
Sleep Tight is an adrenaline pumping arcade-style, twin-stick shooter with base-building elements and wrapped in blankets of nostalgia. Construct your strongest pillow fort during the day to defend your bedroom from endless hordes of monsters each night.
Modeled estimate, not a reported figure. How we estimate →
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 69reviews | 88% | — | $7.6K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As a fan of both Tower Defense and Twin Stick Shooters, I had high hopes for this game. Unfortunately after less that a hour I feel like I have seen all the game has to offer and have zero motivation to play further. My main gripes: - resource management- Having to constantly repurchase ammo leaves little room to explore the upgrades, but to that point... - limited upgrades - You can upgrade a tower to lvl 3 and a couch to lvl 3, If you are able to save enough diamonds to get one these to lvl 3, hope they don't get destroyed because it will take at least 5 more waves to recover the loss. You unlock characters but from what I have seen the only difference is the starting weapons, which can be unlocked in game by any of the characters. - one static map - You have one map that is a big square. No routing with turrets or wave control. Monsters come from one of four corners and come straight for you. - enemy variety - There are only a handful of enemies, minor cosmetic differences and normal stat boost, no interesting moves or special abilities to make comat interesting. - time dump/difficulty - takes about a hour to get to a point where the game becomes remotely challenging, and when it comes it comes hard and wipes you out. - no co-op - This may have made combat a little more interesting, but even then I dunno. Technically the game play fine. Controls are responsive. Sadly the game feels like a mediocre twin stick and a mediocre TD had a mediocre hybrid baby game. If this was a free demo I would be super stoked to play a full feature rich version with these core mechanics. There are better Twin Sticks (Assault Android Cactus, Tesla vs Lovecraft) and TD platformers (Pixeljunk Monsters 2, Hypercharge: Unboxed) to spend your money on.
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very fun and enjoyable game that blends elements from other games to create something that is unique in the tower defense genre. If you are looking to wind down after a long day then this is a great game to do that with. It is fun but you do not have to over exert yourelf mentally. The game does need to be polished in one or two spots but overall it is worth the price and worth your time so sit back and enjoy!
Despite advertising itself as twin-stick shooter and base-builder hybrid, I want to stress that this is a tower defence game more than anything else. While you can certainly play it as a twin-stick, it's not really a long-term strategy that will allow you to reach the higher levels of the game. To do that, you'll need to focus on building up your base. This isn't a huge black mark against the game, however, as the tower defence is fairly endearing and did keep me coming back over multiple play sessions. It does suffer from some of the age-old tower defence tropes, however, such as taking a long time to build momentum and the earlier stages not being particularly exciting once you've cleared them a few times. The game is pitched firmly on the casual side of the market and overall succeeds in delivering an enjoyable experience, albeit in controlled bursts. I can't see many people having the stamina to jump back in right after failing on a later wave, as there are no "milestone" levels and when you die, you start over from the start. Ultimately, don't be fooled into thinking this is a shooty game for kids, it's not. However, the game is fairly accessible as a base-building title and definitely offers several hours of fun. Provided you are looking for a casual tower defence experience, Sleep Tight has my recommendation. If you are interested in learning more about the game and seeing it in action, check out Sleep Tight in a Nutshell here - https://youtu.be/iJW6mZia5XY
Игра затянет максимум на 1-2 часа, потом станет скучно . Игра для 1 игрока!!! Кому нравится играть одному , то к покупке советую.👍
Bon jeux, mais ne vaut pas son prix, attendez une promo et acheter si il vaut moins de 5 euros
Its a cool game. Totally complete review.
I originally purchased this game on the Nintendo Switch back in 2018 when I was 18, and after playing completely through the game it has been a classic of mine ever since. I loved it so much that when I saw a Steam sale recently I just had to do double dip to have it on my laptop as well. Perfect pick up and play game for however long you like, and has very enjoyable and simple gameplay and mechanics. Sleep Tight and Assault Android Cactus are my two favorite top down games and they always will be.
çok eglenceli, uzman olmak çok zor.
NJHJKJK
Petit jeu sympa, mais très répétitif
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Players by region
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Related
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