
Total Conflict: Resistance is a unique symbiosis of global strategy, tactics and first-person action. Realistic mass battles, many types of armored vehicles, weapons, uniforms, unique mechanics, immersive free gameplay. Lead any state and bring it to greatness!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 15 → 1.25/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Não comprem esse jogo, esta injogavel por enquanto e vou dizer pq 1. se vc atacar aguem em pouco tempo todo o mapa vai te atacar sem parar, ate mesmo seus aliados te atacam do nada e fica insustentavel a gameplay. 2.se vc coloca batalha automatica é bem provavel que vai perder todo o seu exercito, mesmo o outro exercito sendo bem inferior. 3. varias vzs apos varios minutos de batalha, tendo ganho a batalha, quando volta pro mapa meu exercito simplesmente sumia. Esses são problemas que quebram totalmente a gameplay, infelizmente
When I first got this game awhile ago it was pretty broken. I have to say I am impressed with how many improvements have been made to the game. Still need some QOL improvements and some more content would be excellent but I do really like the game now.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Russian, Ukrainian, Korean, Portuguese - Portugal, Serbian +1 more
Hours played at review time, across 864 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is def a work-in-progress. Played 300 hours so far, this game has been getting the fix I need lately. Bannerlord but set during cold-war. Needs a lot of help and work but I see the potential for this. Know what you're buying before buying it. I did my research and I'd say this game has been worth my time. Thank you, and I hope to see more updates that smooth mechanics and fix bugs.
能不能把你那优化做好一点,我玩最低画质都能把GPU跑满,最新的伏击还会把ai的部队卡没,然后就直接崩溃,地雷也一点用没有
Tengo amor/odio por este juego. La idea es muy buena pero la ejecución deja que desear. Es cierto que lo han arreglado bastante desde que lo compré y vuelvo de vez en cuando. Pero la ia en los combates sigue siendo suicida, carente de lógica y sentido táctico. Pongo reseña positiva porque los devs se lo curran.
Купил по рекомендации Таганая, у игры замечательный потенциал, остался в целом доволен, но ещё очень много работы, в частности хотелось бы, чтобы уважаемые разработчики добавили некоторые возможности в плане организации логистики. Было бы намного удобнее не отправлять отдельно каждый раз разные конвои, а сразу выставить в несколько городов необходимое в каждый из них количество товара( для разовой поставки). Так же было бы гораздо удобнее автоматизировать этот процесс, а именно по достижению в городе-производителе определённого заданного игроком количества товара, он автоматически всей партией туда и направлялся бы (в данном случае можно настраивать это для каждого города в отдельности). Вопрос с логистикой очень важен так как в начальной стадии игры это очень важно, и несмотря на то, что городов у тебя меньше, чем в поздней игре, это неудобно. Ну и конечно же боты, об этом и так хорошо известно. Надеюсь разработчики сделают из игры конфетку
游戏没做完标你妈的正式版啊?他妈的正式版都没出先开始用应该自带的机制卖DLC,吃相难不难看?
cool concept, terrible engine and optimization despite meeting minimum standards, the game doesn't break 30 FPS on low graphics in windowed mode. Windowed mode also doesn't seem to cap your mouse, as my mouse would consistently travel out of the game window, causing more lag and making it incredibly difficult to play. Switching to borderless only made the game completely unplayable, as the game would then crash consistently stating that it fails to allocate VRAM. optimization needs lots of work, lots of it... i really was looking forward to playing this game, but the severe optimization issues just completely make the game unfun. Only 30 minutes of play time for this one, wish it was 30,000 hours. I can't do anything else but refund it.
Советую поиграть, так как это 3 в 1 игра Менка + хойка 3 + арма 3 ток в упрощ формате Желаю розрабам лишь доброго и сделать норм ко-оп и мультиплеер
Игра бомба Пехотные бои сделаны просто наипрекраснейшим образом, но иногда боты тупят и в упор стоя к твоим бойцам даже не думают открыть стрельбу) стрельба более чем приятная, удалённое управление стоит немного доработать ибо иногда когда приказываешь бойцам занять высотку, бойцы просто стоят. Прямое управление сделано более чем сносно, система обвесов нуждается в дополнении ибо очень хочется навешать на тот же самый калаш/мку цевьё и рукоятку чего сейчас сделать нельзя(( Управление государством сделано не очень Начиная с не очень хорошего обучения заканчивая выбором батальонов. В остальном всё очень даже неплохо ждём пока игру будут обновлять и дальнейших успехов в разработке)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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