
"Toukiden: Kiwami" is a hunting action game where players take on the role of a Slayer possessing unique abilities, and battle the Oni to save mankind from destruction. To defeat these huge Oni, players band together to sever, pierce, and crush parts of the Oni using the Targeted Destruction System!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.79−67% | 1.3Kreviews | 69% | — | $628.6K |
| $59.99 | 8.1Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'd recommend this game purely from how much fun I've had with it. Definitely worth a buy when it's on sale. Yes it is an old game, with lists of cons mentioned by other reviews. Perhaps because I knew what I wanted (experience the complete story) and what I'm stepping into (had previously played the original JPN PSP version), the cons didn't bother me that much. Some things I enjoyed: - THE STORY, MAN. It's simple cheesy and cliche but it works in its setting and the payoff at the end was satisfying. - THE STORY BGMS?? Especially those from the final chapter in Kiwami? -combusts in emotions- - Each character was unique with their own motivation, quirks, backstory, and resolution arc. Their side quest shenanigans reinforce how they're not just another slayer NPC but a whole character in their own right. - As a player, the way I actually felt like a part of the characters' community, especially through the side quests and the journalist sisters in Kiwami. - Hidari's character portrait art are chefs kiss. - The combat difficulty being much more forgiving compared to (eg) MonHunt: most story missions are accompanied with extremely capable character NPCs (i was often carried by them), players are guaranteed at least 10x health recoveries (and sometimes refillable) regardless of what combat style they chose, you are only knocked out when health is depleted and can be revived by friendlies on the spot to continue fighting (only when they fail to revive you within the time limit, then you're considered truly fainted). - Intentional or not, the use of character NPCs to demonstrate how some mitama styles were supposed to look like in practice: notable impressions were seeing Reki use the Space-style to warp *out* of incoming danger (Space-style has a skill that randomly warps the player across the battlefield), and seeing Horo use the Support-style to nullify/mitigate damage for allies in the area at the cost of her health but it works for her setup *because* she's a mid-long range combatant (before this i'd read that skill as a close combatant and thought it useless). My only gripe with this game is there's no way to revisit the story dialogues without replaying from start. I think the CG cutscenes are vibrant and expressive for its time (2014/15), but truly majority of the story were covered in un-replayable dialogues and that's where the story and characters came to life most. I'm sure to think of this game for a long time. A 10/10 for me in terms of how much fun I've had. Just late to revisiting it so now there's not many peeps to cry about the story with.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sonunda Bitti. Yaklaşık 2-3 yıl sürdü bitirmem. Sayamayacağım kadar çok eksisi var ama olumlu vermemi ve bu kadar süre boyunca tekrardan dönerek oynamamı sağlayan kısmı açıklayayım: Nakama mı her neyse yani Arkadaş/Müttefik olayını hikaye de çok iyi işlemişler. Oyunun bir kısmında yalnız kalarak 3-4 düşman kesmem gerekti. Ve ciddi anlamda zorladı. Son gireceğim görevde tam sıkıldım biraz ara vereyim derken yan karakterler beni kurtarmaya geldi. Ve bu oyun içinde hem hikaye de hem de oynanışta çok iyi işlenmiş. Bu sebeple oynayıp bitirdim. He ek 13. bölüme girmedim. O kadar da uğraşamam.
This game is amazing cant understand how I did not hear of it sooner 10/10 so far
经典,可惜永远不会有60帧补丁了
Why the hell is this game still €60,- for a 10+ year old game :D
全屏锁24帧?窗口锁30帧?
Runs great on steamdeck. Just make sure you launch it in windowed mode and use proton experimental.
First twenty hours went smooth and now it crashes hourly, no fixes I am aware of. Change resolution and all those settings but nope. As usual a POS Koei Tecmo slop port.
早听闻“真猎人玩讨鬼传”我是几年前世界的新猎人,然后跟着系列玩了崛起到现在的荒野。早听闻这句话来试试,结果真不是这么回事,全方位被怪猎碾压,都称不上是对手。最近我都在玩 狩猎游戏《讨鬼传》《弑神者》《狂野之心》都玩了 讨鬼传虽然比其他两个好很多 但是还是比不上怪猎 还是他一家独大,其他一个能行的而都没有,荒野虽然是优化差和挤牙膏更新慢。但是除了这2点哪样不是碾压同类型的游戏?我也希望出个能怪猎扳手腕的对手给卡婊点压力。有压力他也不会这么弄荒野。可惜没有……
เป็นเกมที่เนื้อเรื่องดีมากผมชอบสุดๆ เกมเพลย์ก็ถือว่ามีความหลากหลายอยู่สนุกดี ดีไซน์ของพวกโอนิก็ทำออกมาได้ดี แต่ติดอย่างนึงก็คือชื่อโอนิบางตัวเหมือนเอาฉายามาตั้งมันเลยดูไม่เข้ากันและไม่เท่ สำหรับใครที่เล่นเกมนี้ผ่านpcจริงๆ แนะนำให้ซื้อจอย เพราะเกมนี้รองรับแค่คีย์บอร์ดไม่รองรับเมาส์
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $491.4K | 1.2K | 80% | $19.79 | |
| $11.9M | 10K | 79% | $59.99 | |
| $38.1M | 56K | 90% | $39.99 | |
| $18.7M | 19.4K | 78% | $39.89 | |
| $14.2M | 126.3K | 83% | $7.99 | |
| $12.2M | 9.3K | 80% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $628.7K | 2.2K | 97% | $9.74 | |
| $628.3K | 12.7K | 90% | $1.99 | |
| $628.8K | 2.8K | 77% | $9.99 | |
| $628.3K | 1.5K | 70% | $12.99 | |
| $628.2K | 4.4K | 92% | $5.99 | |
| $629K | 9.6K | 93% | $3.99 |