
A new tactics RPG from the team who brought you the Bravely series and Octopath Traveler. An epic tale, brought to life with stunning HD-2D graphics. Make difficult decisions in this story set against a backdrop of the war-torn continent of Norzelia.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 3.8Kreviews | 80% | — | $2.5M |
| $59.99 | 1.1Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I originally bought this to tide me over until Final Fantasy Tactics, but I fell in love with it. The story makes you feel like every choice matters because you can persuade own party members and they can choose to refuse. The branching story line encourages you to do another play-through to make different choices.
Very slow to start. 3 hours in and I've fought 2 battles. The RNG always works against you and so far the combat is extremely limited. The "challenge" on normal difficulty is basically being 2 levels under the recommended level for the story battles. This feels like a half step up from a mobile game. Pretty sad offering from Square, but I can't say I'm surprised.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 2.2K | 88% | $39.99 | |
| $2.5M | 19.2K | 81% | $6.99 | |
| $2.5M | 5.2K | 85% | $19.99 | |
| $2.5M | 5K | 75% | $16.99 | |
| $2.5M | 5.2K | 90% | $29.99 | |
| $2.5M | 3.8K | 77% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $719.7K | 1.7K | 92% | $19.99 | |
| $59.2K | 115 | 92% | $11.99 | |
| $27.7K | 77 | 92% | $12.99 | |
| $3.7K | 8 | 62% | $14.99 | |
| $3.5K | 31 | 100% | $3.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情一般,人物养成不足
Ok I really wish I liked this game. It's honestly not bad but I found the characters flat. The combat is fine but the lack of character class customisation is a big restriction. Weapon upgrades aren't very interesting and don't really change the way you go about combat. To expand on that there's no ability to have characters use different weapons only upgrade what they have, aside from that accessories aren't anything to write home about either with them mostly been simple stat upgrades. Fights range from been a complete stomp to having to cheese them with very little in the middle. I'd say if you can get this game on a good sale then it might be worth if but there are many other games in the same vein that you'll enjoy more. If the devs make another game in the same style I do say that there is a solid foundation here, but the lack of ability to customise builds really hampers the game.
信念系统不喜欢,剧情也有点尬,但是游戏还是好玩的
정통적인 SRPG 의 전투 방식도 좋지만, 스토리가에 비중이 더 큰 게임이에요. 전투는 한 챕터에 1번 정도 있어서 전투가 많은 게임은 아닙니다. 하지만 스토리가 매우 잘 짜여져 있고 게임을 하면서 선택을 해야 하는 부분에 대해서 꽤 고민을 하게 만드는 게임입니다.
战棋性还不错,也看出来每个角色的能力都试图做的很多样,但这个游戏的敌我强度真的差距有点大,如果不刷等级和材料根本打不过,而且刷材料真的太枯燥了,感觉白天上班做牛马,晚上回家做游戏的牛马。我不是剧情党所以很多剧情都没认真看,但毕竟还是难得的战棋游戏,所以还是推荐一下吧。
战旗中规中矩,还是挺有意思的。剧情就是一坨。人物台词感觉是编剧梦到哪句写哪句。
美术音乐顶尖,文本质量高,细节多,战旗机制不算复杂但也不失策略性,从前几个小时慢热到真结局通关,体验一直在超越预期
楽しめました。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.