
A found footage horror game about two sisters who often play hide and seek in their family home, recording everything with their mother's VHS camera. What begins innocently, soon turns disturbing, when it becomes clear that something is terribly wrong.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.6/day in the week to Jul 20 → 0.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Too Well Hidden is a short first-person horror game, seen through the lens of a VHS camera. It is a psychological horror walking simulator, where as you explore a confined environment, strange things begin to happen in a tense hide and seek story, where the house itself becomes unsettling.
Ana and Clara are two sisters who usually play hide and seek inside the house at night, using their mother's VHS camera. Ana was never good at hiding, always being quickly found by her older sister.
But now something feels wrong—Ana seems to be hiding so well. What begins as a fun recording turns into a disturbing search, as something else is also hiding in the darkness.
FEATURES
Immersive VHS Aesthetic: Authentic analog visuals, tape glitches, and environmental distortion recreate the eerie realism of 1990s home videos.
A tense hide-and-seek story where the house itself becomes unsettling.
Warning: This game contains unsettling imagery, frightening sounds, sudden jump scares, violence, and intense horror elements that may be disturbing or unsuitable for sensitive players.
Genres
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Too Well Hidden takes the familiar childhood game of hide and seek and reshapes it into a compact psychological horror experience where curiosity gradually gives way to dread. Developed and published by Runebox Studio, the story revolves around sisters Ana and Clara, who have made a habit of playing hide and seek around their family home at night. Their games are recorded using their mother's VHS camera, giving what should be an innocent family memory a distinctive found-footage quality. During one particular night, however, Ana finds a hiding place so effective that Clara's search begins to feel increasingly abnormal. The simplicity of the premise is one of the game's greatest strengths. Searching for another person naturally encourages players to examine bedrooms, hallways, corners, doorways, and other spaces that would otherwise seem completely ordinary. As the search continues, the comfortable atmosphere of the home starts to deteriorate. Small disturbances and unexplained events gradually suggest that something else may be present. Rather than immediately overwhelming the player with monsters or constant danger, the game allows uncertainty to build and uses the expectation of discovering something frightening as an important part of its horror. Its VHS presentation gives the experience much of its personality. The player's viewpoint resembles footage captured through an old home-video camera, complete with analog imperfections, distortion, visual noise, and occasional interference. These effects are particularly effective in darker sections because they make distant objects and shadowy areas difficult to interpret. A harmless shape can briefly appear threatening, while genuine abnormalities can remain partially concealed by the recording quality. Since the camera is connected directly to the narrative rather than simply being an optional visual filter, the retro presentation feels appropriate to the story. Gameplay is intentionally uncomplicated. This is primarily an exploration-driven horror title rather than a combat-heavy survival game. Walking through the house, observing the surroundings, following the unfolding events, and continuing the search form the foundation of the experience. Players looking for intricate combat, elaborate progression systems, large inventories, or extensive puzzle mechanics may find the interaction relatively limited. On the other hand, keeping the mechanics straightforward allows the atmosphere and narrative to remain at the center of attention. The confined setting is used effectively. A family home is ordinarily associated with familiarity and safety, which makes its gradual transformation into an uncomfortable place especially effective. The game encourages players to revisit seemingly harmless areas with greater suspicion as events become stranger. Corridors feel more intimidating when their far ends disappear into darkness, while ordinary rooms can become threatening after subtle environmental changes. This approach demonstrates that horror does not always require enormous environments or elaborate creatures to establish tension. Audio plays an equally important role in maintaining suspense. In a quiet house, even a small unexpected sound can make the player hesitate before entering another room. Environmental noises and more deliberate horror cues complement the degraded VHS visuals, strengthening the sensation that the player is watching a family recording that has captured something it was never supposed to document. The game does eventually incorporate more direct scares, disturbing imagery, violence, and jump scares, but anticipation remains an important part of the experience. The narrative benefits from the relationship between the two sisters because it gives the search a personal motivation. Clara is not simply investigating a mysterious building for arbitrary reasons; she is trying to find Ana during a game they have apparently played many times before. The increasingly strange circumstances therefore create an immediate question about what has happened and why this particular game is different. The contrast between childhood innocence and supernatural unease gives the story considerably more character than a generic haunted-house setup. There are limitations to this tightly controlled approach. Too Well Hidden is fundamentally a linear, short-form horror experience, so players hoping for substantial freedom, multiple interconnected gameplay systems, or lengthy exploration should adjust their expectations accordingly. The scripted nature of many frightening moments also means that some of their effectiveness will inevitably diminish during repeat playthroughs. Once the player understands where important events occur and knows what is waiting around particular corners, much of the uncertainty responsible for the first playthrough's tension disappears. Steam Deck users should consider the game playable rather than assume a completely optimized handheld experience. Compatibility information indicates that it can run on Steam Deck, but it should not be treated as equivalent to an official Steam Deck Verified designation. Its relatively straightforward mechanics make handheld play feasible, although occasional adjustments or minor interface inconveniences may be possible. Players specifically buying or installing games for Deck use should therefore expect functional compatibility rather than guaranteed console-like optimization. Overall, Too Well Hidden is most appealing to players who enjoy brief psychological horror experiences, found-footage presentation, VHS aesthetics, and unsettling domestic environments. Its mechanics are deliberately modest, but that simplicity serves a focused premise built around exploration and mounting uncertainty. The game understands that hide and seek already contains an element of suspense and cleverly turns that innocent concept into something increasingly sinister. It is unlikely to satisfy players seeking a deep survival-horror system or extensive replayability, yet its atmosphere, visual identity, intimate setting, and effective escalation make it a memorable choice for fans of concise indie horror. Rating: 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Greek, Japanese, Polish, Portuguese - Brazil, Russian, Turkish +1 more
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Too Well Hidden beweist eindrucksvoll, dass ein Horrorspiel nicht lang sein muss, um eine enorme Wirkung zu erzielen. Das Versteckspiel mit der alten Kamera der Mutter hat mich von der ersten bis zur letzten Minute komplett gepackt und die Spannung konstant oben gehalten. Die Kulisse mit den streitenden Eltern und verschwindenden Puppen ist wunderbar beklemmend. Ein riesiges Plus: Die Jumpscares sind verdammt effektiv platziert, ohne einem dabei unfair die Ohren zu zerstören! Hier wird mit echter Atmosphäre gearbeitet und nicht mit ohrenbetäubendem Lärm. Zwar relativ kurz, aber ein absolut lohnenswertes, dichtes Found-Footage-Erlebnis! Meine Wertung: 🧦 8 von 10 Socken! 🧦 (Ein Muss für jeden ProGamerSockenHorrorProfi)
Атмосфера очень вкусная. Скримиры особо не пугают, моментами просто вызывают улыбку, но в целом мне понравилось. Единственное не очень понятно, возможно тут есть и другая концовка, но это не точно.
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very good game
Достаточно неплохая бродилка в духе хоррор игр начала 2010-х. Из достоинств годная атмосфера VHS и понятность загадок, хоть в англоязычных обзорах пишут что не хватает подсказок, но на деле там всё интуитивно если не забывать возвращаться в пройденные комнаты. Очевидный минус в продолжительности, прохождение на обе концовки заняло меньше часа, что делает данный продукт скорее арт-проектом нежели игрой.
korku oyunları içinde güzel oyunlardan bir tanesi olmuş. gerilimi iyiydi oyun videosu: https://www.youtube.com/watch?v=wzAwDwGfM3o&t=978s
Good, scary and short
I loved it. A different style of Indie horror but it was great. Some good jump scares and you always thought you were being watched. I will be buying more games from this Dev.
レトロなビデオカメラを持って、いつもとはないかが違うかくれんぼをする一人称視点ホラー! かくれんぼを進めていくにつれて、この家で起きた不気味な事件が明らかになっていきます。 妙にリアリティのある不気味で静かな空間と、時折混ざってくるジャンプスケアの塩梅がとてもよかったです! 1時間前後でクリアできるくらい短いゲームですが、エンディングの演出や起承転結のしっかりしたストーリーで、満足度高めです!
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