
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed role-playing games of all time. Immerse yourself in a single-player, isometric, story-driven RPG set in Monte Cook’s Numenera universe. What does one life matter? Find your answer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 2Kreviews | 73% | — | $1.8M |
| $29.99 | 1.1Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Play Torment instead. The good one.
Boring and lack of choices
A crpg I would only play for the story, since the combat is the weakest part of the game. But the story and setting are really good and unique. Some of the greatest companions written by Chris Avellone, Callistege being one of my top rpg companions of all time. There is a lot of reading, like a LOT. While the game has some flaws, if you like story heavy crpgs it's 100% worth buying it on sale.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 7.4K | 82% | $8.99 | |
| $1.8M | 11.7K | 96% | $5.99 | |
| $1.8M | 8.3K | 92% | $8.99 | |
| $1.8M | 2.5K | 80% | $19.99 | |
| $1.8M | 6.5K | 95% | $19.99 | |
| $1.8M | 3.7K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 4.8K | 87% | $19.99 | |
| $384.6K | 3.5K | 74% | $4.99 | |
| $8.9M | 13.3K | 87% | $29.99 | |
| $17.4M | 26.1K | 88% | $29.99 | |
| $2.2M | 5.4K | 89% | $14.99 | |
| $2.2M | 3.2K | 90% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish*, Russian*languages with full audio support
| $34.99 |
| 955ratings |
| 68% |
| — |
| not modelled |
| $15.75−55% | 942ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best combat gameplay of any CRPG I've played so far, with a fascinating world and story. It is much more dialogue and interaction heavy than other games, which most will find boring- but Torment's writing earns it.
Lire que c’est le successeur « spirituel » de [i]Planescape: Torment[/i] (PS) laisse un peu dubitatif : ça veut dire quoi ? Ben… oui, pourtant, c’en est bien le successeur spirituel ! On y retrouve une histoire très riche où il est possible de presque tout régler à coup de lattes ou en discutant, avec un personnage principal hors du commun (peut-être un peu moins hors du commun dans [i]Tides of Numenéra[/i]). J’ai été très déçu d’arriver à la fin : c’est le genre de jeu dont on a envie qu’il continue ! Les relations avec certains personnages sont touchantes, quant aux fins possibles… difficile de dire ce qui semble être le mieux ! S’il fallait trouver des points négatifs (non, je ne parlerais pas de la durée : ce serait trop cliché), c’est le fait qu’on ne puisse pas vraiment bien savoir à quoi correspondent les flux, qu’on ne connaisse pas non plus le niveau de la jauge de chacun (mais ça, c’était aussi le cas avec l’alignement dans PS). Le jeu est peut-être aussi un peu trop facile et peut donner l’impression de relever plus de la fiction interactive. Néanmoins, on sent qu’on peut réellement influer sur l’univers et que les choix qu’on fait peuvent changer beaucoup de choses.
I really enjoy this game. At its core, "Torment" is a testament to the power of storytelling. Through elegantly written prose and evocative dialogue, players unravel a tapestry of intrigue and discovery. As the Last Castoff, players navigate moral quandaries and philosophical dilemmas, shaping not only their own destiny but the very fabric of reality itself. In this world, choices matter, and every decision resonates long after.
[h3] Хаотичный сеттинг в котором действительно можно ОТЫГРЫВАТЬ СВОЕГО ПЕРСОНАЖА.[/h3] Игрока швыряют в мир без стерильного сюсюканья и заваливают: [list] [*]новыми существами [*]терминами [*]механиками взаимодействия с миром [*]философскими концепциями [/list] Необычная но крутая схема способностей благодаря которой твои решения при прокачке действительно [b] РЕШАЮТ[/b] и делают [b]КРУТО[/b]! Огромный источник вдохновения и [u]отличный способ лечения от игровой импотенции[/u].
I got alittle blob boi
Only 12 hours in and I have learned a bit about the system and restarted playing. Much better after I learn what the system is. Still learning combat as I avoided it the 1st time. but now I see that is where you can get most of your loot! Love the Amazing Graphic images and backdrop. Well Done!
I like mapping all the possible choices in RPG games. I've been here for 43 hours and I'm not even feeling exhausted. Ofc this is not a game for everybody, glad that it is for me.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.