
A new tactics RPG from the team who brought you the Bravely series and Octopath Traveler. An epic tale, brought to life with stunning HD-2D graphics. Make difficult decisions in this story set against a backdrop of the war-torn continent of Norzelia.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 3.8Kreviews | 80% | — | $2.5M |
| $59.99 | 1.1Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
别的没啥问题,就是这个说服太多余了,连着三次天平没能说服任何人,不知道这个环节存在的意义是什么
Jesus Christ shut up.
Absolutely great for scratching the Final Fantasy Tactics itch. Although I love multi-class systems like FFT's, this game's approach of each character having a unique class that evolves linearly is also good because no character is the same as another. It is also cool how your decisions completely change your path. The greatest flaw here is probably the amount of exposition - doing replays to get other endings took long even though I was skipping most cutscenes, since there are so many breaks between them. Plot is also quite basic, but I like it. Oh, and if you're a completionist, better use a guide right from the start. I intended to 100% because I liked the battles, but then found it would require playthroughs just to get hidden items I missed at the very end of specific paths (and you cannot select chapters even after completing main game, so gotta do it from the start).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不带脑子看剧情,就是好游戏。纯论战旗游戏性的话没得说,只要不谈剧情。 以下有对喜欢认真看剧情玩家的友情提醒,可能有极轻微剧透,完全不接受的慎点: [spoiler] 本作3个普通结局,1个真结局,1个半路的BE。如果不想最后看剧情看的血压爆炸,最优选只有走真结局,其次勉为其难能看得过去的是普通结局管家线。一周目可以达成真结局,但是需要耗费一些时间进行刷钱,可能比较破坏游戏体验流畅度,并且至少有三分之一或者一半的时间需要对照攻略去进行一些对话选项,要不然盲选很难走真结局线。那个傻逼天枰一周是不让你看数值和对应选项的,只有二周目以后可以。 [/spoiler]
rpg tactic très sympa, avec plusieurs fins possibles
Es un excelente juego por turnos que tiene mecánicas relativamente nueva, no reinventa la rueda pero es increíble la sensación jugables. Además de que la historia es muy entretenida con distintos finales. Y lo mejor de todo son los personajes secundarios y sus historias de cada uno. Le dan un sazón increíble a la ambientación.
天枰强制选择是吧,那不好意思这游戏我也可以选择不玩
Storia profonda e non banale. Trame politiche e di potere che ti tengono sulle spine. Buona giocabilità, anche se avere classi fisse ti farà avere sempre lo stesso team in campo.
This is probably my favorite TRPG ever...has beautiful art like Octopath Traveler, a complex story, great mechanics. Some people don't like that each character has only one weapon they can equip and upgrade, but I actually prefer it bc it makes things simpler. There's also a love story if you get a certain ending. The only con for this is there are over 100 achievements and the game doesn't respect your time if you're going after these...definitely look up an achievement guide after your first playthrough bc they are not all intuitive!
gorgeous presentation, accessible strategy, compelling characters
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $719.7K | 1.7K | 92% | $19.99 | |
| $59.2K | 117 | 92% | $11.99 | |
| $27.7K | 77 | 92% | $12.99 | |
| $3.7K | 8 | 62% | $14.99 | |
| $3.5K | 31 | 100% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 5.2K | 85% | $19.99 | |
| $2.5M | 2.3K | 94% | $29.99 | |
| $2.5M | 4.3K | 97% | $16.49 | |
| $2.5M | 5K | 75% | $16.99 | |
| $2.5M | 3.8K | 77% | $19.99 | |
| $2.5M | 5.2K | 90% | $29.99 |