classic back in the day, you got the new Star Wars Galactic Racer coming out as a full ass beautifully working game, it'll probably have multiplayer too, yet we cant get this old school classic simple snowboarding game to play fully????? WTF!
SSX6 What more needs to be said. Now with slightly more intuitive controls for Uber tricks, flips during rail to rails, and a trick system that's optimized for speed. I would only rate this 4.9/5 ... SIMPLY BECAUSE THERE IS NO KNOCKOFF KAORI AND IVE MAINED HER SINCE TRICKY. Absolute banger way to kill time and look godlike to your friends. Can not wait for multiplayer and the weeby character this game needs.
First of all, it's a killer game. Fan of SSX Tricky? Get the game. Fan of 1080? Get the game. So there's that. The problem is that the game is clearly heavily in development. I'm writing "clearly" because I'm hoping the dev has not abandoned the game, that would bring a tear to my eye.
Game is seriously sick! The trick system is super in depth. Dev did an amazing job recreating that vibe I got playing on my 360 when extreme sports games were king. Pretty blown away and excited to see how the game grows even more. Pulling of a perfect run feels so good and slowly working my way up from Rookie to Pro.
great game, my only hope is that they keep updating it but idk
I was super excited when I found out about this. Then I remembered I could just get pcsx2. Hopefully 1.0 brings something great to the table. Until then nothing fills the void for me like the real thing. I mean, rahzel.....
Do you have any idea how long it has been since a game brought me joy? Not just for a second, or a moment of nostalgia - prolonged joy. Years. This game? That's what it gave me. I am legitimately struggling to not write an essay's worth of praise. And the main reason I'm managing to resist is so I can go back to playing. I had such incredibly high hopes for this game LONG before it was released into early access, and I'm overjoyed to see that if anything, this exceeds them considerably. Game are ... hugely important to me, in a lot of ways - same as with most people. But a factor that isn't so widely shared is that I have major physical limitations in daily life. One key aspect of which is how much I can use my hands without causing injury or pain, something that has only shortened over time. This means that controller usage isn't something I can handle freely like I used to. A lot of games are effectively out of my reach these days, no matter how much I'd like it to be otherwise. However, I can still use a keyboard just fine. I'll admit, I wasn't sure how well this type of game would translate over, since I've got a fairly small niche of what I do on the computer. And you know what? It translated beautifully. Again, I could write a ton of praise here - I wouldn't really know where to stop. But I think most of all I'd like to repeat that I am overjoyed. I'd like to say that the animation, maps, music and audio, controls, physics, mechanics, pure gameplay and just overall vibes? Immaculate. I am so incredibly excited to see how the development of this game progresses. And to the creator, and those who also took part? Thank you. This is absolutely wonderful. I'm gonna go back to playing now and probably not resurface for several hours.
Players by region
Where this game's players are, estimated from review languages.
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