
A tactical open world third-person shooter set in New York after a deadly pandemic. Team up or go solo to restore order against deadly factions, secure loot, and conquer high-risk endgame challenges.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1032 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beautiful game!
New York is full of bad guys but the real enemy is my backpack being full every 5 minutes
games dying
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Hungarian, Japanese*, Korean, Polish, Portuguese - Brazil* +3 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Division is a game that I cant seem to forget, which is a good thing. After so many years of playing to late game then stopping for a long while, coming back and doing it again and again, it never ceases to amaze me how much this game gets correct. Its one of the best ways ever to do an MMO style game. The entire game, all of it, can be played entirely solo if you want, and its segmented sections of open world play mixed with story based raids that are similar to dungeons in a standard fantasy setting, give this game such an approachable style of gameplay for almost all people while also feeling very gripping. aside from the repeating voice lines over and over if you die often enough, the dialogue that will play between main characters while you are in a mission is actually pretty good, these people feel like they are written characters, they arnt perfect, but they arnt terrible either, they are written like people so you can relate to them on their level. The musical stings and over all soundtrack of this game is fantastic, it hits at the right moments and it has subtle and differing victory themes when you complete a raid that feels not only satisfying but provides this asthenic like you are playing through a film. Contrast this with so many MMO's out there and its stark how The Divisions presentation does kinda dwarf thoes other games when comparing it to a memorable experience. As you progress not only do you fee more used to your surroundings in the city but areas of the city become safer, more civilians show up and even greet you, even if its scripted, its one of the rare instances where in a video game, esp an MMO, it feels like im actually making a difference when I help the city while doing missions and removing threats. The reason the dev team was able to accomplish this level of instancing is the game is separated between solo / co-op play and an entirely different section of the city that is devoted to PVEVP, called the Dark Zone. This makes the game a winning combo in my book as it allows you to enjoy the game you bought while not being forced into PVP or even to group up at all, if you want to. but its there to engage with if you are interested. Over all the game, to me, is a gem and will stand the test of time in its environmental story telling, interesting and believable characters, fantastic sound track and solid game play that keeps me coming back year after year.
Absolutely fantastic world building and vibe.
Very good game - even in 2026
Поиграть удалось чуть-чуть - бесконечная подключение к серверу
models looks like the product of multigenerational incest
Best co-op
nice exciting rpg
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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