
Thousands of fairies and familiar faces are swarming the Scarlet Devil Mansion Library! Help Patchouli Knowledge survive by attacking back with bullet hell Spell Cards, gathering experience, and upgrading exponentially!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good title! This one straddles the line between a true bullet hell and a Vampire Survivors inspired game. Some of the enemy bullet patterns get tough, and you are a 1-hit-wonder. You don't have the typical autofire on your own bullets too, as you're limited by Patche's stamina. You have several different starting shot types, one for each day of the week (fitting with Patchouli's title in the mainline Touhou games), with a few days having two choices. All other spells are in the pool and you can easily pick them up. If you start with a spell for today's day of week, you get a bonus to your damage. There are also rogue-lite style incremental upgrades, some of these are tiny but others are game changing upgrades. These Talents can be enabled or disabled as a whole when you start a run, there are achivements for doing the two highest difficulty options when using no talents. Enemies shoot bullets themselves, and as you increase in difficulty the bullet patterns get denser and more complex. There are also some stronger fairies that fire bullets, some of which can be really difficult if too many overlap at once. There are multiple difficulty levels, with Lunatic getting really intense if you haven't put together a strong enough build to control the foes while dealing with priority targets. The upgrade system is also pretty unique, you have a hexagonal grid, and each spell is 2 hexes, while passives, modifiers to spells, and upgrade catalysts all take up 1 hex. Positioning your spells, modifiers, passives, and upgrades in the hex grid is a key part of the gameplay. This title has partial controller support. I wish it had full, but it worked well enough on the Deck that it wasn't an issue. Moving around works fine with the stick and D-pad, RT fires your spells, and aiming is done with either the right stick or for me the Deck's touchpad. The Deck's touchpad worked really well, I would not have enjoyed the controller controls without that option (right stick mouse cursor movement sucks). Only some spells are aimed, it also directs what direction Patche's facing. The music is good but there's not much variety. You'll be hearing the same track over and over. There's also only one level background, so no variety there. The waves of enemies remain the same, only modified by difficulty, but the bosses can change. The level 1 midboss can be one of 3 possibilities. The final boss of hard mode can be [spoiler]Rumia EX if you play on the 7th of the month, replacing Marisa[/spoiler], and there's an extra boss and level after Marisa if you play on Lunatic. I'm still working on Extra, but I expect there will be an extra boss after the Lunatic boss too! The spritework is great though, Patchouli's animations are good, and the fairies and bosses all look great. The cutscene art is mostly line drawings but they look really cute too. The price was pretty inexpensive for the enjoyment I got out of this title. I still have a bit more to do, but after beating Lunatic I felt I needed to get a review written. Well recommended to Touhou fans, only recommended to Vampire Survivors fans if you wish to deal with the more complex bullet patterns you'll be faced with.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bullet hell . png. Isso mesmo, só isso.
Meu primeiro touhou, foi uma ótima escolha começar por esse, viciante d+
Too addictive! One of the few Touhou games that feels official from another universe, where ZUN orders an extra beer before going home.
Pretty cool
meow
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[h2]It's actually pretty bad[/h2] Once you figure out the inscrutable honey-comb packing game, which is where you slot your upgrades, the game becomes trivial. You'll do some initial grinding to get enough resource to increase the number of spells you can have and a few other upgrades. From then on, you're just plowing through enemies (even on Lunatic mode) and really not even trying. You have to level up 52 times to fill the honeycomb and let me tell you, the upgrades come so fast you spend [i]almost the entire time[/i] in the upgrade screen. Upgrading isn't trivial like just picking a boost, you have to arrange the upgrade icons carefully and think about it, especially because what touches what is a huge aspect. Then once you've finally maxed out, the end boss appears and you effectively one-shot it. Then the map ends. So all you did was play the upgrade meta-game mostly and didn't get to do much shooting and dodging. So really it's like 90% fooling around in the upgrade window, and 10% shooting/dodging. If you're not cool with this... you should run far and FAST because you can't play this game properly unless you do the meta-upgrade game the right way, and none of this comes together in a balanced, fun way.
Very fun, you create a build by placing spell cards and modifiers on a hex grid and fight generic fairies and bosses, mostly EoSD with their adapted signature spell cards. The health system is life-based like it should be and you autocollect after boss fights. Feels like the ideal game of this type, it's hard to imagine what could be improved.
action roguelike based on EoSD theme stages difficulty feels just right, spellcard and power up using inventory management system somehow really fun, and using life points instead of traditional health bar imo is the right choice for this game and Marisa somehow feels like very Marisa
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Players by region
Where this game's players are, estimated from review languages.
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