
Transport Fever is a railroad-focused tycoon game. Players start in 1850 and build up a thriving transport company. As an emerging transport tycoon, the player constructs stations, airports, harbors and makes money by connecting areas requiring transport services. Build up your own Empire!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.3Kreviews | 82% | — | $9.3M |
| $4.49−85% | 127ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't waste money buying this game. Just get 2. The black map bug constantly happens even after following people's advice on forums.
After 60 hours of playing in this game, I really wouldn't recommend it. The game almost holds your hand through the whole campaign and there's very little option to do anything more than follow directions. Personally, I think a transport game like this should set a goal and leave you to it. Also, the gameplay itself is quite clunky and Im always having to keep in mind the game mechanics when setting up a railroad or other transport route rather than actually proceeding like you would in real life.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Russian, Czech, Polish, Simplified Chinese, Traditional Chinese, Italian, Portuguese - Portugal, Ukrainian +1 more
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good , i personally lost interest after like 20 hours because i'm a little retarded and i got ragebaited by my own mistakes ... was building this f"cking complex train system for like 3 hours but , i don't even remember what was wrong and it ruined it all , but that's irelevant . Game good , would buy again 👍
Transport Fever is a transport tycoon-style simulation game that offers a deep, engaging experience for fans of logistics, infrastructure, and the economic intricacies of moving people and goods. Developed by Urban Games, it serves as a spiritual successor to classic titles like Transport Tycoon and Railroad Tycoon, delivering a modern take on building and managing a transport empire. It spans over 150 years of transportation history—from the mid-19th century to the present day—and gives players the tools to develop complex, interconnected networks using a variety of vehicles, all while managing finances and responding to evolving demand. The core gameplay loop in Transport Fever revolves around the creation and optimization of transport routes. Players begin with limited resources, a handful of towns, and rudimentary technology, often starting with stagecoaches or steam-powered trains. As time progresses, new technologies become available—diesel engines, cargo ships, buses, trams, airplanes—expanding your options and increasing the complexity of logistics. Every vehicle type serves a purpose, and balancing the cost of operation with efficiency and demand is key to a profitable enterprise. Each city and industry has unique needs, and understanding how to fulfill them through well-planned routes is where the challenge lies. One of the most rewarding aspects of Transport Fever is the sense of progression. As new eras unfold, infrastructure and vehicles evolve dramatically. Horse-drawn carriages give way to electric trams; propeller planes are eventually replaced by jets. These changes not only enhance gameplay variety but also reflect real-world advancements in a way that feels organic. Urban areas respond to your transport efforts, growing and shifting based on the services provided. When a town flourishes because of your efficient commuter train or a bustling cargo port springs to life from your supply chain, the game delivers a genuine feeling of accomplishment. Visually, Transport Fever is impressive for a management sim. The game offers detailed models for vehicles, cities, and landscapes, and zooming in reveals intricate animations such as passengers boarding buses or cargo being loaded onto trains. Watching a smoothly functioning network in motion—complete with trains crossing bridges, trucks loading at warehouses, and planes taking off—is surprisingly satisfying. The user interface, while sometimes dense, is generally clear and functional, providing the tools needed to manage sprawling logistics systems without overwhelming the player once they've acclimated. The economic model and simulation depth are where Transport Fever truly shines. Each city has simulated populations and supply chains, with needs that evolve over time. A factory may require raw materials transported from multiple locations, and failing to meet those demands can stagnate city growth. Efficient planning and the ability to adapt are vital. While the game offers a sandbox-like experience, there are also campaign scenarios with specific objectives and historical context, providing a guided path for those who prefer structure or who want to learn the game’s systems in a more controlled setting. However, Transport Fever is not without its weaknesses. One notable challenge is its steep learning curve. While the game provides tutorials, mastering the logistics chains and understanding how different systems interact requires time and patience. Some players may find the early stages slow, especially before they fully grasp how to set up profitable routes or optimize vehicle usage. Additionally, while visually pleasing, performance can suffer in late-game scenarios when managing massive networks, especially on less powerful systems. AI pathfinding and town development can also occasionally lead to inefficiencies that feel outside of the player's control. Despite these issues, Transport Fever offers an engrossing experience for players who enjoy methodical planning and long-term strategy. It’s a game that rewards observation, experimentation, and incremental improvements. The satisfaction of transforming a small town into a regional hub through careful planning and strategic investment is immense. Whether you’re building a scenic mountain railway, optimizing cargo delivery across continents, or streamlining city transit, the game allows for creative freedom and logistical mastery. In conclusion, Transport Fever is a rich and rewarding transport simulation that successfully blends historical progression, economic strategy, and sandbox creativity. Its attention to detail, expansive systems, and deep mechanics make it a must-play for fans of the genre. While it demands time and thoughtful play, the payoff is a transport empire that feels uniquely your own—a living, breathing world in motion, shaped entirely by your vision and decisions. Rating: 8/10
The game is somewhat limited in concepts, i.e. there are no churches, schools or other entertainment besides shopping, but maybe that exists in TF 2. I downloaded TF 1 bc my computer was unable to run the newer version, so I would say this is fine if you can't play the second one.
You spend more time fighting the UI than playing the game. Just awful. Loads of dialogs to accomplish simple tasks. Loads of dialogs to close since they stay open on the screen. No way of getting overview of economy for long-term planning. Lots of micromanagement but no macromanagement. The most miserable, petty and misleading track- and road-laying editor. Incredibly disrespectful of player's time. So glad to be deleting this from my HD and glad it was just a couple of bucks I spent on this. Try something like "Railway Empire" instead to scratch the same itch: https://store.steampowered.com/app/503940/Railway_Empire/
The game's documentation is significantly lacking, and the track laying process is user hostile. Even after overcoming that, it seems like the revenue mechanics are also badly tuned in the main campaign, making it a boring slog to even get through the first mission.
I mean, even if you don't play this type of game regularly I would HIGHLY recommend checking out. Especially with TF3 announced! Personally I have a 300+ mod list so make full empires of transport over 100s of years (in game) then play again and have a completely unique game.
It takes some figuring out... Many things are not obvious (freight can get dropped off at passenger terminals). Overall its fun to build large multimodal transport networks. It would be nice if you could look around when you ride in your transportation vehicle. Good for offline and hours of play.
Paid version of OpenTTD with nice looking graphics
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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