
The forces of Lustria await your command. Choose your Legendary Lord, expand your armies, forge alliances in a strategic turn-based campaign, and unleash the might of your monstrous forces in fast-paced real-time battles.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
战锤系列巅峰
Total War: Warhammer II is the kind of strategy game where you start by managing a small province and somehow end up commanding dragons, dinosaurs, undead pirates, and giant magical catastrophes. Every faction feels unique. The High Elves focus on diplomacy and elite armies, the Dark Elves thrive on conquest and slavery, the Lizardmen bring literal dinosaurs to war, and the Skaven solve most problems with overwhelming numbers and dangerously unstable technology. The Vortex campaign provides a focused objective, but the real star is the massive Mortal Empires campaign. Building cities, managing diplomacy, researching technology, and leading enormous real-time battles creates a satisfying loop that can easily consume hundreds of hours. Battles are visually spectacular and strategically deep. Positioning, terrain, magic, flying units, monsters, artillery, and heroes all matter, allowing every engagement to play out differently. The DLC catalog can become expensive, turn times may feel long in larger campaigns, and newcomers may find the number of mechanics overwhelming. Even so, few strategy games offer this much variety and replayability. I started as a responsible ruler. Fifty turns later I was commanding laser-powered dinosaurs against an army of radioactive rat-men. 10/10 strategy game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $149.3M | 140.9K | 80% | $59.99 | |
| $144M | 423.2K | 89% | $19.99 | |
| $140.7M | 778.1K | 83% | $14.99 | |
| $138.8M | 143.8K | 96% | $59.99 | |
| $160.2M | 175.4K | 57% | $49.99 | |
| $135.5M | 129.7K | 96% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $82.4M | 52.3K | 79% | $59.99 | |
| $178.5M | 148.7K | 72% | $59.99 | |
| $67.9M | 93.8K | 82% | $39.99 | |
| $24.4M | 23.1K | 81% | $24.99 | |
| $40.4M | 54.6K | 87% | $29.99 | |
| $18.3M | 37.8K | 82% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #75, worst UA #100 · 9 markets collected
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 14 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Turkish, Simplified Chinese +1 more
| $59.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 912 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ne
крутая
就玩了一个蜥蜴人,真的很好玩,2比3好玩
very fun, highly recomend, 10/10
en iyi strateji oyunu serisi
让中古再次伟大!
Great game
Arrivati alla fine, anche qui, o quasi. Con l'ammontare di 415 ore giocate, Warhammer II Total War è il gioco della mia libreria al quale ho dedicato più tempo. Lo acquistai all'uscita (ormai anni ...) prima del Primo Capitolo che arrivò "in allegato" con l'uscita della campagna degli Imperi Immortali. Per me all'epoca il Total War Fantasy era una novità assoluta. Rome Total War (I e II), Shogun II e Medieval I dominavano incontrastati il tempo libero che potevo concedermi allo schermo. La scoperta di questo mondo è arrivata dopo ed è stato subito Amore. Il bello dei Total War è che sono giochi nei quali puoi andare avanti a giocare senza necessariamente arrivare la fine di una campagna. La conquista, la sperimentazione, l'esplorazione di nuove dinamiche, tutto questo è più che sufficiente per divertire ed appagare. In questo senso con Warhammer II si tocca il punto più alto. Con il Terzo Capitolo ancora in fase di gestazione, ho rimesso mano alle razze "autoctone", deciso questa volta ad andare fino in fondo (Lo stesso ho fatto con il Primo Capitolo). Ho completato la prima campagna con gli Uomini-Lucertola (che restano, probabilmente, i miei preferiti), gli Elfi Oscuri, i Re dei Sepolcri, gli Alti Elfi, gli Skaven e la Costa dei Vampiri. Divertente è stato anche il "confronto" tra i tre capitoli, in tempo reale, tra una Campagna e l'altra (viaggiando tra il Primo e il Secondo Capitolo). Al 57% di completamento complessivo il "lavoro" da fare sarebbe ancora molto, ma ora è tempo di dedicarsi con più vigore allo "studio" del Terzo Capitolo. Arrivati alla versione 8.0 siamo già su dimensioni ancor più epiche rispetto a quelle toccate nel Capitolo precedente. Si spera che in questo 2026-27 (che probabilmente segnerà la fine dello sviluppo di questa Saga con relativo "passaggio di consegne" a Warhammer 40k Total War), l'ultimo dei Warhammer Total War raggiunga il leggendario finale che sicuramente merita, completando così un percorso tra i più longevi ed efficaci della storia dei videogiochi di Strategia su vasta scala. Grazie CA per l'ottimo lavoro ed un augurio a procedere su questa strada!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.