
It's turn-based fantasy tactics with trash animals. Defend your trash from invading rats, and eat your trash to upgrade your team. Think your way out of ruin by using the shape of each level to your advantage. Be creative, and try to not die.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its really good. The game is being worked on. look at uglyhippos review to get access to new content
I thought to myself "hey, abandoned doesn't mean bad" and the sale price was super low, so I bought it and meant to try it out for like a year or whatever. It's got some solid 4/10 foundations for a game. Everything is a bit samey, the goal of defending the fruits is more annoying than fun, the boss [spoiler] is just annoying with the shields [/spoiler] but I've beaten him the first try only to learn that... you cannot progress to the next chapter the first time you beat the boss. You have to start a new run for that. Besides, I was playing on medium difficulty and I'd say it was at like 4/10 (again) difficulty, just a bit below balanced, but I've got a pretty strong set of perks (which might have been scripted for the first run, because I find it hard to believe, but I also might have just been lucky) so I rushed right to the end of the chapter with them. This game could have worked out well if it wasn't abandoned, because I'm sure people have already pointed out everything I said, so even following the basic feedback trail would have worked.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dead game :(
Dev is back, yay! While development of the game hit a big lull for a while, its now moving again and some major updates have happened in just a month! Whimsical and unique aesthetic plus novel and ingenious mechanics made it well worth the money I spent. As others have mentioned there is an itch io demo to check out first. The game definitely doesn't feel complete just yet, but what is here is super fun and well worth replaying. I can finally give this game the hearty recommend it deserves!
Really good game, great mechanics. Absolutely looking forward to the full release.
Awesome game. Can be made really hard if you do the challenge difficulties. Immaculate vibes. 10/10 would trash racoon again.
I put quite a few hours from the game and I really like it I hope to see it get some more work It's in a pretty good state just needs a little more.
A little good and fun tactical that is quite welcome when you want some tactics and strategy, but without too much pressure and randomness like in Mewgenics. It's cute and simple and it's good to see the devs power through life to make sure they make the best game that could, which so far is pretty solid and enjoyable. The battles are small and quick in the right way and the growth systems are fun. You can reroll the actives or passive abilities you get offered and plan your tetromino levelling ahead if you want to maximise stat gain, but you ca. Also play it very simply and everything works out perfectly fine as well. It's just pleasant. Looking forward to the future updates.
Easy to learn and addictive. I couldnt put the game down from the start to finish of my first mild (easy) run. With rando power upgrades im ready to jump into the rest run.
I dont write a ton of reviews, but I've played through two runs and feel compelled. This is the best short form roguelite strategy game I've ever played. Runs are short but have satisfying amounts of character progression. Characters can quickly become absolutely bonkers if you find cool synergies but you can also just play well and position well. The map variety is great. There isn't a ton of downtime between floors... The food mechanic is actually pretty engaging and funny, has led to some amusing builds. I picked it up on sale for 3.50$ but I'd had my eye on it for a while, its absolutely worth full price. The gameplay is complete enough that it is worth it in spite of early access. In the three or four hours i've played there have been no bugs or anything particularly goofy happening. Really impressive game for a solo dev!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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