
Caroline Walker returns in the sequel to the award-winning survival horror classic. Explore the decaying remains of the secluded Villa Hess, use improvised weapons to confront terrifying creatures, and bend the fabric of reality to save your sister from a twisted cult.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Following the harrowing events at Wildberger Hospital, Caroline Walker hopes for a normal life with her sister, Anna. Yet in the months that follow, Anna is haunted by visions of violence and death, compelling her to create disturbing drawings that rapidly manifest into horrifying reality.
Desperate to free her of this affliction, Caroline travels to the remote town of Villa Hess and a mysterious clinic nestled deep within the mountains of southern Chile. But behind the warm smiles of the facility’s serene staff lies a sickening truth, and the sisters soon find themselves at the center of an entirely new nightmare…
Explore a huge variety of unnerving locations within the town, including a shadowy convent, a derelict shopping mall, and an abandoned school.

Harness your supernatural powers to switch between realities, change the past to reshape the present, and search for alternate paths forward in the nightmarish 'other side'.

Collect and modify an arsenal of makeshift weapons such as the nailer and chainsaw, and utilize the new quick select feature to switch armaments in the heat of battle.

Examine, manipulate, and combine items to reveal hidden information, and forge connections between objects and the environment to solve intricately designed puzzles.

Face off against lethal new enemies, from skittering bladed horrors to hulking armored abominations, and use your wits to survive monstrous boss encounters.

Peel back the layers of a complex story full of twists and revelations. Encounter and cooperate with other characters each with their own agenda and dark secrets.

Relive the classic fixed-camera survival horror of the 90s with limited saves and tank controls, or switch to assisted mode for a more casual experience.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−30% | 2.2Kreviews | 88% | — | $1.3M |
| $20.99−30% | 2.7Kratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 153 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很想推荐这个游戏,因为总体来说很好玩,关卡设计和氛围感也做得不错,在普通难度下,虽然第一张图资源匮乏,但第二张图开始资源就开始多起来了,到通关时,仅仅霰弹枪弹药我身上就存着40多发,大药9个中药18个,磁带也剩下18张,战斗难度并不高,甚至可以说低,小怪前期钉枪后期大锤,群怪精英怪一枪霰弹枪就行,boss也是2发霰弹枪就一个阶段,搞得我存了这么多弹药一点用不出来,主要还是得关注自己血量,舍不舍得回血,因为在奔跑时没有做受伤区分,很容易错认为自己血还是黄的被一下打回存档点。 接下来是缺点: 1、首先就是这个逆天视角,一条走廊3个视角,搞得我走路都不会走了,制作组还很喜欢把摄像头对着女主,又不是逃跑环节,至于天天搞正面视角吗,怪永远都在屏幕外面,看都看不到,很多时候看到怪的时候就是被打的时候; 2、一半的谜题设计都是一坨屎,一种属于指引稀烂的垃圾谜题,一种属于先射箭再画靶的想当然谜题,不看攻略根本想不到该怎么解,这完全是制作组的设计问题。第一种比如修道院的霰弹枪谜题,不给钟搞互动选项,学校的种子也不给提示要拿;第二种的典型例子就是学校的组合钥匙,弓箭符号指钥匙的爱心?太阳系标出离太阳最近的点,即使是暗示金星的符号,居然不是对应钥匙上的星形,而是女性?完全不明所以,可能只有制作组能懂提示的符号含义,如果真的要做,就该在附近摆出描述金星的对应含义的文本了,无法让玩家清晰明白自己该怎么解的谜题都是烂谜题。 因为以上两个缺点,这游戏与其说是受折磨的灵魂,倒不如说是让玩家的灵魂受折磨,每当我战斗爽,解开好谜题时,总能恰到好处出些不明所以的谜题来让我红温,实在给不出好评。
无论如何都改不了分辨率,不管设置啥都是1080P
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America +2 more
| $22.49−25% |
| 30ratings |
| 84% |
| — |
| not modelled |
| $25.49−15% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 153 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
el mejor país de chile
Pretty good but with some flaws. After playing Tormented Souls 1 I had great expectations, and TS2 in theory delivers and improves on TS1, but it's not exactly like that. Combat is faster, which should be great, but the clunkyness of TS1 made every shot count and having to ponder when exactly to take the shot and if to take the shot at all for the scarcity of resources made TS1 an unforgettable experience. This one in faster and more fluid, but you have so many ammos that you can basically steamroll the game without too much thinking on how you are going to fight. Puzzles are pretty cool, but there wasn't a single one where I had that "Eureka" moment like in TS1, maybe for some players this is a pro in favor of TS2, because puzzles here are easier to understand, but for me TS1 puzzles were perfection and multiple puzzles took me a while to figure out, but the satisfaction was amazing. The story is meh, it wasn't amazing in 1, but here is basically a copypaste from 1 with a couple of twists just to make it feel slightly different, but if you already played 1 you know exactly what to expect after a couple of hours in this game. I think it's a good game and it's made with passion and I still suggest it, but if you haven't played TS1, go for that first, I think it's still superior
норм игра загадки жесть)))
Llevo como 3 horas jugando y la verdad es bastante entretenido, sus puzzles y todo pero me hubiera gustado que hubieran pulido un poco más los combates aún se ven toscos. En general el juego es rico artisticamente pero falta ese que se sho ojalá podamos tenerlo en un futuro ts3
When I began Tormented Souls II, I was but a young man. Going for the no-save, no-map, no-heals, under 5 hours achievements aged me by a few decades. I love this game. An amazing classic survival horror experience all around. Hate the bugs I experienced though, but still an amazing game!
經典的元素,還是那個味,我喜歡。 相比一代,TS2的武器變豐富了,地圖變大了,畫面也升級了,總體而言是進步不少,閃躲增加了明顯的無敵偵數,增添了一點動作成分,但這點是不是二代特有,我不太確定,畢竟一代也是數年前玩的。 雖然整體進步,但我玩通關還是有一些抱怨和覺得需要改進的地方: 1. 第一關尾王鐵修女造成遊戲死當,我看社群已經有很多相關發文,但還是沒有改善的樣子,我起碼死當三次,幾乎都是在閃躲後要進行攻擊時死當,就像是鐵修女耍賴拔線一樣,很氣人,好在存檔點近也就摸摸鼻子重打。 2. 說到第一關,這遊戲的難度曲線不太好,第一關就是最難的,後面漸漸的資源溢出,我覺得卡在第一關放棄的人有點冤。總體而言難度下降,只要你是恐怖生存老手,後期將化身行動火藥庫。 3. 說到難度,相比一代,我覺得TS2在謎題設計上退步了,全程沒有特別巧思的地方,都屬於比較常規的謎題,明顯把資源更多放在更大更多變的場景和怪物上,算是偏娛樂了一點,這好像是這類生存解謎的通病?無論是惡靈古堡還是沉默之丘,都在初代後會走向更動作的路子,當然後面也是會再拉回。不知到Tormented souls能出幾代? 4. 遊戲設計上有一個不小的缺陷,那就是待在黑暗內太久會死掉的設定,因為這個設定,在中後期拿到電池探照燈前,只要在過案的場警就需要點打火機照明,而且點打火機就不能拿武器,這種設定乍聽之下會覺得可以增加恐怖氣氛,但玩家不用多久就會發現,既然有些場景是必須點火; 不能用武器戰鬥,那這些場景就不太會發生戰鬥,事實上遊戲也是這樣設計的,所以戰鬥就變得可以預期,只要在黑暗中看到局部照明,就知道大概要遭遇敵人,反而是全無照明時是安全的,大幅降低恐怖感。 其實製作人大可以在無法戰鬥的黑暗場景放置一些敵人,讓敵人總追著玩家跑,但這樣難度曲線巨增,那要額外做潛行系統似乎也不是這種獨立公司可以輕易下手的,所以也只能這樣將就了。 5. 故事方面如第三點提到的,也是偏娛樂化了,不像一代那樣複雜,就是屠魔小姐姐暴力救妹的故事,一代著重的時間穿越的懸疑敘事,這代也點到而已。Caroline的個性也多了吐槽屬性,我不記得一代是不是這樣? 6. 最一點是我個人偏見,我覺得這代走向克蘇魯故事不是很好,獨立恐怖遊戲玩克蘇魯已經爛大街了,沒什麼新鮮感阿! 我覺得觸手、魚人,真沒有鬼魂和活屍恐怖,最有恐怖氣氛和難度最高的,都是在第一關,因為第一關是完全的宗教恐怖氣氛,還沒有轉向克蘇魯神話。我怕靈異! 總結,是一款值得遊玩的經典恐怖生存遊戲,那個味都在,結尾字幕時搖滾樂響起,nice。 7/10 為什麼不玩?
Норм но похуже чем первая по загадкам и количеству монстров
I couldn't imagine it will be THAT good. Even when it's bad it's good.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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