
Total Miner is an open world voxel sandbox game. It is primarily designed for creative RPG game builders, but also has two action/adventure style game modes where you can just jump in and play.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I absolutely love this game, and honestly, this is more of a love letter than just a standard review. Total Miner was so far ahead of its time on the 360 that it is still kind of wild to think about. While Minecraft on the 360 had tiny map limits and basically no automation, we were over here running full-blown Java-style servers. It gave us high-level control that just did not exist on consoles back then; since Bedrock was not even a thing yet, the only way to get stuff like teleportation or custom monster spawns was through Total Miner’s Script Blocks. You could literally script specific attributes for mobs to make them harder or behave differently, which made us feel like gods in complete control with no limits to our creative vision. The scale of the world and the sheer amount of content was incredible. Minecraft on 360 felt like playing in a cramped shoebox, but Total Miner’s Dig Deep mode let you tunnel down over 3,000 blocks. Even in Creative, you could set up maps that were way larger, giving you actual room to breathe and build. The game featured a huge range of creatures like Goblins, Orcs, Werewolves, and Trolls, plus even more hard fantasy threats like Dryads, Djinns, and the terrifying Diablos. It made exploration feel rewarding because you actually had to prepare for different types of threats. The community was awesome, and our collective creativity fueled each other to create ever more brilliant content. It is this fantastic community that has kept the game alive for so long. Even though the game is older now and we don't really see any new content, it is still incredibly fun and retains a dedicated following of people just as in love with it as I am. We all used to bounce between this, CastleMiner Z, and other clones like Murder Miners or FortressCraft back in the day, but in all honesty, those other titles had nothing on Total Miner when it came to raw quality and depth. It felt like a shared indie frontier where we were all looking for something with as few technical limitations to our ideas as possible. Total Miner was the spot where the architects went to actually build functional worlds with shops and zones, rather than just pretty houses. The game just kept getting better as the devs rolled out updates, eventually giving us over 20 built-in texture packs that went all the way up to crisp 64x64 HD. It even had specialized Ramp blocks for smooth slopes and the Component system, which let you save entire buildings to a clipboard and paste them anywhere. Using those Script Blocks felt like a legitimate introduction to computer science for me, bridging that gap between just playing a game and actually understanding the logic of how a world functions. It is a huge piece of Xbox history that proved an indie title could outpace Minecraft in terms of raw features and creativity. Thinking back on this game fills me with so much nostalgia and so many happy memories of a truly special era. I truly hope for the future success of Total Miner and that it finds the audience it deserves on this new platform. But above all else, I am just deeply happy to have played it and to have made those memories within its blocks. I am especially glad that it is finally here on Steam, where it can stay with me through until my final days.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
we got minecraft on steam before gta 6 🙏
Miss this on Xbox 360. It hasn't been bad so far but little has changed since the Xbox version. Devs work very slowly and release the mkst minor updates once or twice a year. Multiplayer is nice but it took them ages to come out with it even after pc release. The current dev team just seems so lazy and uncaring for the game. Sorry James, ur pretty cool tho. u get a better team
I remember playing this back in Xbox 360 games and it was so much fun. I finally got it again now that I have a PC and I'm reliving the nostalgia from my childhood. It's everything Minecraft wants to be :D
Don't get me wrong, I love that this gem of a game got a modern-day PC port/rework/whatever, but... Dig Deep just doesn't hit AT ALL the same as it did back in the day. I swear blueprints are so much harder to find underground. I remember being able to just keep descending deeper into a single cave back in the day and I'd find a blueprint every few minutes. Now, I have to spend most of my time digging between caves just to get blueprints that are miles away. Progression feels so slow and boring. It hurts to say, but I really don't like it :( The moment they fix this issue, I'll change this to a positive review, because everything else about the game is great.
All the updates actively make the game worse. They completely removed all that made the game work with updates. If they added a feature to load any version of the game I would give it 10/10. Now I cant stand it and would rather paly anything else.
I remember spending hours playing this on the XBOX360, GOOD GAME!
awsome game cummity awsome and im not great at spelling
As a child I was scared ♥♥♥♥♥♥♥♥ of the spiders, the older ones especially, I hated how they were gigantic, only moved when you moved, and screamed loudly when hit. When I was older I found my old xbox 360 and booted up this game to play it just out of curiosity. I didn't know zombies got added so when I turned around at night whilst building my house and a zombie was 1 millimetre in front of me I screamed and instinctively stood up and turned off the xbox. I then began laughing because I realized I just borderline shat myself over ♥♥♥♥♥♥♥ total miner. I have no idea if this game is actually good or not. I just wanted to say that.
Ive got thousands of hours in this game starting back with original from 10 years ago. My friend and i had our builds featured by the original creator
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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