
A new tactics RPG from the team who brought you the Bravely series and Octopath Traveler. An epic tale, brought to life with stunning HD-2D graphics. Make difficult decisions in this story set against a backdrop of the war-torn continent of Norzelia.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 3.8Kreviews | 80% | — | $2.5M |
| $59.99 | 1.1Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
requires a little bit of patience, but worth exploring the mechanics.
peak
Voto positivo pero no es lo que esperaba. Vine buscando un juego parecido a Final Fantasy Tactics, por casillas, tactico, estratégico y lo és, con una historia narrativa buena y todo genial... peeeeeero MUCHO, MUUUUCHO TEXTO y poco juego. Me parece más un juego de aventura gráfica que un RPG táctico, 70% del tiempo de lectura y 30% de juego. No digo que la história esté mal, si no que me espraba jugar, y me encontre que estaba mas bien leyendo una novela que no jugando a un videojuego. Aun y así, vale la pena.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Triangle strategy è un bell'esponente del genere tactical jrpg , con una grande enfasi sul lato narrativo e qualche bella idea di gameplay. STORIA E NARRATIVA Il ruolo narrativo è centrale nel gioco, con sequenze molto ben scritte, ho letto lamentele sulla durata eccessiva di quest'ultime, ma sono necessarie per poter enfatizzare con i vari personaggi e poter fare le proprie scelte in base a chi vogliano dare appoggio durante il nostro viaggio. Ci sono poi percorsi multipli e scelte che portano a cambiare l intera campagna, risultando anche incline a piu' partite. I personaggi principali sono scritti molto bene, mentre quelli che recluteremo lungo il percorso, purtroppo, non hanno lo stesso spessore e anche il modo in cui li ingaggiamo non è dei migliori GAMEPLAY Il gameplay a turni funziona molto bene, i personaggi non sono molti ma hanno caratteristiche ben marcate per poter fare strategie differenti, sfruttando anche l ambientazione a nostro favore. Il sistema ricorda un fire emblem ma con battaglie piu' lunghe per via delle mappe di gioco spesso molto ampie. Il sistema di ricompense porta poi a sfruttare tutte le meccaniche di combo e dei personaggi per poter successivamente spendere in potenziamenti necessari nelle battaglie piu' dure. Oltre la campagna sono presenti anche una sorta di sfide aggiuntive e la possibilità di rigiocare gli scontri principali GRAFICA e SONORO Ottima come al solito la realizzazione di Square sui suoi giochi 2D HD e un'accompagnamento musicale all'altezza del genere. Qualche problema invece per quanto riguarda la camera, spesso negli scontri la possiamo spostare a piacimento ma non sempre funziona al meglio. Triangle strategy è un grande esponente del genere tattico, con una bella storia matura fatta di intrecci politici e bei personaggi, consigliato a chi ama il genere e cerca un prodotto di spessore e grande qualità.
Amazing game, most of the units are uniqe and fun but the MC actual skill is just hit hard and hit wilder
(Y)
Amo final fantasy tactics y es la nostalgia que me impulso a comprar este genero... El contenido tiene demasiado texto que no quiero saltarlo por enterarme de la historia pero cansa, de otra forma se ve necesario dado que de esta manera conocemos nuevos personajes que nos ayudaran en nuestra travesía FFT: era simple, nombres, tutorial y puras batallas, textos cortos. Este genero se asemeja pero con un estilo un tanto propio, después de darle una oportunidad, puedo decir que vale la pena
Puede que no sea el mejor RPG táctico que existe pero valorando todo el juego como conjunto es una muy bueno.
无法选择自己要的路线,被限制死,要真结局就只能玩2周目
I agree with what most people seem to say about the game. The combat gameplay is very good and the single reason I would recommend this game overall. Every battle is handcrafted and layout of the map and enemy positioning and composition makes you carefully consider your own positioning and the units you bring to the battle, as each unit has unique abilities. Some of these are more situational while other characters are more generally useful. If you enjoy turn based combat systems this is certainly one of the better ones. The story is alright overall. Especially at the start however it feels like a visual novel and takes too much time compared to the combat while the story also starts very slow. The ratio shifts a bit later and I overall enjoyed it still. But I can understand if people lose patience with it before it takes off. There are multiple branching paths in the game so you are incentivised to replay the game despite the maps being handcrafted. I have not done so yet but I can see myself doing so in the future. That said there are a couple things I have to criticise and which lower the enjoyment of the game a bit: 1. English Voice acting could be better. It is not consistently bad, some characters are solid, but some are pretty bad. And maybe too many characters lack a bit character, especially in the early game. Unfortunately in my opinion that especially applies to the main character Serenoa. 2. Itemisation is boring and tedious to manage. Most items just give you a minor stat boost and because they are very limited in quantity and expensive, you have to reshuffle them every fight if you don't always bring the same team. 3. Resources and money are very limited. You can technically farm them infinitely if you grind out the mock battles, but this would be insanely time intensive. It is not required to grind out everything but this design just doesn't feel well. Some of the rarer materials are also so limited you actually cannot fully upgrade every character in the first playthrough, which the game does not tell you. Some of the characters also only appear late in the game, only to learn that you cannot upgrade them anymore because you used the material they need already for someone else. 4. Character upgrades are fairly limited and only a couple upgrades feel impactful. On the other hand most characters have one upgrade choice that excludes the other, and once you choose there is no way to change. Even if you go into NG+ you are stuck with your previous choice. 5. The Voting system (Scales of Conviction) concept sounded interesting how it was advertised but the implementation was rather disappointing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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