
TowerClimb is a difficult and rewarding procedurally generated platformer with roguelike elements. Enormous and mysterious towers of ancient unknown origin stand above humanity, extending to the heavens. Struggle forward as a weak human, driven by an iron will to reach the top.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, very exciting Hard as heck, I would buy it on console too if it ever manages to come out there. Works really great on my crap computer
It's like a Bizzarro-world Spelunky
i love this game! but MAN, is it hard. it is in no way for everyone. you will lose hour long runs to slight miscalculations. i've learned to love it. many rag on the game for its graphics, but i personally really like them. it makes wonderful use of shaders and the pixel art is great! soundtrack is amazing too
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
came from a youtuber, dosh doshington, and was surprised to see how much harder it was than it appeared. the controls are insanely stupid, and its probably gonna take me another 20 hours to get used to them. the game itself is very very unforgiving, much more so on "normal" mode (should be called hard more, and easy should be normal, since its really difficult to have only 1 revive). being an indie, action roguelike it has a bunch of janky hitboxes (1 pixel lava droplet is enough to insta kill you btw), indie jank and ♥♥♥♥♥♥♥♥ RNG level generation, but when it works, it works. honestly barely recommended it since most of the good content is in chapter 2, which is end game and the pipeline from new player to end game player is nonexistant alongside the community not really wanting to play together (atleast i couldnt find anyone who wanted to play with me). get a friend and suffer together is the best recommendation for this, if you have any.
this game is essential indie roguelite experience to me and it should be for you too even if it kicks your ass a bit
Huh. Surprised I haven't reviewed this yet. An imaginative, funny, atmospheric, subtly complex, brutal, and amazingly rewarding game. It's not perfect, it is a bit rough around the edges sometimes and the beginner experience is pretty rough, but it has undoubtedly become my favourite game of all time. In other words - as a wise person once said: tafy my me a tower cilb
Yeah
A true action roguelike. No meta-progression, just climb. If you misinput, you might lose an item, or die. Towerclimb is an unforgiving, but very fun game and I think I need to come back and try to beat it again. I love the moody atmosphere, and the cool music. <3
Absolutely Amazing with big screen and 8 players!!!!
I really like it :)
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 23.1K | 96% | $3.99 | |
| $245.8K | 896 | 88% | $12.99 | |
| $8.3M | 15.1K | 91% | $24.99 | |
| $1.9M | 21.1K | 91% | $4.79 | |
| $1.9M | 9.6K | 93% | $9.99 | |
| $432.4K | 1.6K | 73% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $146K | 410 | 86% | $14.99 | |
| $146K | 577 | 88% | $7.99 | |
| $146K | 375 | 91% | $24.99 | |
| $146.1K | 1.4K | 88% | $4.99 | |
| $145.9K | 410 | 56% | $9.99 | |
| $146.1K | 1.6K | 89% | $4.99 |