
Towerborne is an exciting side-scrolling Action RPG Brawler. As an immortal warrior journey across a crumbling world, uncover the mystery of the fallen City of Numbers, and push back the corruption threatening humanity’s survival.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 1 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.6Kreviews | 66% | — | $722K |
| $24.99 | 992ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
abandonado. a demas en early access lo vendieron como cross play y full online, ahora no tiene nada de eso.. medio turbio.
This game is good for what it is, but after taking a break from early release and purchasing a preorder into the game not being what I purchased... I feel like I was stolen from. The game was awesome when you could see other players moving around the Belfry. I found myself lacking direction because having the next area to unlock on the map was engaging the way it was before. Knowing I've put past the 2 hour mark to get my refund into the game has left me irritated about the game's existance. Shame on me for not checking comments before recommending my friend purchase it too.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Dutch, Greek, Hungarian, Japanese, Korean, Portuguese - Brazil +11 more
| $29.99 |
| 626ratings |
| 85% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
beat the game and got 100% of the achievements. Towerborne really surprised me—it's a very well-made game. Excellent combat system, captivating visuals and music, and to be honest, everything is very well developed. The only downside is that the player base on Steam is completely dead, so matchmaking doesn't work, but overall it's a great side-scroller.
TLDR: If you're looking for a solid beat'em up with more depth and replayability this one is GREAT! Ignore the negative comments. The combat is excellent The character customization is great There are a lot of cosmetics The leveling system works Gear drops are good and it's easy to get sets Each of the 4 characters play very differently Each character skill set gives them a ton of play variation Combat feels great and offers an evolving challenge as you advance keeping it fresh I've been playing on hard mode and I die from time to time as new enemies are introduced The pacing feels good. Multiplayer works flawlessly The only negative for me is there is a lot of dialogue sometimes, but you can just click through it so it's not really even a viable gripe. Having never played it in early access I would never know it was supposed to be F2P if I hadn't been following it for a while. I think the negative reviews are unwarranted. I was looking forward to it being f2p with a community, but it's still a great beatemup without it.
I don't know how they took a pretty good idea and then made a boring Beat 'em Up... Brawler. Whatever we're calling it. The story is fine, although there is a lot of talking without saying much at all. Possibly just the implementation, because none of the conversations and very few of the quest dialogues feel like they really matter. Everyone just seems so... Disinterested? All this stuff going on, soldiers getting killed, and nobody really seems to care. The combat is decent. It's just the mission structure that's mind-numbing with its mediocrity. Walk to the right for a few seconds, enemies spawn in from the right.. Kill them, now they come in from the left. Or the middle. Maybe both. Defeat everyone and do it again, and then walk forward 2 seconds and do it again. New mission. Same stuff. Sometimes you've got an NPC that comes with you to fight.. But they're mostly just in the way, completely useless. If there were awards for that, they'd win for sure. Gold medal. You level up as you go, but the progression feels slow. You may have to grind through those boring levels in order to get better gear, and I just don't have the patience for it. I gave it just under 2 hours to find a way to entertain me, and it just didn't. The music is great though, so I guess it might be worth it for that.... Nahh.
This game is actually rlly fun! Once you get the hang of it, it's actually kinda easy! If you're stuck on a level, I recommend salvaging all your gear except for the gear you're wearing and gear you can't wear because of the level req, then using that Spirit Dust to upgrade your current gear. I actually bought Silver for this game, and I like having Iska look like a viking. I love all the cosmetics! Thank you, Stoic, for letting us restore our Legacy Aces because I actually cried when I thought I had lost it forever. Recommend this game to anyone liking side-scroller RPGs.
Actually shocked how good this game is, especially after reading some of the negative reviews to only now realize those few individuals are probably [spoiler]IRL morons[/spoiler] so they struggled to understand certain concepts like reskinning an item (For example the one guy saying the glamour affect is only once per item when it's clearly not the case) but for a game that was designed to be a live service model drop that idea and make all the content available in game to be earned, this game deserves nothing but praise for that let alone all the other customizations and extremely well done designed stages.
(Ignore the play time, I have about 15-20h total) A pleasant surprise this game. I hated the art style. It's far too colourful and cute for a game where you kill hundreds of enemies. And I wouldn't be surprised if who's in charge of it is into furries. Also one characters swears a lot but in the text all you see is "censored" which is cringe. But apart from that the game is VERY competent. you have 4 "classes", though the only thing that changes is the weapon. But they are ALL great fun to level up. You also have very deep gear mechanics, you can level it up, or combine gear to get new ones, socket gems into them etc. Plus 2 other mechanics I haven't unlocked yet at the smithy (I'm taking my time trying all the weapons, I enjoy that more than progressing) The combat is superb. One of the best brawlers I've played. It doesn't fall into the trap of locking you into attacks. The combos feels smooth and link perfectly into each other while also letting you move up and down while striking. The fist and pyro weapons are also pretty unique. Each weapon has 6 skills (1 for light and heavy can be equipped) and multiple modifiers to certain moves they have. Equipping those modifiers costs skill points, so you slowly get stronger, but not by increased damage only, but by being more versatile. Bosses are also good. Especially the larger ones. The animations are superb as well ( the dual daggers are a standout here). Really feels extremely satisfying to play. Every impact is visceral and feels good, and looking at your characters never gets old. Music and sound are also quite good. And the story is there, but it feels a bit empty and bland. Typical "you have a hub where you just talk to people and go out to fight on your own, while they're all useless" type stuff. Even though at the start a lot of the characters actually join you in battle. I really don't know why that isn't a permanent feature, for you to be able to choose teammates to go with you. No idea why the game has negative reviews, I've seen mention of broken promises and bad co-op experience. But yeah, I for one really like it. Except the cutesy art style and art direction, that I find super lame, and the lack of pacing and impact in the story, this is a really good brawler.
fun game for what it is, being a beat em up, need to go in with friends as there isn't a matchmaking feature. if you are removed from what it could have been with the development cycle, it is a very fun game!
not good
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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