
Infiltrate secure locations across the globe in this stealth-action thriller. Uncover a global conspiracy and stop a deadly bio-terror attack in the second game of the award-winning Splinter Cell series.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 8 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
SUSPENSEFUL TECHNOTHRILLER
Play as elite agent Sam Fisher and navigate through high-stakes missions across the globe, from the tense corridors of the American Embassy in East Timor to a high-speed train bound for Nice, France, as you race to thwart a global bio-terror threat.
CUTTING-EDGE STEALTH MECHANICS
Evade, outsmart, and silently neutralize enemies with advanced gadgets and weapons, signature stealth techniques, and strategic takedowns.
REACTIVE ENEMY AI
Be tactical and leverage your environment as you face intelligent foes who react to sound, movement, and light, keeping tension high and every mission unpredictable.
PLEASE NOTE: This is a re-release of the original game, not a remastered version. Aside from fixing critical issues, the game remains unchanged. Please note that multiplayer mode will not be available.
Genres
Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I loved this game growing up. My first stealth game ever. Of course I was terrible at it. But this and Chaos Theory introduced me to the stealth genre.
There is a train level in this game and if you don't think that's the coolest thing ever, we can't be friends.
tutto, è bello ritornare al passato
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $163.5K | 122 | 84% | $39.99 | |
| $163.4K | 2.5K | 86% | $3.74 | |
| $163.4K | 510 | 81% | $14.99 | |
| $163.5K | 2.6K | 79% | $2.99 | |
| $163.5K | 886 | 73% | $6.99 | |
| $163.4K | 319 | 87% | $20.00 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 63.7K | 93% | $1.99 | |
| $2.4M | 21.7K | 79% | $4.99 | |
| $344.2K | 5.8K | 93% | $2.49 | |
| $23.6M | 29.4K | 91% | $49.99 | |
| $687.9K | 6.2K | 71% | $4.99 | |
| $460.2K | 4.9K | 68% | $3.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 121 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game! It's about as good as the first game, maybe a bit better. I liked it! Sadly, UbiSlop was lazy and did not add support for modern resolutions. Just like in the first game. But they added UbiSlop Connect... Luckily, you only have to login once. After that it does not bother you anymore. (Or I was just lucky?)
What going on? 7.5/10
A fantastic action stealth game that iterates on mechanics from the first while maintaining the same gameplay elements. Level design is a complete step up from the original, with far more memorable locations. The story feels like a downgrade from the original, and oftentimes feels poorly paced and underdeveloped/underexplained. As with all of the old splinter cell games; widescreen fixes and texture patches are highly recommended for a better experience.
A nice follow up to the first game, even if it feels more of the same. It has some great music and a good story, though it is a shame the voice actors for Lambert and Grim are different and a little underwhelming. Gameplay wise, it's very similar to the previous game with it's controls and mechanics, but also adding something new like moving from cover to cover, aiming from a corner, jumping after a split-jump or opening doors while carrying someone. The rest is the same: only a light meter, 3 alarms and it's game over, crouch walk, retinal scanners, etc. Graphically it still holds up with it's amazing use of lighting and shadows, good character models and nice FMVs. This game, contrary to the first one and its follow up, was made by Ubisoft Shangai (the people in charge of the PS2 and Gamecube ports of said games). And while that has its benefits, like telling you a door code when you are inserting it instead of looking for it in your OPSAT, or adding the optical scope as an option every time you are next to a door; it also has its negatives: * Level design is VERY linear, with ocasionally having 2 routes in a portion of the map (where said routes are literally next to each other either way), having little room for improvisation. * Enemy AI is a little dodgy: they break their previous patrolling routes if they get suspicious and then go back to normal, there are instances where they can hear you no matter how well hidden or quiet you are, some patrols are a little broken. This may be my least favourite from the original trilogy, but it isn't a bad game by any means. It still has some good ideas and the more action set pieces makes this game more unique. 4/5
Люблю стелс
They finally released a semi-competent (it still needs a downloadable fix, which is amazing) PC port of this banger and it [i]still[/i] didn't save Ubisoft's stock from its five-year freefall. Unreal. Time for the bajillionth-♥♥♥♥♥♥♥♥♥♥♥♥♥ Assassin's Creed until the rapture swallows mankind whole.
I love this series but this game just...isn't technically in a good state. No widescreen support out of the box, weird stuttery low fps etc. The most egregious problem is the enemy AI behavior which appears broken. Enemies seem to manage to trip the alarm within milliseconds of spotting you, in game they make a call to say they've spotted you, but in a lot of the missions they trip the alarm without even making a sound sometimes. Enemies can also spot you taking their friend out in complete darkness from the opposite side of the room and raise the alarm level before they even lift up their gun at you, absolutely ridiculous. Also, if the enemy spots you when you are trying to grab them from behind, they will instantly trip the alarm too, making any sneaking attempts pretty much impossible as you are almost guaranteed to be spotted before you get close enough to grab or melee the guard. It doesn't appear to be intended behavior because when they spot a corpse they can actually make a part of the alarm radio transmission without tripping the alarm, so what gives? Overall, it feels broken and the brokenness makes this very frustrating to play because there are multiple situations where dealing with just a single guard is really difficult.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.