
The forces of Lustria await your command. Choose your Legendary Lord, expand your armies, forge alliances in a strategic turn-based campaign, and unleash the might of your monstrous forces in fast-paced real-time battles.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 898 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Total War: Warhammer II is more than just “another chapter”. It feels more polished, better tuned, and deeper overall. And yes, you can finally respec skill points if you made a mistake — which is a huge plus.
хорошая пошаговая стратегия, 4 раза проходи компанию, ни разу не победил) ии на низком уровне потрахивает отлично
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #75, worst UA #100 · 9 markets collected
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 14 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Turkish, Simplified Chinese +1 more
| $59.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 905 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Merci pour le jeu en kit #DLC ....................../´¯/) ....................,/¯../ .................../..../ ............./´¯/'...'/´¯¯`·¸ ........../'/.../..../......./¨¯\ ........('(...´...´.... ¯~/'...') .........\.................'...../ ..........''...\.......... _.·´ ............\..............( ..............\.............\
不明原因经常战斗界面闪退卡退死机。显卡4080。经常找不到dlc,买了dlc不能直接添加到游戏里吗?为什么经常找不到?
Total War: Warhammer II is a very strong strategy game that earns an 8/10. It improves on the first game with more content, better mechanics, and a more polished overall experience. One of the biggest strengths is the variety of factions. Each one feels unique, with different units, playstyles, and campaign mechanics, which adds a lot of replay value. The Vortex campaign also provides a clear objective, while still allowing freedom in how you play. The real-time battles are a highlight, with large armies, powerful units, and satisfying tactical gameplay. Magic and monster units make battles more exciting compared to traditional Total War games. The game also benefits from strong visuals and a detailed fantasy setting that brings the Warhammer world to life. However, like other games in the series, a lot of additional content is locked behind DLC, which can make the full experience expensive. Some players may also find the campaign repetitive over time. Overall, Total War: Warhammer II is a great strategy game with lots of depth and replayability, even if the DLC model holds it back slightly.
Mortal Empires Bug
El trabajo del crítico es sencillo en más de un sentido. Arriesgamos muy poco, y sin embargo usufructuamos de una posición situada por encima de quienes someten su trabajo y su persona a nuestro juicio. Prosperamos gracias a nuestras críticas negativas, que resultan divertidas cuando se las escribe y cuando se las lee. Pero la cruda verdad que los críticos debemos enfrentar es que, en términos generales, la producción de basura promedio es más valiosa que lo que nuestros artículos pretenden señalar. Sin embargo, a veces el crítico realmente arriesga algo, y eso sucede en nombre y en defensa de algo nuevo. Anoche experimenté algo nuevo, una comida extraordinaria hecha por alguien único e inesperado. Decir que ese plato y su cocinero pusieron a prueba mis preconceptos equivaldría a incurrir en una subestimación grosera, cuando lo cierto es que ambos lograron conmover lo más profundo de mi ser. Antes de este suceso, nunca escondí mi desdén por el lema del Chef Gusteau: “cualquiera puede cocinar”. Pero, me doy cuenta, recién ahora comprendo sus palabras. No cualquiera puede convertirse en un gran artista, pero un gran artista sí puede provenir de cualquier lugar.
Remove denuvo
这是我玩的第一代全战系列.硬啃了20小时,终于体会到大家所说的乐趣了,确实顶级.
Total War: WARHAMMER II isn’t just a strategy game; it’s a reunion tour for my childhood. It’s every dog-eared army book, every badly painted regiment, every argument over line of sight and templates now moving, shouting, and dying in glorious real time. The factions are faithful to a fault: High Elves are still smug, Skaven are still treacherous, Lizardmen still don’t explain anything, and somehow it all feels exactly right. The campaign scratches the same itch as pushing blocks of infantry across a table, except now I don’t have to carry terrain in a shoebox or pretend my dice weren’t cursed. Watching armies clash feels like the battles I imagined when I was a kid, staring at artwork and lore instead of doing homework. It’s funny, tragic, unbalanced in the most Warhammer way, and held together by sheer love for a setting that Games Workshop pretended didn’t exist for a while. I miss Warhammer Fantasy more than is healthy, and Total War: WARHAMMER II knows it. It doesn’t replace the tabletop but it understands it, respects it, and lets me visit the Old World again without selling a kidney to rebuild an army. For that alone, it has my eternal loyalty… and probably another campaign at 2 a.m.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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