
Wage total war across the ancient world from the Aegean to Mesopotamia in this free addition to Total War: PHARAOH. Challenge the Bronze Age Collapse by building your own dynasty and leading your faction to victory with new cultures, new units and dramatic new battle mechanics.
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Reviews
Themes across 287 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A lot of the negative reviews talk about the lack of agents, naval battles, and pre battle speeches. To that I say: thank god! The pre battle speeches were fine the first few times I heard them and then after that, I would always skip them. Naval battle always felt tacked on and underwhelming and I would prefer a totally separate Total War game that focused on naval battles. I also always found agents to be the most annoying aspect of any Total War game. Oh cool, the enemy has 19 agents on screen and they're all delaying my army's movement. How fun! Total War Pharoah is a very streamlined and pared down entry into the Total War canon and I mean that in the most complimentary way possible. AND - it still has all the things you want from a total war game: fun battles, great atmosphere and a reasonable amount of resource management and economy features. This is a recommended purchase for sure.
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Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
| not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 287 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's an amazing experience,would recommend to any Total War fan,coming from a hardcore Total War Attila player of 10 years now and just as much Rome 2.Egypt is my favorite ancient setting so you can tell it's a big part of why I love it.
our age of bronze is collapsing, as they say
Ωραια εποχη. Ωραιο gameplay. Ωραια mechanics
really addictive game..a lot of new mechanics to get used to, but everything is beautifuly crafted.
Demasiado difícil. Até injusto. Tenho 5 cidades, consigo juntar no máximo 19 exércitos, pois tenho limite de recursos, apesar de todas as construções possíveis construídas.... Um reino inimigo, com uma cidade, consegue juntar 25 exércitos...e invade-me e vence... Uma treta.
I desperately wanted to love this game, but it just isn't good. The UI feels way too small no matter what I do to adjust it. It feel like when you try to play a game from 30 years ago on a modern resolution, if that makes sense. Units feel incredibly tiny on the battle map, like I'm controlling grains of rice in a sandbox. The battles never feel like units going at it. Something is terribly off with the way this game plays. I can't quite put it into words, but I'm split between describing this game as either "A Total War game pretending to be a non-Total War game" OR "A non-total war game that's been modded to be a Total War game." The resource management in this is particularly off, too. I don't know if this is a glitch anyone else has experienced, but my units will sometimes arbitrarily change? I had a unit of Medjay chargers, and then they just became Lower Egyptian macemen?? Play Medieval 2 or Shogun 2. They aren't as flashy or new, but they're incredibly solid titles that play like what I want out of a Total War game.
The Odyssey made me do it. Love this game!
Diğer total war serilerinden tek farkı oyunda aktif çarpışma sırasında orduları coğrafi konuma göre yerleştirip avantaj yakalamak bu özelliğini baya sevdim
不包括初试,打了一个半档,合计275回合左右。基本底子还是有的,但是还是有几个比较大的问题,尤其是后期的无聊和折磨程度太高了,真的感觉打个小型胜利条件比其他全战系列的征服全图还痛苦。 1、在普通难度下也感觉己方的军队惩罚太高,后期对面一堆附庸(也不知道怎么附庸的,到我这就既不能附庸也不能合邦)然后出茫茫多支军队袭扰,而这个时候你自己依旧只能勉强四五支满编。 2、水路移动优势及其大,大到有些夸张的地步。 3、水路的问题又是地图太大,行省太多的衍生产物,玩这个游戏我几乎很难想象如果有人要玩征服全图要折磨自己到什么地步。 4,传统路线这个东西的设计总体上都不太行,属于貌似设计了一堆机制但是几乎都没有什么用处的那种。 5、王庭机制在后期基本上是崩坏的,首先好感度是跟人走,职位上任何一个人死了或者被更换就直接清零,以及所有加成几乎都只有前期有用,后期就是完全的蚊子肉,以及围绕着这个体系的一系列至今未修复的bug。 6、游戏本体依旧有严重bug,包括玩了一段时间就会卡顿之类,必须依靠重启游戏来缓解。 7、据点这个机制更像是为了填充大而无当的地图而弄出来的,否则按之前战锤3的思路根本不需要单独做成外置,结果在大多数时候变成了被随意袭扰的牺牲品。 8、在地图大而无当的情况下居然是默认一年三个回合,再叠加现在的全战本来就比较强调武将养成,结果就是相当多的精力被浪费在无意义的赶路上了,这个问题比全战三国还严重。 总之,这个游戏比较值得玩的就是战斗机制,但这些基本都是特洛伊全战里搬过来的,体验上远没有特洛伊全战当时带给我的惊艳。在派系特点上也还算做了很多花样,但都仅限于此了,前几十个回合的新鲜感过去之后就是比其它全战更严重的便秘。所以最多推荐全战粉在打折的时候买下快速体验一遍不同派系的破局之类,而不是反复游玩。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 16.7K | 95% | — | |
| $65.5M | 88.4K | 88% | $29.99 | |
| $18.2M | 37.8K | 82% | $19.99 | |
| $10.5M | 13.8K | 77% | $29.99 | |
| $178.7M | 148.7K | 72% | $59.99 | |
| $20.5M | 38.1K | 91% | $19.99 |