
The Old World is yours to command. Lead Legendary Lords in a combination of turn-based campaign and magically charged, strategic real-time battles, and decide the fate of your chosen race in a fight against Chaos.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 14 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 858 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is 10 years old and is still $60... Buy this on G2A don't give these greedy hogs any more feed.
I still prefer the darker art style and gameplay in this first warhammer game compared to the mess warhammer 3 has become.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #63, worst DE #98 · 4 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Turkish, Czech, Simplified Chinese +1 more
| $59.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 864 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在我很小的时候,学校里订的电脑杂志里写的,帝国,矮人兽人和吸血鬼,我当时觉得太酷啦!!!可是没有电脑,现在终于圆梦啦
[h1] 7/10 [/h1] Okay game, campaigns feel kinda empty, snowy maps you cant see anything. Overall if you enjoy total war I'd say total war warhammer 2 is the best out of all 3 games
《全面战争:战锤》——一部成功的粉丝向作品,一款失败的游戏。 彼时是2016年,《战锤》初代发售。在此之前,全面战争系列已陷入瓶颈:历史系题材玩法同质化,《罗马2》与《阿提拉》销量不及预期。这家公司需要变革,而中古战锤这个IP也急需自救。于是,一切都顺理成章地推进了下去,《全面战争:战锤》三部曲的计划就此落定。 毫无疑问,这款游戏在商业和口碑上都取得了巨大成功,并且相当贴合原著。各阵营之间的兵种差异鲜明——人类、矮人、木精灵、混沌各有千秋。地图虽然不及《战锤3》那般宏大,却仍有其鲜明的特色,并且十分贴合原著中人类艰难求生的背景。 在本作中,一个行省的首府拥有“城市”这一建筑。你需要先把城市升级,才能升级其他建筑;而次级城镇则需先升级城镇本身,其他建筑才能继续升级。城市的满级为五级,城镇的满级为三级。因此,你需要合理规划修建哪些建筑,在经济与军事之间做出取舍——但这重要吗?显然,很重要,也并不重要。 想要升级城市或城镇,你需要消耗人力,而人力的增长是缓慢的;同时,升级也需要消耗回合数。这意味着,如果你想把一个城镇从一级升到三级,需要的不是七八个回合,而是十到十五甚至二十个回合。而摧毁这一切,只需要一个回合——只需要玩家一次疏忽的防御、一次粗心、一次眼花,数十个回合的努力便将付之东流。 这相当奇怪:为什么位于势力腹地的城镇能如此轻易地被摧毁?答案是本作拥有游牧系统。地图上游荡着各种部落——野兽人、血手、锯齿角等等。它们没有固定据点,在地图上四处游荡,随意宣战,然后专挑玩家守备空虚的地区劫掠,甚至直接摧毁一座城镇。那我为什么不派部队去打他们呢?答案是军力不够,以及——北方,诺斯卡和混沌也在四处游荡。诺斯卡的部队天生行进速度和距离就要更长一些,他们可以打了就跑,但玩家不行。东方,吸血鬼与冯·卡斯坦因的部队无时无刻不在触动玩家的神经,他们的人物或部队会天然传播吸血鬼腐蚀,这需要玩家不断修建宗教建筑来镇压混沌与吸血鬼腐蚀。 玩家的军力根本不够。即便不主动开战,AI也会想方设法对玩家发动战争或进行劫掠。每当那些游牧势力进入我的地盘,我都会想办法调遣部队去剿灭他们——但是追不上,根本追不上。在本作中,只有普通行进状态才能开战,强行军等其他状态无法进入战斗。我采用普通行进状态去追击敌人,敌人却跑了;我继续追赶,距离却不够,只能等下个回合或者改用强行军。问题是,下一个回合里,敌人已经足够再次劫掠我的一座城市,将其焚毁,然后继续逃跑——强行军也是一样。这导致玩家不得不付出巨量的金钱、时间与精力去修复那些城镇。 游牧系统在前期或许对玩家有些帮助——当我不想与周边势力宣战,而他们又恰好将一座城池夷为废墟时,我可以派遣部队前去殖民,在不宣战的情况下扩大领地。可一旦我的势力成为第一大势力,这便成了一种折磨。 但无法否认的是,这的确是在忠诚地还原中古战锤的原著,包括各类机制。可以说,还原得相当优秀。但问题是——当初CA宣传的是“内政简化”与“战斗爽”,我认为这并没有达标。 内政的确是简化了:没有《罗马2》繁杂的派系斗争,没有那么多建筑,没有那么多经营——但也没有那么多乐趣。在《罗马2》里,当我真正玩透了那套内政系统之后,它带给我的感受是满足的。因为当我苦心经营了那么久,换来的是丰裕的粮食和巨量的金钱,足够我去做任何想做的事——开战也好,多招募士兵也好,或是用于派系斗争。但在《战锤》里,一个城镇的格子本来就只有四个,城镇本身占了一个,那就只剩下三个。在这三个格子里,你还不能修建相同的建筑。那么,这座城镇能带给你的经济收入就称不上多——大概500到1000左右。如果你害怕敌人来进攻,需要修建警备室,那便只剩下了两个格子。 但如果只是这样,还可以接受,因为可以打造专门的经济省——多建造与经济相关的建筑。但这并不简单。四面受敌,迫使玩家至少在两到三个行省里修建一整套军备设施。而且还不能单独修建。例如训练场,三级训练场可以招募火枪兵和巨剑士,但招募火枪兵需要先修建枪炮工厂,招募巨剑士需要修建铁匠铺——这就占了三个格子。骑兵也是同理。而我喜欢把这几样东西一起修建,那就占了四个格子。不过训练场和铁匠铺可以放在次级城镇,因为它们的最高等级只需要三级城镇;像骑兵建筑这种最高等级需要四级的,就只能放在行省首府里了。这毫无疑问会拖慢玩家初次游玩时的经济建设速度。多学一些攻略也许能解决这个问题,但我认为,一个好的游戏是不需要专门去搜某一方面的攻略的。 在本作中,我选择的阵营是帝国,领主是卡尔·弗兰兹。帝国拥有独特的公职系统,里面有好几个职位。玩家招募的领主(即带兵打仗的将军)可以被授予职位,从而获得特殊效果,例如炮兵部队维持费用减少,或者在该领主所在的领地内降低混沌及吸血鬼腐蚀。授予职位的门槛不高,大概升到一级、五级或十级就能分别获得不同的职位——非常有用,为游戏增添了一些小趣味和更有趣的策略维度。 在本作中,随从并不是像《罗马》那样只绑定于一位领主,而是作为一种类似装备的东西,可以随时更换佩戴者。其他的,像魔法护符、魔法武器也是如此。我认为这有些RPG化了。此外,领主也可以通过升级来解锁不同的功能。 本作的事务官总共有四种:猎巫人、战斗法师、战斗牧师以及帝国队长。战斗法师有多种分支,如琥珀、翡翠、烈焰等,分别有不同的侧重点。但我分不大清这四种事务官的主要功能是什么。我认为它们不如历史系全战中的刺客、间谍、商人那样来得直观。 本作的外交引入了“合邦”这一机制,可以直接吞并另一个势力。我最初以为所有势力都能合邦,但事实并非如此——必须属于同一个“地区”或“阵营”才行。例如,只有同属“帝国诸省”的派系,才能向其发起合邦请求。合邦成功后,还会有五个回合的冷却期,以防止玩家快速滚雪球。 本作的军队共有六种状态:正常、伏击、拦路劫掠、扎营、强行军、传导。正常状态就是最普通的行进方式,可以主动进攻。强行军增加50%的战略地图移动距离,但禁止招募部队,也禁止主动攻击敌军。传导状态会削减25%的移动距离,但能为魔法之风充能15点(即为法师提供15点法力值)。扎营状态允许进入并启用全局招募,可在招募槽中进行补员,免疫部队损耗,且领导力与近战防御各加5点,但无法移动。全局招募花费的费用更高,时间则是本地招募的两倍,这就导致时常计划赶不上变化——原本安排好招募,敌人一靠近,就只能取消。拦路劫掠状态能略微增加劫掠收入,附带一些其他效果。伏击状态则是保持隐蔽,等待敌人进入埋伏范围后发起突袭。 此外,不同种族只能占领它们所能控制的领地。就像人类只能占领属于亡灵或是诺斯卡之外其他人类派系的领地。诺斯卡似乎可以全局占领,我没有了解过。这就导致了一个问题:玩家主动向北进攻的动力非常低。因为就算我去打下那块领地,也只能够劫掠或者焚毁,要覆灭北方的一个派系,必须要一鼓作气,全歼才行。并且这个AI相当愚蠢,他们不会渡河。当我点击进攻某一个城镇时,他们总是想着从陆地上过去,路线是陆地的,要走快速的水路,需要我自己去点击,有的时候稍微一不注意就会损失一个回合的时间。 当你点击结束回合时,如果还有些事情没处理完——比如某座城镇的建筑尚未修复,某个完全控制的行省还没颁布法令——游戏便会弹出提醒,询问你是否要前去处理。但这个机制曾让我难受了好一阵子:因为我不知道点“叉”是选择不结束回合,点“勾”才是跳过提醒、直接结束回合。于是我一直点叉、一直点叉,事后回想起来,感觉自己真是滑稽极了。 在本作的战斗中,点击切换到部队视角再切换回来之后,画面会自动转成俯视角。这时你需要按中键才能调整视角,但我在前几个小时里还不知道这一点,所以一直不敢按部队视角。此外,本作的战斗不能用打历史系的那套思路来打,因为本作拥有巨物——也就是庞大的怪兽。这些单位随便一个冲锋,就能把我的步兵冲得溃逃,因此玩家需要合理搭配部队。不过,帝国的蒸汽坦克倒是很不错,它拥有“永不战败”特性。另外,当你遇到某个东西(比如蒸汽坦克)时,可以按右键,会弹出一个框——我推测这应该是内置的百科,用来向玩家介绍相关内容。但我的这个系统界面全是黑色的,不知道是什么原因。 本作的战斗体验如何?尚可,没有特别爽快,但也谈不上差劲。问题在于,大地图上的经营与重建已经将我的意志折磨得难以忍受,所以我通常懒得手动操作战斗,直接自动战斗了事——因为我真的感到很烦。而对一款游戏来说,让玩家感到烦躁,是相当致命的。 本作拥有“混沌入侵”这一特殊机制,分为两个阶段。第一阶段,每个行省每回合会受到1点混沌腐蚀;第二阶段则上升为2点。到了第二阶段,混沌势力只会南下。但即便你单单覆灭了“混沌勇士”这一派系还不够,还需要消灭“混沌野兽”(应该是这个名字),这场事件才算真正结束。 本作的部队拥有补给线机制:每多招募一个领主、多创建一支军队,全军维护费就会增加,不同难度下增加的百分比也不同。在招募部队界面,当你点击一个部队时,其右上角会出现一个类似钉扣的图标。点击它,再将鼠标滑到另一支部队上,便会出现兵种比较,非常人性化。 在本作中,还设有“任务”与事件系统——任务可自由选择是否完成,事件则必须做出抉择。单论这个系统本身,只能算勉强及格。但它总在我最难受的时候给我塞一些特别逆天的Buff,所以我不大喜欢。 在游玩本作时,我结束一个回合的速度比《罗马2》快很多。我认为制作组在有意拖慢玩家的推进节奏——无论是招募士兵还是修建建筑。这迫使我不得不快速结束回合,以便赶快完成目标,免得稍后就忘(事实上我已经忘记过很多次了)。而不是像玩《罗马2》时那样,慢悠悠地结束一个回合,甚至可以说有些拖沓。 不知道为什么,我明明看着已经达成了长期战役胜利的目标,游戏却没有弹出提示——也许是我还没打完。但即便如此,我也不准备继续玩下去了。 总的来说,这款游戏的设计理念存在缺陷。如果你是《中古战锤》的粉丝,那它值得入手;但如果你只是一名普通玩家,想体验爽快的奇幻全面战争,那么《战锤2》和《战锤3》会更适合你。 我在游玩初期准备打78/100,中期跌到了77/100,后期是79/100,最终决定个人评分为80/100。可以看出,制作组当年对这一类型的制作还不够有经验——一次折磨的旅程。 此外,个人认为《中世纪3》成功的概率微乎其微,毕竟十年间四部历史系作品,两部失败,一部平庸,另一部内政也不够丰富。
①全面战争:战锤是一款以中古战锤为背景的TTS游戏,相比于历史系,战锤三部曲因其IP加持下各种光怪陆离的魔幻题材而独闯出一片天。不过因为目前三部曲已经全部推出,且系列一直有前代种族做进后续作品的传统。因此年代较为久远的一代目前大多会作为3代的dlc进行购买。诚然在更新的三代中体验本作的种族会获得更好的画面、精致的场景和更好的魔法特效,但在打了一遍一代矮人的长线战役后,我觉得一代也不是没有优点。因为没有后续作品那么多种族和机制,一代的地图反倒很直观,屯好田一路通过去很舒畅,一路打完混沌入侵目标达成就结束。虽然因为玩法少(虽然后期地图涂色三部曲一样的无趣),后期相对后两部也无趣些,但是很适合新手玩家开荒体验。 ②全战系列作为独树一帜的TTS可分为宏观和局部战役。游戏的局部战役可以看作呈部队状的rts战斗,两军对垒排好阵型。因为单位都是呈方阵类型因此就有侧翼和后方突进的机制,再加上地形、守城、魔法、技能等特性组成了全战较为复杂的战斗方式。但整体基本就是近战抗线,远程输出,魔法聚怪轰炸,骑兵飞行单位骚扰等流程。不过游戏在宏观上则是类似4X的方式,走格子升城防,虽然系列在宏观层面的设计较为简单粗暴。但两者相结合还是独有其魅力。 ③得益于全战ip的加持,我一直觉得全战战锤的视觉疲劳要比历史系晚太多(但历史系也独有其魅力)。本作主要角色为帝国、巴托、矮人、绿皮、吸血鬼、混沌勇士、野兽人、木精灵,本身战锤就是卖棋子的,在各种棋子设计上就下功夫,因此游戏里秩序混沌每个阵营宏观玩法各异,战斗中魔法、蒸汽朋克、兽人巨兽大混战好不欢乐。不过因为年代久远,一代并没有后续两代那么多cg,战斗也基本都到混沌入侵抵御结束,不过整体玩起来还是很爽的。
All total war games are not playable without A LOT of mods. The AI just cheats and attacks you when you even start to send your army off to conquer anything. To win battles against the AI, it replenishes its armies in 1-2 turns and their stats in battles are just higher than yours. This just makes it so you have to know how each unit does vs each unit. It becomes a "have you played this game long enough to know all the match ups to win" check. Feels terrible. Then you need to buy each to get each campaign. CA and Sega made way too many overpriced DLC's to give you 1 or 2 generals per 18 bucks. its the same campaign for each general, they just have a different spot on the map. This has the potential to be the best game made by the company, however it never will be. The AI will never get fixed, it will cheat against you and you will eat the slop... Thanks CA.
I loved Shogun 2. Planning, creating armies and tactical battles. This game is something else. Its extremely overcomplicated. Every aspect of the game become 4 times more complicated. You have 4 types of agents you must apply somewhere depending on their skills, you must take care of politics, assign lords to political ladder, and remember to do other million things. And them AI come and wipe your city because you must choose build walls or stables, and you needed stables. And yes, they remove ability to build forts and observation towers. Also I hate maps, its hills and forests where you dont see anything.
Если думаете взять коллекцию и открыть фракции в тройке - не нужно, лучше купите тройку и скачайте анлокер. После обнов в игре вырезали музыку и без поддержки в 1 и 2ю часть играть есть смысл только ради компаний.
The warhammer series broke my love for total war games. This DLC microtransaction filled buggy poorly designed garbage ruined my opinion of the creative-assembly and I would recommend not buying any more of their games going forward. Total war shogun 2 was gold , but I dont see myself
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