
700 years from now, Agent Silverman is a renowned Exorcist on the case of a missing person. His investigation leads him to a small ghost town called "Town of Machine". Uncover unspeakable horrors and fight the grotesque monstrosities that lurk in this forsaken place.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Good bones, but the inventory system is kind a bit challenging. You get a lot of different guns, and it's hard to hold even 2 or 3 at one time with all the combinables. Didn't really like the story, and the maps I found confusing.
It's surprisingly good for one guy, and such a departure from Unloved. I really like it a lot.
Man this guy manages to put out some quality ♥♥♥♥ every time. Worth the 12 bucks, easily.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 37 reviews with recorded playtime.
Не игра, а сплошной кусок говна. Сложность не в том, что игра сложная или врагов много, а в том что у тебя тупо постоянно НЕТ ПАТРОНОВ! Причем начинается эта вся байда спустя 4-5 часов игры, когда ты примерно в середине. И патроны можно найти исключительно в ящиках, то есть ощущение что ты играешь в какое-то Метро, где валюта и патроны одно и то же. Валюты здесь, впрочем, нет, как и возможности купить патроны. И что вы предлагаете делать мне в середине игры? Когда милишная атака вообще не решает совершенно ни-че-рта! Гореть в аду тем кто делает такие несбалансированные игры...
The final boss is ♥♥♥♥♥♥♥ dumb. Until then this game was quite enjoyable, but this is unreasonable. Like the boss has homing projectiles, which you can destroy, so you have to move around, which brings you to the problem that the room where you dodge the projectiles is cluttered with enemies that spawn at a random location. And did i say that the room is also filled with loads of obstacles, which makes you stop since they hinder your movement? Bla, bla, bla, I don't want to invest more energy in this ♥♥♥♥ game-if something doesn't respect my time, I will do the same.
Unexpected surprise. I basically add almost any game that looks more or less like a twin stick shooter to my wishlist. But upon playing this, it turned out to be quite a different beast. Action-adventure is a super correct description for this game. The action part is really solid. All the weapons have a great feel to them - something that too many games do not accomplish. And later you can upgrade the weapons with alternate modes that expand the fairly varied arsenal you have even further. The game is challenging, but in a good way (except the final boss battle, I hope that can get some fixes). The adventure part is also present with some really goofy dialogues (didn't mind the silly swearing at all) and a good amount of exploration. Overall well worth a try.
[h2]Barely Thumb's Up[/h2] It's good and I enjoyed that there wasn't too much "hand holding". You'll actually have to conserve ammo, make your own notes, and keep track of what's next because the game is merciless in these areas. Yes, it is [i]entirely possible[/i] to make it to the final boss and be soft locked due to insufficient ammo. This game will let you get all the way to the end and still fail through very little fault on the player's part. A good game gives the player a complete overload of ammo before the major fight, not here, you're given maybe a 10% boost on your existing ammo - good luck! All in all, a nice tight game but some huge flaws. I don't get why the dev would let you run out of ammo, it makes no sense because you can't even go back to an old save. Player beware! Also the map is utterly useless. Most of the time it's "map unavailable" and the times you do have access to it, you're already in a tiny are that doesn't [i]need[/i] a map. It's unclear what your goals are because they aren't tracked anywhere... it's up to YOU to literally take notes any time you bump into something you can't get past, or when you dialogue with NPCs and they drop key information. All in all it's a 6/10 game that could be maybe an 8 with some QoL from the dev but it's clear this game will never get another update. Actually skip it unless you're overwhelmed with delight from reading the other positive reviews. I would have been just fine missing this one, really.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $2K | 16 | 25% | $5.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| $424.1K | 680 | 72% | $24.99 |
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| $7.6K | 69 | 88% | $4.99 | |
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| $7.6K | 596 | 94% | $0.59 | |
| $7.6K | 123 | 58% | $2.49 | |
| $7.6K | 112 | 65% | $2.99 | |
| $7.6K | 192 | 90% | $3.99 |