
A new tactics RPG from the team who brought you the Bravely series and Octopath Traveler. An epic tale, brought to life with stunning HD-2D graphics. Make difficult decisions in this story set against a backdrop of the war-torn continent of Norzelia.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 3.8Kreviews | 80% | — | $2.5M |
| $59.99 | 1.1Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
das Spiel könnte ganz nett sein, aber diese Steuerung ist schlimm. Außerdem fehlen Features die mittlerweile Standard sind wie z.B.: fortsetzen (also laden des letzten Spielstands) Und die (Fehler-)meldung beim laden mit "wollen die wirklich den Buffer überschreiben" ist auch hochgradig fehl am Platz
the game is good but can have its qerks story i give 8/10 there are times i feel its dragged out as for combat there TP system just plain sucks even after you get used to it there are times when your mage can do nothing but run. overall it is a good game if you can look past that and as you can see it took 31 hrs to complete.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我們的人生只做一次選擇 不後悔 這遊戲很好玩 能不能每一個角色都可以自己故事練等級在組成 我要打二周目 還要再練等級 難度太簡單又無聊 希望你們可以做一版 總結到結束 每一個人都可以玩到 困難又好玩 謝謝
Excellent grid turnbased strategy. A must play for Final Fantasy Tactics fans. Nice music. Story is good, but some people mind long exposition and lot of talking between the fights. But if you have issue with that, you can easily skip them. Combat system is the best I have ever played. When unit is attacked from behind, attacker gets always critical hit. If the unit is surrounded from both sides, both of those attackers attack if just one of them performs an attack. Elevation gives bonus to attack (higher ground). So positioning is critical. Maps are beautiful and have tactical depth. No jobs system. Each character has his class from the beginning and you can´t change it (which I actually like more than unlocking new ones and leveling them again and again). You progress those characters and get new one. Each one is different, unique and adds to the tactical depth. I loved the modern pixel grafics. Game doesn´t play well with mouse, but keyboard (and I guess controller) controls are great. Only thing I would change or rather add is that, when the character speaks, it would be nice to have artwork of the character on screen. Characters have beautiful artworks, but you see them only in roster or encyclopedia. It would add more flavor in to the dialoques. There is sort of choice mechanic in the game, when characters democratically choose house to proceed, and you can change the outcome by changing their minds. Those choices change the way you go forward with the story, and greatly add to the repleayability. There is a New Game+ and the game on one playthrough is roughly 45 hours long. You can replay any battle with any characters you wish and level up or play side battles.
.+
真的是给我气笑了,制作组究竟是怀着怎样一种心态,才会把宝贵的游戏产能用在制作这么逆天的剧情线上?你制作多条剧情线我没啥意见,但是你精心制作以后肯定是希望玩家把每条线路都体验一下的吧?那些纯属恶心人的剧情,有必要制作的这么详细,这么具体吗?你这些产能拿去干点啥不好,你非要拿来恶心玩家? 王子有一种刻在骨子里的软弱,总是用一种自我感动式的献身来逃避自己应该承担的责任。放弃自己的性命,放弃自己的王位,放弃自己应得的父爱,把一切都扔给别人,盲目的相信别人的承诺。有点像一个禅让工具人。直到他拔枪和主角发起决斗的那一刻,我才第一次感觉王子是个活生生的人。他终于打算亲自守护自己的东西。可惜一切都太晚了。
This game is very good imagine if they do remake on this like ff7 story is very good just gameplay not easy but very interesting made in Japan I love it its hard at the start a lot of grinding after that game just opens up crazy good story What journey I found my path and followed right to the end .
浅野チームが作ったゲームということで購入。 1週目が終わりましたが物語、難易度ともにとても楽しく遊べました。 タクティクスオウガやFFTが好きな方にはお勧めできます。
A beautifully crafted, choice-driven tactical SRPG that blends classic grid-based combat with modern presentation. Expect deep political intrigue, strategic battles influenced by terrain and elements, and a cast of characters whose fates you can shape — though the pacing can drag at times. - 9/10 What I Liked: - A modern take of Japanese tactical SRPG that feels spiritual successor to Final Fantasy Tactics, The Legend of Caocao. - Deep story and lore with memorable characters and meaningful choices that impact the narrative. - Engaging gameplay with environmental and elemental effects — terrain height, weather, and status conditions all matter. - Difficulty feels just right — challenging enough to make you think, but never unfair. - Gorgeous 2.5D HD pixel art with diorama maps. What I Didn’t Like: - Some filler story segments slow down the pacing, especially between major battles. - English voice acting often feels unnatural — Japanese voices are a better fit for the tone.
Fun game. If you liked FF Tactics, this is a spiritual successor. The multiple paths will make you want to play it at least twice with the NG+. If you get bored with the info dump early scenes at the beginning, just skip them and come back to them later. I'll admit I was tapping my finger thinking "get on with it" in the first few hours. The game gets really good after the 4th or 5th chapter.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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