
Tomb Raider: Underworld represents a new advancement in exploration-based gameplay. As fearless adventurer Lara Croft explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates a truly believable world and delivers a new level of...
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 25 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 6.2Kreviews | 76% | — | $1.5M |
| $4.49−50% | 338ratings | 78% | #245 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O mais bonito da primeira trilogia da Crystal Dynamics, pois foi feito primariamente para o Xbox 360 e PlayStation 3. Por outro lado, é bem bugado, ao menos a versão de PC. Vale jogar pelo desafio e pelos belíssimos cenários.
Dünya'nın değil evrenin en güzel oyunu. keşke Lara Croft olsaydım. Angelina Jolie tekrar Lara Croft ol pls.
4/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 154 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
love her.
Для гри 2008 року - імба.
Tomb Raider: Underworld was the last time we got to see what most people call Classic Lara, although technically this isn't the Classic timeline. It's the final game of the soft reboot that started with Legend in 2006. But this was also, at the time, the oldest Lara we'd ever seen. This was the furthest point we'd reached chronologically in Lara's life, the most advanced version of her we'd ever gotten to experience, and that made Underworld feel like such an important chapter in her story. Coming from Legend, Underworld feels like such a shift in tone. Legend was so action movie-ish. It was spectacular, loud and flashy. It felt like a big show announcing, "Lara is back." Everything was about showing off what Lara could do and making her feel larger than life. Underworld feels much darker. You can see it immediately in the presentation. You open the menu and you're greeted by this dark image of Croft Manor. Even the blue backgrounds and drawings in the menus have this almost Angel of Darkness quality to them. Angel of Darkness had such a depressed, moody and almost emo atmosphere compared to the games before it, and Underworld brings some of that feeling back in its own way. The entire game is much more interested in isolation and silence. That feeling of being alone in these huge environments, with nothing but Lara and the world around her, is such an important part of Tomb Raider, and Underworld really leans into it. Legend had plenty of exploration and isolation too, but it also had a lot of life and energy around Lara. Underworld feels much more serious and solitary, and that gives it a very distinct identity. And Lara's personal story is at the center of it. After Legend, she desperately needed to find out what happened to her mother, and Underworld finally gives her those answers. But getting those answers comes at a cost, and you can feel how heavily everything weighs on her throughout the game. It's palpable. Lara remains incredibly confident and capable, but there is clearly something much more personal driving her forward. The return of Natla was also such a great surprise. After seeing her return in Anniversary and getting that new attitude and characterization, bringing her back for Underworld was incredibly welcome. She's such a great villain, and seeing her work together with Amanda, who we already knew from Legend, was something I really didn't expect. That whole combination makes for such an interesting dynamic. And then there's the Doppelgänger. She's back, but so much more developed this time. She's literally Lara's own flesh and blood clone, created by Natla, and she's somehow even more capable than Lara in some ways. I love her design so much, especially that beautiful red braid that gives her this strange combination of classic Lara and the modern Lara of this trilogy. Looking back at it now, I can't help but wonder if that idea of Lara confronting a version of herself is something we're going to see reflected in Catalyst too. The game is unfortunately a little infamous for being buggy and slightly clunky, but honestly, I don't think it's nearly as bad as people sometimes make it sound. It's absolutely playable, and I've never found the issues to be enough to ruin the experience for me. You can definitely tell, though, that this game needed more time in the oven. The developers have talked about how difficult it was to get the game made with the amount of time they had, and you can feel that in certain areas. After Legend's success, it almost feels like the mentality was just, "Let's keep making Tomb Raider games, Lara is back, let's go." The ambition was clearly there, but the time wasn't always there to polish everything. You can especially see that when you compare the main game to Lara's Shadow. The XBOX DLC had more time to refine Lara's movement and mechanics, and playing as the Doppelgänger with those improved mechanics makes the difference really obvious. Her movement feels so much more precise and refined. But even with those shortcomings, Underworld is still such a great Tomb Raider game. Lara herself possibly looks better here than she ever has. The outfits are insane. She looks like a god. She's incredibly strong, confident and completely sure of herself, but she still feels human. I think they struck a really beautiful balance with her character here. And visually, the game is stunning. The scenery feels darker, grungier, harsher and more realistic than Legend. Everything feels less forgiving. The environments are absolutely beautiful, the character models still look great, and Lara's face is gorgeous. The motion capture gives her movements such a beautiful physicality. Her acrobatics, climbing and animations all look fantastic. There is so much beauty in this game. I just wish it had had another year in the oven. I genuinely think more development time could have made a huge difference. There are so many ideas here that deserved even more polish, and the game occasionally feels like it's being held back by how quickly it had to be made. But as it is, I still love coming back to it. Underworld feels like a darker, more serious and more mature evolution of the Legend era. It has that classic Tomb Raider feeling of isolation, silence and exploration, while continuing the story that started in Legend and Anniversary. And what's especially exciting now is that this is no longer the end of the road for this version of Lara. Tomb Raider: Catalyst is confirmed to continue from the Underworld timeline, and the Dark Horse comics have already given us a bridge between the games. Seeing Lara after Underworld, including her rebuilding Croft Manor, made that continuation feel even more real. The comics were such a good way of filling in that gap and showing us what happened to Lara between these chapters. So now, after all these years, we're finally going forward with this version of Lara again. I genuinely cannot wait to see what they do with her. I just hope Catalyst blows me away. Classic game. Classic Lara. I love coming back to this one.
O final do jogo não é muito bom. Tem muitos puzzles desafiantes. O jogo não consegue ser tão interessante quanto Anniversary e Legend, mas tem seus momentos bons.
Un juego que disfrute en ps2, pero el port en pc es simplemente horrible, hay veces que no abre, se crashea en plena partida, etc. Una lastima, ojala este juego reciba un remaster decente. Esta versión no la recomiendo para nada.
i have loved this game for a long time and would highly recommend it to others
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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