
A tactical open world third-person shooter set in New York after a deadly pandemic. Team up or go solo to restore order against deadly factions, secure loot, and conquer high-risk endgame challenges.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1032 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Atmosféra, kooperace.
The setting is great, gameplay is fun, a lot of bang for your buck (i bought it when it was 3 euros) Played the heck out of this on ye olden Playstation many years ago, so 27 hours like 270 in total
DOPE
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Hungarian, Japanese*, Korean, Polish, Portuguese - Brazil* +3 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best co-op
진짜 분위기 압도됨...
In a world where the Yankees are not a good baseball team
nice exciting rpg
Immersive, gounded, and a pretty looking game. Love the hud deisgn. The premise of the game is very well set, grim dark, realistic and heoric. it does not force you to focus on the story, which I find a lack luster experience, the premise was not used to its full potential, the quest design is good but emphasis on the game's permise is poor. The game has a notion that you are changing the world around you, but it is not dynamic at all, things just respawn, the evnironment remains the same and you go back to farming. This game needs to be played with friends, else it is not fun. The gear progression is also quite bad, it only ever picks up in power scaling after you finish the campaign after level 30. The end game loop is akin to all the looter shooters out there, power scale, run the same level over and over again, collect them all kind of a game. Worth playing until campaign finishes. The game looses its initial immersive charm after about 20h, as the game is not dynamic things become stale and repitative rather quickly.
The Division has a lot of good things going for it. The graphics are impressive, the atmosphere is great, and the story has an interesting idea and setting. However, the gameplay details really hurt the experience. The biggest issue is the RPG-style health bar system: shooting an enemy multiple times just to see a health bar slowly go down until they finally die feels unrealistic and out of place for a game that presents itself as a tactical military shooter. This kind of mechanic makes the combat feel more like a fantasy game than a realistic war scenario. A game with the Tom Clancy name should focus more on realism, strategy, and immersive combat instead of turning enemies into damage sponges. A beautiful game with a great concept, but some gameplay choices take away from the realism and immersion.
i can shoot dogs
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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