
A brand new pixel art restaurant simulator based on the Touhou Project! Play as Mystia, the owner of a small izakaya. Collect ingredients by day, cater to the customers by night, learn recipes from familiar characters, and become the best izakaya owner in all of Gensokyo!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Aug 21 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
比几何冲刺好玩一百倍1111111!!!!!!11
休闲游戏,可玩性很高,画风很好
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Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 4.1K | 76% | $20.79 | |
| $4.3M | 4.5K | 85% | $27.99 | |
| $4.2M | 6.7K | 93% | $29.99 | |
| $4.3M | 21.6K | 95% | $5.99 | |
| $4.3M | 5.7K | 75% | $39.99 | |
| $4.2M | 8K | 63% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.6K | 187 | 67% | $4.99 | |
| $60.5K | 266 | 88% | $10.99 | |
| $669 | 23 | 96% | $1.99 | |
| $604 | 12 | 100% | $2.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $7.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Korean, Traditional Chinese
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好玩哦
好玩 我愿称之为最好玩的东方同人游戏
好好玩。。
好好好
療癒,雖然客人多起來的時候壓力山大啊
前期没有食谱比较坐牢, 但是中期食材和食谱种类开始多起来之后相对就会友好很多。 重复性的工作稍微比较多 ,几乎就是每天白天的剧情和任务不同 ,夜间经营始终大差不差。 但是增加食材可以给菜谱加词条这点挺好的 ,毕竟前期都是食材种类先多起来, 能帮助解决很多稀客要求的问题 。 音乐和特效没得说。
太好玩了,太开心了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.