
Wake up inside the nightmare world you created in this standalone, hand-drawn dark fantasy point-and-click adventure with psychological horror elements. Explore islands, solve puzzles, and make morally ambiguous choices that lead to multiple endings. Inspired by H.R. Giger and Zdzisław Beksiński.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 10 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Tormentum II is a dark, surreal point-and-click adventure with elements of psychological horror. Explore a hand-drawn world, solve puzzles, and make morally ambiguous choices that shape the fates of the characters you meet. It tells a new, standalone story, so no knowledge of the original game is required.

You play as David, who is building a simulation populated by beings capable of human-level thought. Every night, he dreams of a locked chest and hears a woman's voice calling to him. When an anonymous seller offers him a mysterious coprocessor, parts of the dream begin to surface while he is awake.
David installs the new hardware. He wakes in a prison on an island surrounded by open sea. Somehow, he is inside his own simulation.

David remembers little about how he arrived. He soon discovers that his creation contains layers he never designed and has a will he cannot control.
The inhabitants speak of gods, beings that come from distant places and disappear just as suddenly.
To find a way home, David must cross the islands, explore the unfamiliar layers of his creation, and discover why it no longer obeys him. Explore each location at your own pace. Conversations and puzzles gradually reveal more about the simulation.
Your choices shape the fates of the characters David meets. There is rarely an obvious right answer, and your decisions lead to multiple endings.
Point-and-click exploration and puzzles across multiple surreal islands.
Choices with consequences that shape the fates of the characters you meet and lead to multiple endings.
200 hand-drawn scenes. Dedicated close-ups bring the total to nearly 500 individual background images, roughly three times as many as in the original game.
Surreal art inspired by H. R. Giger's biomechanical forms and the desolate worlds painted by Zdzisław Beksiński.
6 to 9 hours of gameplay, depending on your pace.
A dark, atmospheric soundtrack with occasional heavier passages influenced by metal.
A complete, standalone story. No knowledge of the original game is required.

We spent almost eight years making Tormentum II. The core development team consists of two people: Piotr Ruszkowski and Łukasz Rutkowski, both of whom helped create the original Tormentum: Dark Sorrow.
Engagement
Reviews
Themes across 246 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tormentum II — 90 minutes in and already gripped! Thanks Dev for this wonderful game that I am really enjoying. Woke up in a prison on a remote island, trapped inside a nightmare world I apparently built myself — and that hook alone had me leaning in. This is a hand-drawn, dark fantasy point-and-click with real psychological horror undertones, and the Giger/Beksiński-inspired art is genuinely impressive — every scene is packed with fine detail, like each background took real time and care to paint. The puzzles have been a highlight too — there are a lot of them, and some are legitimately challenging, not just filler to pad playtime. I've only explored a couple of islands so far, but the choices already feel weighty, with nothing clearly right or wrong, hinting at different endings down the line. Standalone story, no prior game required, and so far it's earning every bit of its dark reputation. Excited to keep going.
I loved the art and enjoyed the puzzles. If you liked the first one its more of the same with story impacting choices to be made. I think some of the writing was a bit long but it didn't impact my enjoyment.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, French, Italian, German, Portuguese - Brazil, Russian, Czech
Hours played at review time, across 246 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a positive review in advance, buuuuut... Every game from this dev has been incredible. From what I've seen in the demo, this one is on the same level. The art is gorgeous, the atmosphere is there, and the sound is on point. I'll update this review when I finish the game.
The first Tormentum was hands down my favorite point-and-click adventure game, so when I heard about the sequel, I was suuuuper excited. After 100 years, the sequel is finally here, and let me tell you, just from what I've seen so far, it's a banger. It feels so much smoother, the responsiveness is quicker, the atmosphere is unsettling, and the music is *chef's kiss, tongue and everything*. If you enjoy point-and-click puzzle games, the Tormentum games are by far TOP TIER. It's amazing to know that this one was primarily created by one dev, and their hard work shows. Oh, and all the art in this game was hand-drawn, so suck it AI. Suck it long and suck it hard. 10 points out of 10 clicks
Если честно то я разочаровался, ходишь по симуляции, хочешь оттуда выбраться, и собственно на этом все. Первая часть цепляла именно некой тайной которую надо было раскрыть, а здесь ходишь, решаешь головоломки окруженный картинами навеянными Гигером и Бекински и по факту все ((( Если все сделал правильно получишь каноническую концовку, если нет, то нет…. Нет той загадочности которая была в первой части…. Но при этом саунд шикарный, визуал просто мое почтение! Переигрывать вторую часть муторно и не хочется, я лучше еще раз первую перепройду
As a big fan of the first game, I kept hearing about a sequel and finally it has arrived and I really enjoyed it. The art and story style continue the excellence from the first and I enjoy the point & click gameplay. Very Excellent. Recommend.
Une énorme déception après 8 ans d'attente... J'adore le premier Tormentum, je l'ai fait et refait un nombre incalculable de fois (je l'ai même refait juste avant de lancer cette suite). Mais là, je n'accroche pas du tout. Le gros problème ? Le jeu est devenu un roman à lire. Ça parle, ça parle, ça parle tout le temps, c'est extrêmement chiant. Là où le 1er était génial avec un côté minimaliste — très peu de dialogues, mais tout était clair et compréhensible —, ici c'est un mur de texte permanent au point qu'on a juste envie de tout skipper. Et le pire, c'est qu'avec le système de choix moraux et de fins multiples comme dans le premier, se dire qu'il faut se retape de tels pavés à chaque partie... non merci, la flemme. C'est vraiment dommage, ça faisait 8 ans que je l'attendais. La seule chose irréprochable, c'est la direction artistique : c'est toujours aussi sublime et magnifiquement sombre. Mais pour le reste, le plaisir de jeu n'est pas là.
The first Tormentum is a flawed hidden gem. Decent puzzles, some kind of a story, gorgeous Geiger-inspired hand-drawn art, and lots of black metal vibes. The sequel is a double serving of the same minus the puzzles. There are puzzles but every single one is incredibly easy. So if you are getting this for some brain teasers, you've been warned. There are also a handful of binary choices in the story and multiple endings. I got a couple. Dug them! So, if you want to enjoy going around a strange world and dig on some great art, definitely give it a go. Worth the time! If puzzles are your jam, look elsewhere. As of writing this review the store page says Deck compatibility is Unknown. I can confirm it runs perfectly out of the box and I had zero issues.
Loved it! Tormentum is one of my favorite games and the long wait for the second game was definitely worth it. c: I'm usually not an achievement hunter but I'm planning to get them all, hehe. The game is also surprisingly long, especially since there are also multiple endings that you can get. I'm personally not a big fan of multiple endings but I'll make an exception when it comes to Tormentum, lol. The soundtrack is also great (the German metal song got me by surprise, hehe) and overall the game just looks gorgeous. ^_^
Un juego que entra por los ojos. Es la continuación de Tormentum: Dark Sorrow, aunque cuenta una historia autoconclusiva y no hace falta haber jugado al primero. Eso sí, este es un juego mucho más ambicioso que su predecesor, tanto en escala como en trasfondo. Manejamos a David en un futuro distópico de corte cyberpunk, año 2088: hemos diseñado una simulación que está fallando y tenemos que estabilizarla, lo que nos obligará a adentrarnos en lo más profundo de ella. Y ahí está la gran pregunta del juego: ¿seremos capaces de distinguir la realidad de la ilusión? ***Si quieres ver GAMEPLAY inicial del juego, echa un vistazo a mi canal de YOUTUBE: https://youtu.be/7j66XzQZpG4 Narrativamente juega todo el rato con esa duda. ¿Una pesadilla, el infierno, una simulación descontrolada? El primer tercio transcurre en nuestro apartamento, donde vamos conociendo a David, su propósito e Ivy, el dron que le asiste. El resto, tras un acontecimiento que no voy a destripar, se desarrolla en un mundo oscuro, lúgubre e inundado del que solo emergen unas cuantas islas. Es justo ahí donde la jugabilidad se abre y podemos movernos entre ellas con cierta libertad. Más allá de David e Ivy, el elenco es una fiesta de lo perturbador: una creación fallida con cabeza de cubo, una dama morena cautiva, una carcelera pelirroja, cultistas, animales antropomórficos y una buena colección de almas y cuerpos torturados. A cuál más raro. Es un point & click clásico. Manejamos el puntero por pantallas que se desplazan levemente con efecto parallax, tenemos inventario y una libreta donde David va apuntando esquemas y códigos, así que nos ahorramos el papel y el lápiz de toda la vida. Los diálogos son enigmáticos y surrealistas, a juego con el universo, aunque no hay opciones de respuesta. Lo que sí hay, y esto es lo importante, son decisiones puntuales que afectan de lleno al desarrollo de la trama, a los personajes que conocemos y al final que obtenemos. Porque sí, hay varios. Conviene pensarlas bien y guardar partida antes de cada momento decisivo. Los puzles son bastante sencillos y evidentes: llave-cerradura, puzles por partes al estilo de recolectar ingredientes, y los clásicos de inventario. Eso sí, hay quizás demasiados puzles de lógica tipo pasatiempos que rompen con la lógica narrativa del juego. El apartado artístico es, sin discusión, lo más destacable. Casi 500 fondos pintados a mano con un detalle enfermizo (no en vano el juego ha llevado 8 años de desarrollo). La influencia de Giger y Beksiński es deliberada y explícita, igual que en la primera parte, y la biomecánica lo envuelve absolutamente todo: objetos, escenarios, criaturas. Hay una coherencia estética incuestionable y un trabajo titánico detrás. Quizás ese horror vacui tan barroco acabe empalagando a más de uno, porque no hay apenas respiro visual, pero desde luego no deja indiferente. La música acompaña en la misma línea, oscura y ambiental, e incluso se marca algún tema metalero en escenas puntuales que funciona a nivel diegético y que sorprende mucho cuando aparece. En conjunto, es un juego que no deja indiferente y con bastante rejugabilidad gracias a las decisiones. Dura unas ocho horas, aunque el tramo final está alargado de más: le sobra una hora o una hora y media, porque se vuelve repetitivo y agotador, sobre todo en el apartado de puzles. Aun así, la experiencia merece mucho la pena... eso sí, siempre que tengáis estómago para aguantarla.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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